Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

3 Pages V  < 1 2 3  
Reply to this topicStart new topic
> Fire Emblem Starter Kit Released!, It's called FEXP, btw.
mappel6
post Oct 2 2011, 04:27 PM
Post #41


Level 1
Group Icon

Group: Member
Posts: 5
Type: Developer
RM Skill: Intermediate




No, no animations are there. The class is there, the map sprite is there, but not the battle animations.
If there is anything you need help with in this, then contact me. Although I have no real experience...
Go to the top of the page
 
+Quote Post
   
Klokinator
post Oct 2 2011, 04:59 PM
Post #42


IM THE BET MEMEBER ON RRR
Group Icon

Group: Revolutionary
Posts: 1,395
Type: Developer
RM Skill: Advanced




Welll.... that's odd. They should be there. Are they not in the animations tab, or are they just not appearing when you place units on the map?


__________________________
Want to be a part of the biggest new Fandom Game? Check out the already popular....
Fire Emblem: The Medallion of Hope
(Based on the semi-popular Ragefest 3 submission, Generic War!)

(Sorry, this game is currently on hiatus and possibly discontinued.)
Go to the top of the page
 
+Quote Post
   
mappel6
post Oct 3 2011, 01:36 PM
Post #43


Level 1
Group Icon

Group: Member
Posts: 5
Type: Developer
RM Skill: Intermediate




They are in the Animations tab. It has even designated a file. The picture file for the battle animations of the recruit is just not there, not to mention the other two 0 Tier classes-or-so. Screenie imminent...

This post has been edited by mappel6: Oct 3 2011, 01:36 PM
Go to the top of the page
 
+Quote Post
   
Klokinator
post Oct 6 2011, 03:28 PM
Post #44


IM THE BET MEMEBER ON RRR
Group Icon

Group: Revolutionary
Posts: 1,395
Type: Developer
RM Skill: Advanced




I just checked and yeah the file is there but no animation. I glanced back through some old notes and it appears Yeti never released the female recruit animation (He'd have to remove the male then re-animate it) but he was in kinda a rush job when he released FEXP so he probably didn't clean out the data from the animations tab. So if you want it, gotta animate it in yourself. Sorry bro.


__________________________
Want to be a part of the biggest new Fandom Game? Check out the already popular....
Fire Emblem: The Medallion of Hope
(Based on the semi-popular Ragefest 3 submission, Generic War!)

(Sorry, this game is currently on hiatus and possibly discontinued.)
Go to the top of the page
 
+Quote Post
   
mappel6
post Oct 7 2011, 02:42 PM
Post #45


Level 1
Group Icon

Group: Member
Posts: 5
Type: Developer
RM Skill: Intermediate




Actually, I came up with THIS screenshot. I do have the most updated Klok version of FEXP.


Also, two quick questions to supplement this post.
1. How do you work the Intro, Outro, Scene, etc. maps?
2. How do you edit the script to skip the "Chapter 1", "Chapter 2", etc. and only go on to the Difficulty Select?

Actually, there are 3.
How do you work the Battle Talk face things? This is simple, and I might be able to figure it out, but I still wanna know.

Oops, one more. How do you choose the death music per character? For instance, I want Generic Knight to have Within Sadness playing, but I want Dude to have Final Farewell playing.

Thank you for clarifying all of this for me, that is all for now.

This post has been edited by mappel6: Oct 7 2011, 02:58 PM
Go to the top of the page
 
+Quote Post
   
Klokinator
post Oct 7 2011, 04:34 PM
Post #46


IM THE BET MEMEBER ON RRR
Group Icon

Group: Revolutionary
Posts: 1,395
Type: Developer
RM Skill: Advanced




1. It's complicated. If you want to, you may try decompiling my FEPS demo and looking at how I have scenes used in it. With a little googling it shouldn't be hard to find a super easy decompiler. I'll be writing a tutorial for this stuff, but only when my new forum gets made and publically released. I didn't even attempt a SCENE map until like, 7 months into diddling around when I was bored.

2. Hmm. It didn't use to have a difficulty select in the older versions, so after you decompile my FEPS demo, go to the title screen script. Compare the differences in it to the new one.

Lastly, it'd be polite not to use any resources from my game like mugs, maps, and whatnot as well as scripts and animations that were removed in the public release.

QUOTE
Oops, one more. How do you choose the death music per character? For instance, I want Generic Knight to have Within Sadness playing, but I want Dude to have Final Farewell playing.

Not sure actually. You can edit the main death theme in the database under the System tab, but altering it for each character will require a little scripting. I... am not a scripter.

QUOTE
How do you work the Battle Talk face things? This is simple, and I might be able to figure it out, but I still wanna know.

The Battle Face is the correct term.

This is a character for one of my teamates side project, Xiao emblem. There are 4 emotion battle faces, When starting, when hit, when dead, and when attacking, not in that order, because I'm too lazy to remember.

WARNING! NOT CORRECT PIXEL SIZE! I just cut it out of the screen lol. Take that sheet, and use it to set up character faces just like you see, with the 4 stripes at the bottom set up as needed.

That should do it. And in the future, please post your questions at my official questions thread so all the questions are in one place for everyone to benefit from.


__________________________
Want to be a part of the biggest new Fandom Game? Check out the already popular....
Fire Emblem: The Medallion of Hope
(Based on the semi-popular Ragefest 3 submission, Generic War!)

(Sorry, this game is currently on hiatus and possibly discontinued.)
Go to the top of the page
 
+Quote Post
   
mappel6
post Oct 7 2011, 04:57 PM
Post #47


Level 1
Group Icon

Group: Member
Posts: 5
Type: Developer
RM Skill: Intermediate




I think it's when starting, when attacking, when attacked. and when enemy killed from close examination of Dude in your FEXP revisions.
Go to the top of the page
 
+Quote Post
   
Klokinator
post Oct 30 2011, 06:35 PM
Post #48


IM THE BET MEMEBER ON RRR
Group Icon

Group: Revolutionary
Posts: 1,395
Type: Developer
RM Skill: Advanced




I'll be making a public forum for anyone who likes to use FEXP, and this information is a little delayed but with the delay comes an actual URL! When this forum is made the url will be http://www.fexprojects.chainsawpolice.com and please take note that the forum has not been made yet. We're holding off until I get moved into my new living place/hopefully not homeless. If I go homeless, it'll be delayed a bit further.

This post has been edited by Klokinator: Oct 30 2011, 06:36 PM


__________________________
Want to be a part of the biggest new Fandom Game? Check out the already popular....
Fire Emblem: The Medallion of Hope
(Based on the semi-popular Ragefest 3 submission, Generic War!)

(Sorry, this game is currently on hiatus and possibly discontinued.)
Go to the top of the page
 
+Quote Post
   
GuruKing
post Mar 6 2012, 01:14 PM
Post #49


Level 4
Group Icon

Group: Member
Posts: 52
Type: None
RM Skill: Intermediate




This is superb, but i just download a Fire emblem game and hack it into a game that i create.

For example:
I took Fe6 and hacked the dialog, the prologue, the characters, the people you start out with and the main character into something completely different.

I made a Thief my main character

This post has been edited by GuruKing: Mar 6 2012, 01:15 PM


__________________________
Go to the top of the page
 
+Quote Post
   

3 Pages V  < 1 2 3
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 18th June 2013 - 11:08 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker