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shinyjiggly
post Apr 2 2012, 06:59 PM
Post #21


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I have the hats grafted onto the other sides!

The transfer to the other girl should be pretty easy since the references are already there. And if anyone wants anything altered on their character's sprites, I can fix those up as well.


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X-M-O
post Apr 2 2012, 07:03 PM
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QUOTE (shinyjiggly @ Apr 2 2012, 09:59 PM) *


Oh my, that purple outfit is so cute with the Jigglypuff hat I should create a game just to be able to use that sprite! happy.gif
Very nice idea!
Costumes are awesome in games - especially if you can change them often, or have the ability to wear certain costumes on certain characters, etc... so cool. ^^


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Zinx10
post Apr 2 2012, 07:35 PM
Post #23


Master of Darkness
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QUOTE (bulmabriefs144 @ Apr 2 2012, 07:25 PM) *
Wasn't sure about spriteset 2, any better ideas?

If are referring to Alex, then here are some other armors I planned on featuring in my game that you could use:

From upper left to lower right: Future Armor, No Armor, No Armor With Sword, Light Armor, Medium Armor, Semi-Heavy Demonic Armor, Pegasus Armor, and Heavy Demonic Armor.

This post has been edited by Zinx_therpgmaker: Apr 2 2012, 07:37 PM


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bulmabriefs144
post Apr 2 2012, 07:36 PM
Post #24


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Whoops, noticed one small detail on the arms jiggly. Sleeves on the side and back, none on the front (that and the hair needs to match color). Nice fix on the shirt btw. (I'm not converting 8 whole sprites any time soon...)

I made this for fun, using the male and female facesets.



This post has been edited by bulmabriefs144: Apr 4 2012, 02:08 PM


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shinyjiggly
post Apr 21 2012, 12:48 AM
Post #25


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Because it's still up in the air about which maker will be use for the layer 1 stuff, I'm holding off from working on my layer 1 character. But for now, here's a random layer 2 kid:
Charles Travis "the pizza boy"

This kid used to get beat up all the time when he was in middle school. Nowadays, despite the "less hostile" company of high school, he still spends a large amount of his time cooped up inside playing video games. He has a part-time job being a delivery boy for Pizza Pavilion and thus is known almost exclusively as "the pizza boy" by his peers. He's used his pizza boy status to sneak into house parties a couple of times but most of them ended with him being tossed out. Despite his attempts, he still doesn't have a girlfriend. He's also interested in model airplanes, soccer, TV (mostly the really old show channel), and his pet goldfish, Sara.
He might appear to be a withdrawn softie at times, but once you get to know him, he can actually get quite talkative and genial; though at times just a little ornery.
Layer 2 stats:
Attack: Medium
Speed: Medium-high
Defense: Medium-low
SP Attack: N/A
SP Defense: Medium-low
HP: Medium-high

Online, he likes to type using "1337 sp34k" and often disregards grammar (especially when time is of the essence). He's usually charges into battle without second thought and thus sometimes lacks in strategy until he's been hit a couple times by the enemy. His weapon of choice is the Morning star (those swingy-spikey ball things) because "it just look c00l with all those spikes and stuff, okay?".
Layer 1 stats:
Attack: Medium
Speed: High
Defense: Medium
SP Attack: Medium-low
SP Defense: Low
HP: Medium-high


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bulmabriefs144
post Apr 22 2012, 09:46 AM
Post #26


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The background picture looked vaguely like a jester hat and I saw bells, so I came up with this.



I can change it if it's not to liking.


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shinyjiggly
post Apr 26 2012, 11:50 PM
Post #27


Level 21
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Name: Sharla Dean
without labcoat
with labcoat

Layer of origin: Layer 3
Age: 26
Level of plot relevance: very low
She works at (insert name for the facility here) where the stuff for layer 2 is developed. She specifically designs the layout of outdoors areas. They say that she hid several special "easter egg" areas that can only be accessed through special directions or through the completion of complex spacial puzzles. She often laments how she is one of the very few females on the team; sausage fests being a common sight within the realm of computer science. But despite having to work with all these MEN, she passionately labors long hours on her landscapes. She tends to be one of the slightly more fashionably inclined of the group.

Many of her co-workers would describe her as being somewhat reserved but very much tenacious. Also, she likes to watch various soap operas and sometimes will just not shut up about the latest plot twist. At home (which probably will never be mentioned or seen due to her lack of relevance to the plot), her aging mother has been staying in the guest room instead of at her own house for some reason. She really wants Sharla to go get a boyfriend or something, but she claims that "her only love is her work" or something like that.
Secretly, Sharla outlined some specs for an NPC in layer 2 that would be her theoretical "dream boy". She left the specs in a spot in the office for somebody to find, but this dream boy hasn't been programmed in yet. She can only hope and wait for that lucky moment to come when she can visit her dream boy in layer 2 someday. Then she would be able to practically be in her own soap opera, minus the soap ads.
(Note: If the dream boy ever does get implemented and interacts with Sharla, he will most likely reject his predefined purpose as a "solution to her problem" and dump her or something. No easy happy endings here.)



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bulmabriefs144
post Apr 27 2012, 05:14 AM
Post #28


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(Nice. But you could make it go either way, with some work, i.e. if she expects too much then yea, but if she later apologizes, and goes about it the right way, it may have hope. Also, the curly hair is extremely hard to do, so I had to improvise, as is the color of her skin, it looks too dark for me)

I'll see if I can get it by this afternoon.



Sharla (I think)



Her dream guy (I figured between fantasizing about him and the fact that he's created from scratch, there's probably some underwear scene).

----------------------
I'm gonna do a programmer one for layer 3.

Programmer: Thomas Hooker
Layer 3 stats:
Attack: Low
Speed: Medium-high
Defense: Medium
HP: Medium-low

Programmer of the above barkeeper (Page 1), Ambrosia Brahmin. More than a bit eccentric, and possibly cackles maniacally saying "Soon it will be time..." Typically projected on layer 2 as an avatar using the opposite gender (as a maid working at a cafe), and likes cute things. Probably NOT a main programmer.

Maid: "Yuki"

Layer 3 stats:
Attack: Medium
Speed: High
Defense: Low
HP: Low

The layer 2 persona of this programmer. Acts very cute and submissive, and sells drinks to the main characters. The party of course thinks this an actual character, and is shocked to find out "her" true identity when arriving on layer 3. The males of the party all want to save her, before finding out the truth. They probably realize it, when the programmer serves them the same type of tea Yuki did. Uses broom as a weapon.



Thomas and "Yuki"

This post has been edited by bulmabriefs144: Apr 27 2012, 11:12 AM


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shinyjiggly
post May 8 2012, 11:59 PM
Post #29


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without lab coat

with lab coat

"The Father"
Layer of origin: Layer 3
Age: 47
He is the big wig behind this expensive project. Using the computer science (and a dash of business) expertise that he had collected over the years, he was able to start a small company to fulfill his dream of being self-employed.
Before Project Matryoshka was started, he and his colleagues worked on the back-ends of numerous online games, designing the framework for packet transferring, log-ins and log-outs, the handling of server-side details, and many other numerous things. They would get these jobs from separate gaming companies looking for some techies to make their multiplayer games work. As time grew onward, his company grew little by little and eventually started to work on their own games, instead of just being the grunts behind the machines of the other guys.
"The Father" once had a wife and child, but was always sort of distant to them compared to his devotion to his work. Despite these rough edges, he still cared for them very much, making sure that they had the "absolute best" available to them.

This all changed when the incident happened. It left his child in a coma with no hope of recovery.
In desperate guilt, he attempted to research and work on a solution to this problem as if it were just another puzzle to be solved. With the arduous assistance of his team, they were able to develop a virtual world with a method of "full mental immersion", which would essentially put the player directly into the world, instead of just letting them control a proxy, or avatar.

But this task was definitely not an easy one. He spent countless days and nights plugging away, never even returning home to his wife at any time between. His wife left him after watching him obsess over his project and his general disregard for the immediate members of his family and friends.

As perhaps imagined, "The Father" became fairly wealthy with his company's server work, netting him and his colleagues quite a bit of coin. It was because of this that they were able to stay financially afloat during the great grind of Project Matryoska, not to mention the power bills associated with the life support machine that they installed in the building for his child.

At first, the world that was the base for Project Matryoska was an older game that the team had worked on before, taking place within a modern suburban setting: supposedly perfect for raising a child. From there, they built unique landmarks, scripted numerous essential events, and programmed a great deal of realistic characters for him to interact with. They did not give the child privy to the world beyond the one that he now resided within. Instead, they watched from afar, using avatars to masquerade as characters within that world.

Now with the brunt of the hard work with Project Matryoska slowing down, "The Father" is starting to doubt himself a bit. Even though he saved his child from certain comatose doom using his company's technology and hard-working research and development, the fact did not change that his child was physically still in deep sleep, likely to stay locked within his virtual world until the day that they run out of resources to keep the child and the project's server in working condition. He feels that this "great distraction" is merely borrowed time, not nearly close enough to "the best" for his child. But even so, he continues, along with most of his team, working on Project Matryoska.


I didn't want to post this in the plot thread because I didn't want to double post and I wanted to draw somebody, which is sort of the thing that distinguishes this thread. I hope that you don't mind that I referred to layer 2 as Project Matryoska (since actually calling it layer 2 within the story doesn't seem to make that much sense.) Hopefully these details will mesh well with the existing outline. Also, feel free to add plenty of other details about this character.


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MEands
post May 9 2012, 10:47 AM
Post #30


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I always imagined the programars as more mysterious and less personal.
But if everyne lieks this then I'll make a guy soon.


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ShanattoGunner
post May 9 2012, 01:47 PM
Post #31


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Name:Luxis Oswell(Luxferre de Oswell)
Graphic:http://imageshack.us/f/6/luxis.png/
Type: A katana-wielding Airship captian of the Sahgahin Fleet.
Backstory:Luxis comes from a wealthy family, but after his big brother Secil left then he decided it was time to live his home, finally finding a new living he commands the Sahgahin Fleet to achieve his dream of facing his brother with his newfound strength. Everything has been according to plan until he met the programmers.
Personality: He is serious in front of royalty and nobles, but when he is with his freinds he is funny, loud, and is protective of women.
Current History: He now is stuck in his new home waiting for the next call.
Powers: He can call upon the powers of the Muramasa and create dark waves of energy, doppelganger and he fights with his scabbard as well.
Weaknesses: If he uses this power too much he will "overheat" and go beserk.


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shinyjiggly
post May 9 2012, 02:41 PM
Post #32


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QUOTE (MEands @ May 9 2012, 11:47 AM) *
I always imagined the programmers as more mysterious and less personal.
But if everyone likes this then I'll make a guy soon.

I picture that at first they would be seen as mysterious, but then their personal life would slowly trickle out, showing that they are just regular people and not supernatural beings.


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bulmabriefs144
post May 9 2012, 08:44 PM
Post #33


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Shanatto to display pictures, click on Embed and Forum. Copy and paste that.



(and remove "the uploaded with" line)



Oddly enough, Father looks like my uncle.

This post has been edited by bulmabriefs144: May 9 2012, 08:45 PM


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shinyjiggly
post May 10 2012, 11:51 PM
Post #34


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Gelanda
picture

Layer of origin: layer 1 (avatar of Sherry)
Age: 20-something
Class: wind mage
Title: "Sky Princess"
Gelanda is the self-proclaimed ruler of the sky (not that there's very much to rule over up there). She has the ability to fly in high altitudes using her wind magic (so this means that she can't use her powers to hop over obstacles or barriers). She tends to be somewhat bossy towards nearly everyone but her closest friends or other wind mages. But despite this, she's actually quite reliable as a party member, if you can catch her at just the right time to get her assistance.
Spells:
Boosting breeze: Ups party's speed slightly.

Twister barrier: Raises def slightly, changes into fire twister if hit by fire, changes into liquid twister if hit by water, activates Debris Fling if hit by an earth attack (2x damage if debris was metal-based), changes into static twister if hit by lightning, some other types of attacks like dark/light/neutral magic, psychic/ attacks, and other non-tangible types of attacks do not interact with Twister barrier or any elemental off-shoots. Also, any said off-shoots can not be changed to another. Only lasts 2-3 turns.

Debris fling: A bunch of light debris blown towards an enemy by the wind.

Disorientation: Enemies with long unrestrained hair/other floppy thing near eyes 's accuracy lowers greatly due to the wind blowing it around. More effective on enemies with both hands full.

Erosion: Light debris is rushed around an enemy for 2-3 turns, making them lose small amounts of health.

Whisk away: Removes light enemies from the battle

Great stone twister: A large barrier of rocks whirl around the party. No elemental changes. Whole party is protected by most physical attacks. Direct attack attempts from either side causes damage. Ranged physical attacks may either fail, succeed as usual, or be redirected at a random battle participant for x2 damage (most of the time towards an enemy). Tangible elemental attacks are diminished but not prevented. Most effects work against both parties. Only lasts 2-3 turns. Costs quite a bit of MP.

Sherry Marlow
layer of origin: Layer 2
Age: 14
regular clothes

school uniform


Sherry is an avid fanfiction writer who enjoys watching various anime. She belongs to an upper-middle class family and doesn't really fit in with the other kids at the private school that she goes to. While she's not writing or doodling, she is usually daydreaming. When she heard about a particularly popular online game, she was extremely excited because there was a class of mages that could fly and wear wavy cool dresses. Despite how disconnected she is with her parents, she always seems to be able to weasel them into buying her what she wants. Thanks to this attribute, she has become quite spoiled and will often spend entire weekends watching entire box sets of her favorite anime shows.
Most people that happen to read her fanfiction will find that often she finds some way to shoehorn her self-insert into the story to become the protagonist's main love interest. Because of this, her fanfiction often ends with her kissing the protagonist for five hours straight or something equally ridiculous and/or slightly romantic.

As it can probably be seen, she does not have a boyfriend yet. Then again, she's been so wrapped up in her fantasies and anime and poorly written fanfiction to be interested in finding one quite yet.


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Sparrowsmith
post May 11 2012, 12:07 AM
Post #35


ROROW was here, went for beer
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QUOTE (shinyjiggly @ May 9 2012, 08:59 AM) *
without lab coat

with lab coat

"The Father"
Layer of origin: Layer 3
Age: 47
He is the big wig behind this expensive project. Using the computer science (and a dash of business) expertise that he had collected over the years, he was able to start a small company to fulfill his dream of being self-employed.
Before Project Matryoshka was started, he and his colleagues worked on the back-ends of numerous online games, designing the framework for packet transferring, log-ins and log-outs, the handling of server-side details, and many other numerous things. They would get these jobs from separate gaming companies looking for some techies to make their multiplayer games work. As time grew onward, his company grew little by little and eventually started to work on their own games, instead of just being the grunts behind the machines of the other guys.
"The Father" once had a wife and child, but was always sort of distant to them compared to his devotion to his work. Despite these rough edges, he still cared for them very much, making sure that they had the "absolute best" available to them.

This all changed when the incident happened. It left his child in a coma with no hope of recovery.
In desperate guilt, he attempted to research and work on a solution to this problem as if it were just another puzzle to be solved. With the arduous assistance of his team, they were able to develop a virtual world with a method of "full mental immersion", which would essentially put the player directly into the world, instead of just letting them control a proxy, or avatar.

But this task was definitely not an easy one. He spent countless days and nights plugging away, never even returning home to his wife at any time between. His wife left him after watching him obsess over his project and his general disregard for the immediate members of his family and friends.

As perhaps imagined, "The Father" became fairly wealthy with his company's server work, netting him and his colleagues quite a bit of coin. It was because of this that they were able to stay financially afloat during the great grind of Project Matryoska, not to mention the power bills associated with the life support machine that they installed in the building for his child.

At first, the world that was the base for Project Matryoska was an older game that the team had worked on before, taking place within a modern suburban setting: supposedly perfect for raising a child. From there, they built unique landmarks, scripted numerous essential events, and programmed a great deal of realistic characters for him to interact with. They did not give the child privy to the world beyond the one that he now resided within. Instead, they watched from afar, using avatars to masquerade as characters within that world.

Now with the brunt of the hard work with Project Matryoska slowing down, "The Father" is starting to doubt himself a bit. Even though he saved his child from certain comatose doom using his company's technology and hard-working research and development, the fact did not change that his child was physically still in deep sleep, likely to stay locked within his virtual world until the day that they run out of resources to keep the child and the project's server in working condition. He feels that this "great distraction" is merely borrowed time, not nearly close enough to "the best" for his child. But even so, he continues, along with most of his team, working on Project Matryoska.


I didn't want to post this in the plot thread because I didn't want to double post and I wanted to draw somebody, which is sort of the thing that distinguishes this thread. I hope that you don't mind that I referred to layer 2 as Project Matryoska (since actually calling it layer 2 within the story doesn't seem to make that much sense.) Hopefully these details will mesh well with the existing outline. Also, feel free to add plenty of other details about this character.


I like this. I like this a lot. thumbsup.gif I also like the sprite of him.
Kudos all around.


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ShanattoGunner
post May 11 2012, 11:16 AM
Post #36


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What do you think of Luxis, you guys?


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shinyjiggly
post May 11 2012, 02:01 PM
Post #37


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He seems like someone that would fit fairly well in layer 1. Personally, I'd like some slightly more personal information about him. Also, is he a layer 1 native or is he an avatar of a layer 2 character? and if so, tell us about the layer 2 controller behind him.
Remember to give juicy details that would show us multiple sides of the character.

It's a fairly good start, just add some more stuff about him.


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ShanattoGunner
post May 11 2012, 02:46 PM
Post #38


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QUOTE (shinyjiggly @ May 11 2012, 03:01 PM) *
He seems like someone that would fit fairly well in layer 1. Personally, I'd like some slightly more personal information about him. Also, is he a layer 1 native or is he an avatar of a layer 2 character? and if so, tell us about the layer 2 controller behind him.
Remember to give juicy details that would show us multiple sides of the character.

It's a fairly good start, just add some more stuff about him.

Well would it be okay if his user was a High School student techie nerd that helps the programmers?


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shinyjiggly
post May 11 2012, 04:15 PM
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Only if you could elaborate more about him and take great care to craft a backstory that melds well with what information has already been given.
I'm sorry if I seem like I'm being a little pushy, but I want the characters to be compelling and interesting without becoming Mary-sues.

(Even though an dated draft of Sherry was called Mary-sue for the sake of a fanfiction pun, she has flaws in her personality that make her dynamic enough to be at least somewhat believable as a wistful, bratty otaku. Please prove me wrong in a succinct manner so that I can revise her to be suitable for quality control.)


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bulmabriefs144
post May 24 2012, 09:00 PM
Post #40


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It's difficult to not make Mary Sues when you have powerful characters. But the other trap when making compelling and interesting characters, is to make them too compelling and interesting.

A Mary Sue is not defined as someone much more beautiful, powerful, and interesting than other people. Mary Sue can be none of those things in fact, for what universally defines a Mary Sue is story hijacking, a character either as a side character who takes the spotlight away from the heroes, a villain that takes it away from the heroes, or even a hero that suddenly grabs all attention away from, well, basically everyone else. The Player for instance, as in the earlier idea, would qualify unless the story shifted away from them to the other characters in the layers.

This post has been edited by bulmabriefs144: May 24 2012, 09:03 PM


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