Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

 
Reply to this topicStart new topic
> Second Wind abilitiy, what does it sound like?
userjosh704
post Oct 15 2012, 09:46 AM
Post #1


I win.
Group Icon

Group: Revolutionary
Posts: 124
Type: Writer
RM Skill: Masterful




In BoF3 (breath of fire 3), KOed characters occasionally come back to life in battle. I think this battle event page works very well, though it may have some unexpected effects like a %chance of kicking in every round or every battle.

title




Copy/Paste these battle events for every monster party unless you can figure out a way to do a common event, which I'm not going to bother figuring out.

You'll also have to turn off that switch. You might just turn it off whenever the party uses an inn or have a parallel process even for it on select maps.

This post has been edited by userjosh704: Apr 22 2013, 02:13 PM


__________________________


Go to the top of the page
 
+Quote Post
   
Shaddow
post Oct 15 2012, 09:55 AM
Post #2


The Eventer Inventor
Group Icon

Group: Local Mod
Posts: 1,250
Type: Event Designer
RM Skill: Masterful
Rev Points: 90




Actually, because you have the span set to 'BATTLE' it will not activate more than once, so you don't actually even need the switch to prevent it. It will attempt to trigger once, even if he does not wake up. Otherwise the event looks fairly clean and simple, though if it only requires 50 to go off and the luck stat already affects it, then it is going to happen an awful lot at higher levels, you may keep that in mind as well.

Honestly with how you have this working, I would not have it be based on a stat at all and just any time they die they have a 1 in 50 chance or whatever you want to set it to, to stand back up. Perhaps you can have an item, that if equipped lowers the chance to like 1 in 30 or something, but aside from that it should work well with just a random chance.

As you've created this, you'd have to set it for each battle, within the troop screen. You can simply make a common event, which would be set up the same way, and have it call that common event whenever a party members hp reaches 0, but you will still have to set up that much on each troop.


__________________________




I support these projects! -------------





Go to the top of the page
 
+Quote Post
   
Jonnie19
post Oct 15 2012, 09:56 AM
Post #3


Are you trying to rise from your lullaby?
Group Icon

Group: Director
Posts: 1,321
Type: Developer
RM Skill: Intermediate
Rev Points: 45




I am not sure what you are wanting with this post. Are you just posting your idea and wanting feedback, or asking for assistance. Possibly could you add a small amount more information. Currently I am confused in what the point of this topic is?

If you are looking for advice, can you give more specific questions in what you want advice on. If this is just asking for Eventing help I'll move it into the Eventing Requests.


__________________________

Finished Projects:
Slenderman's Army:


Go to the top of the page
 
+Quote Post
   
userjosh704
post Oct 15 2012, 10:00 AM
Post #4


I win.
Group Icon

Group: Revolutionary
Posts: 124
Type: Writer
RM Skill: Masterful




QUOTE (Jonnie19 @ Oct 15 2012, 10:56 AM) *
I am not sure what you are wanting with this post. Are you just posting your idea and wanting feedback, or asking for assistance. Possibly could you add a small amount more information. Currently I am confused in what the point of this topic is?

If you are looking for advice, can you give more specific questions in what you want advice on. If this is just asking for Eventing help I'll move it into the Eventing Requests.


All of the above.


__________________________


Go to the top of the page
 
+Quote Post
   
rewells
post Oct 16 2012, 06:07 AM
Post #5


Level 13
Group Icon

Group: Revolutionary
Posts: 222
Type: Event Designer
RM Skill: Skilled




QUOTE (userjosh704 @ Oct 15 2012, 02:00 PM) *
QUOTE (Jonnie19 @ Oct 15 2012, 10:56 AM) *
[b]I am not sure what you are wanting with this post. Are you just posting
If you are looking for advice, can you give more specific questions in what you want advice on. If this is just asking for Eventing help I'll move it into the Eventing Requests.


All of the above.




In regard to the idea, I like how it sounds on paper. More variables in battle is usually a good thing, though I could see myself getting frustrated having to sometimes rely on luck to beat a battle. If I'm fighting a boss and it's almost dead and I only have one character standing, I'd be screaming at the other character through my computer/TV "wake up you lazy f*&$s!" If my standing character is KOed, I'd be pissed knowing that if I had been luckier and one of the others had woken up I could have won.


__________________________
Go to the top of the page
 
+Quote Post
   
Ndoelicious
post Oct 16 2012, 06:51 AM
Post #6


Level 15
Group Icon

Group: Revolutionary
Posts: 282
Type: Mapper
RM Skill: Intermediate
Rev Points: 50




Ah, the same abilities from some monsters in Monster Rancher, and also Ursula from the BoF IV, 'guts'..
And yes, thanks for the share... ^^


__________________________
One idiot is actually talk more than three geniuses combined!
-Patrick Star-

Go to the top of the page
 
+Quote Post
   
userjosh704
post Oct 16 2012, 08:38 AM
Post #7


I win.
Group Icon

Group: Revolutionary
Posts: 124
Type: Writer
RM Skill: Masterful




QUOTE
In regard to the idea, I like how it sounds on paper. More variables in battle is usually a good thing, though I could see myself getting frustrated having to sometimes rely on luck to beat a battle. If I'm fighting a boss and it's almost dead and I only have one character standing, I'd be screaming at the other character through my computer/TV "wake up you lazy f*&$s!" If my standing character is KOed, I'd be pissed knowing that if I had been luckier and one of the others had woken up I could have won.


Actually, in BoF games, there is a stat called guts and in no.3 it's invisible. It doesn't work like normal stats do by increasing as you level up. I think it's fixed for each character or has to do with the number of fights you've been in. You could make such a stat with variables. You could also set this ability to work only if you have an item equipped or a status in place.


__________________________


Go to the top of the page
 
+Quote Post
   

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 19th June 2013 - 10:43 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker