Me, I just want NPCs that are not generic and a world that feels like it is not the result of a random generator. Then I'd pick it up in two or three years once the modding community has ironed out most of the game breaking bugs and head-bangingly idiotic design flaws.
Seriously, if Ultima 7 could have a cast of 100+ NPCs with daily schedules (that were actually individually programed, and not the result of a generic and buggy AI package) and unique dialogue trees in 1992, then Bethesda has no excuse for its empty, sterile game worlds populated by walking, talking signposts. They've gotten better since Daggerfall, but the degree of "immersion" in the Elder Scrolls series is still laughable.
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I know what you mean there. There was a mission coming from the Thieves Guild in Oblivion I believe, the one where you have to break one of their members out of jail and escort him outside. I would've never completed that mission because he would get stuck behind a simple door, crouch down, and stay there. At this point I'm like...WTF! Days later, I don't know how, but I completed the mission somehow without doing anything. I go back to check to see if he's still behind the door...and he's still there!
I hope V fixes all of the things the testers failed to realize.
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@Milton: I can't disagree with the generic NPCs (an obvious flaw they could have fixed in Oblivion, but they didn't give a damn), but I can't see how the worlds seems to be made with a random generator. As for immersion, they managed (in Morrowind only sadly) to make a rich cultural environnment, notably with the differences in architecture, the Great Houses War, and the Sixth House followers. The bugs are a problem in all The Elder Scrolls series, there's no denying it.
My point is that the peak of their games is Morrowind, and therefore they should try to improve this base as much as possible.
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I just want them to focus on OPTIMIZATION.
Oblivion was quite possibly the most poorly optimized game I've ever encountered.
Aside from that, I imagine we'll get more of the same -which when dealing with an Elder Scrolls game isn't entirely a bad thing. Plus, there'll be all kinds of crazy user mods in store for us down the road.
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I'm in agreement with just about everything you guys have mentioned, lol. However... this news is somewhat discouraging. 11.11.11 is forever away and I don't like knowing a game is going to come out until about 2 months in advance, lol.
It had better be good if I have to wait that long. =P
I'm hoping that all of the characters have names like they did in oblivion. The only thing I didn't like about Fallout 3 was that dozens of people in towns didn't have a name. I mean really there was like 10 times more NPCs in Oblivion but these few people in Fallout couldn't get a name? Wuzzup wit dat?
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Perhaps random name generation for NPCs would be a good idea for the lesser-known NPCs, lol. That way it would appear as if they were different people each time you play the game over again. (If you play it over again that many times.) =P