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> another text display bug.
mast3rshake2049
post Jul 7 2011, 03:42 AM
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Ok, so basically what happens is sometimes during dialogs if a letter or word is long enough and gets to close to the right side of the text box it cuts of the text at the edge. so i might get half of the last letter of a word displayed or the last letter might be cut off entirely.

This was actually the first bug i ever encountered but put off investigating it because i was more into map making and learning to use the program it self when i first started a couple months back. and now im stamping out the bugs that have been bothering me during test play. Now the weird thing is this was happening since i first started test playing and before i dared mess with the scripts and add costume ones to change the game parameters. I was actually hoping one of the custom scripts might inadvertently solve the problem, but that didn't happen sad.gif

So my question is, is this a known default bug? because it has happened before and after i modified any of the game default scripts. (actually just added scripts didn't modify any of the actual defaults. always inserted above main) has any one else experienced this issue?

even though this happened by default as well ill post the scripts iv inserted just in case.

- Night_Runner's Incrementing SP Script.

- Catergorized Items Menu by albertfish

- extra accessori slot mod

- COGWHEEL Plug 'n' Play Menu Bars (based on Syvkal's revisions)

- Solo Player Custom Menu System v0.6 by taiine

as always thank you in advance.


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Night5h4d3
post Jul 7 2011, 07:03 AM
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It's not a bug, this is how the game works, the text in a window is only displayed up to 16 pixels (8 or 16, i forget) from the outer border of the window. You'll have to display the rest of the text in a new line or on a new window if you don't want it to clip.


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mast3rshake2049
post Jul 7 2011, 12:56 PM
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QUOTE (Night5h4d3 @ Jul 7 2011, 07:03 AM) *
It's not a bug, this is how the game works, the text in a window is only displayed up to 16 pixels (8 or 16, i forget) from the outer border of the window. You'll have to display the rest of the text in a new line or on a new window if you don't want it to clip.



OK, thank you, that was guna be my last resort (have quite a bit of cut off text at the moment :-/ ) In that case to avoid this in the future when typing text in the text box im assuming i should just not let at letters get to far to the right? As in game it will display in the same format. (in the event command prompt to type text) and also there is no currently available script that would change this behavior? like make the game reposition or reformat the text when it gets to far to the right?

Thanks again night 5h4ad3!


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Night5h4d3
post Jul 11 2011, 06:47 AM
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Sorry for the late reply, to some extent, RMXP does make the text thinner to fit, but not very much, maybe enough for like 5 or so letters I believe.


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Atoa
post Jul 11 2011, 08:40 PM
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QUOTE
Sorry for the late reply, to some extent, RMXP does make the text thinner to fit, but not very much, maybe enough for like 5 or so letters I believe.
He don't make this on Message Windows, since each character are drawn individually.

@mast3rshake2049
RMXP is really IDIOT when it come to text width and font sizes. There's no perfect way to predict if the text will fit, this become more hard to tell if you're using custom fonts (wich you really MUST do, since Arial SUX totally).

An avarage solution is to make an sample game that uses the same text specification (window, font, fontsize...) and make an event with the text on in and test it. If it fits, copy and paste the text into your real project, if not, make the fixes. I do this way because i use custom fonts and is really hard to make them fit properly.

You could change this behavior by making the Message window to display all the text at once, BUT this would cancel ANY text command, such as \v[X] or \c[X]. And it would be really weird, since the messages would have different widths.

This post has been edited by Atoa: Jul 11 2011, 08:43 PM


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