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[YERD] Display Victory Aftermath (UPDATED), 2009.05.12 - Tick sound now stops after all actors are at 100% bar. |
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Apr 25 2009, 08:14 PM
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Level 5

Group: Member
Posts: 64
Type: None
RM Skill: Intermediate

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Alright, thanks, wasn't expecting that so early lol.
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Hmm.... rm2k isn't compatible with vista? Looks like I'll go to rmvx... Scripting? Oh sweet, I get to add new stuff! OH DEAR GOD! *head explodes* Fun game.CLICK
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Apr 26 2009, 03:31 AM
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Level 19

Group: Revolutionary
Posts: 384
Type: None
RM Skill: Undisclosed

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 Added an option to hide the skill window if no skills are learned. I fixed the error I could with gaining EXP outside of combat and added an option to play victory music or not. http://www.pockethouse.com/rpgvx/scripts/d...ryaftermath.txtI couldn't reproduce the error you mentioned to me about for number 1. If you could, can you list the scripts you're using in order from top to bottom?
This post has been edited by Yanfly: Apr 26 2009, 05:18 AM
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Apr 26 2009, 07:54 AM
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Level 19

Group: Revolutionary
Posts: 384
Type: None
RM Skill: Undisclosed

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QUOTE (Blackmorning @ Apr 26 2009, 08:44 AM)  Hey nice script, except for one thing. No items! It says that you get the item, but it does not get added to the inventory. Wow, I'm so embarrassed. Fixed right away. Sorry for the trouble. http://www.pockethouse.com/rpgvx/scripts/d...ryaftermath.txt
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Apr 26 2009, 09:19 AM
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Keeper of the RMVX FAQ

Group: Revolutionary
Posts: 706
Type: Mapper
RM Skill: Intermediate

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Is there any chance of you uploading a game with all the scripts you made? Kinda like a Script collection, for people who are fans of your scripts? I would definitly download it, i'm really liking your scripts. You seem to think "outside the box"
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  QUOTE (Albino Parakeet @ Apr 1 2011, 05:46 PM)  i need to know exactly how to put a penis inside someone's butt. do you have the technical knowledge to tell me how? QUOTE (Albino Parakeet @ Apr 2 2011, 01:20 PM)  QUOTE (Shadyone @ Apr 2 2011, 06:29 AM)  I see the keet likes anal. im trying to get into it but people aren't answering my question
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Apr 26 2009, 10:25 AM
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Level 4

Group: Member
Posts: 49
Type: None
RM Skill: Undisclosed

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QUOTE (Yanfly @ Apr 26 2009, 03:31 AM)  I fixed the error I could with gaining EXP outside of combat and added an option to play victory music or not.
I couldn't reproduce the error you mentioned to me about for number 1. If you could, can you list the scripts you're using in order from top to bottom? The gaining exp outside of combat fix worked! Not so much for the victory theme. I think the problem is with Lomexi's Battle Theme Adjuster, in that it also tries to control the victory screen. When I would set your system to play victory music to false it would still play the basic victory ME no matter what. When I set it to true it would play the victory ME and then the victory BGM I set. Even when I manually went in and tinkered with the overwrite process victory section to not bother trying anything related to sound I found the game wouldn't play any victory theme regardless. I'm going to scrap Lomexi's script and just go with yours for now, but if you can make a call script to change whether victory music plays or not I would be forever grateful. As for the error, I think it's because I'm using ATS ver.2 along with the paragraph formatter since they're the only scripts that affect message windows. Though, here's the rest of the scripts (the sheer number of them makes me feel newbish. :/) Tilemap runtime fix Yeyinde's game interpreter fix Animation bug fix Random Battle Transitions Pathfinding Weapon Level Script Encounter Level Script Monster Book Change Party Order Lock Screen Multiple Fogs Battleback Light System Teleport Fade Options Splash Screen Particle Engine Transitions in Menu Visual Equipment Special Skills Regen HP/MP on Defense Blue Mage Skills Display Scanned Enemy Display Skill Query Custom Skill Effects Victory Script Scene Title Screen Dynamic Sound System Anti-Lag ATS 2 Paragraph Formatter 1.1 Extra Title Screen Button Icon Preview Window Auto Backup Skip Title Auto-Repeat Animation
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Apr 26 2009, 10:33 AM
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Level 19

Group: Revolutionary
Posts: 384
Type: None
RM Skill: Undisclosed

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QUOTE (xeyla @ Apr 26 2009, 09:19 AM)  Is there any chance of you uploading a game with all the scripts you made? Kinda like a Script collection, for people who are fans of your scripts? I would definitly download it, i'm really liking your scripts. You seem to think "outside the box"  I've considering doing that, but at the moment, there's still too many scripts I need to make. It probably won't be until a while. QUOTE (Lurking @ Apr 26 2009, 10:25 AM)  The gaining exp outside of combat fix worked! Not so much for the victory theme.
I think the problem is with Lomexi's Battle Theme Adjuster, in that it also tries to control the victory screen. When I would set your system to play victory music to false it would still play the basic victory ME no matter what. When I set it to true it would play the victory ME and then the victory BGM I set. Even when I manually went in and tinkered with the overwrite process victory section to not bother trying anything related to sound I found the game wouldn't play any victory theme regardless. I'm going to scrap Lomexi's script and just go with yours for now, but if you can make a call script to change whether victory music plays or not I would be forever grateful.
As for the error, I think it's because I'm using ATS ver.2 along with the paragraph formatter since they're the only scripts that affect message windows. Though, here's the rest of the scripts (the sheer number of them makes me feel newbish. :/) Hmmm, have you tried rearrange the Display Victory Aftermath script to under ATS and Paragraph Format? If it doesn't work, try using the Victory Aftermath Compatibility extension I provided.
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Apr 26 2009, 11:03 AM
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Level 19

Group: Revolutionary
Posts: 384
Type: None
RM Skill: Undisclosed

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QUOTE (Dyrnwyn @ Apr 26 2009, 11:41 AM)  This is an AWESOME mod. I already have installed it and will be using it in the RPG i'm writing. One small bug that I'm having with, though, is that I can't get the custom actor messages to go after the battle. Anything you know of right off that would cause that? I have so many mods, there's no telling what could cause it, so I was wondering if you might have stumbled across it somewhere. I do use a lot of KGC mods, as well, in case that helps. If not, not to worry, I'll just use the base functions.  Did you remember to set VA_DISPLAY_ACTOR_PERSONAL_MSG to true? Otherwise, it may be any of the custom message system scripts that may be affecting it. However, I've tested with Woratana's NeoMessage 3 script and there's no conflict thusfar.
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Apr 26 2009, 11:38 AM
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Level 19

Group: Revolutionary
Posts: 384
Type: None
RM Skill: Undisclosed

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QUOTE (Lurking @ Apr 26 2009, 12:23 PM)  Sorry to be a pain, but I'm still getting the same error after using the compatibility fix and trying out every combination of scripts placing ATS higher/lower, the script higher/lower and compatibility. I've included an image to help show what's going on if it helps at all.
It shows the first message, then I hit the X or enter button and the portrait disappears, then I have to hit the X or enter button again for the next message to show up.[/img] Odd. It looks to me like it might be an issue with ATS itself. Try disabling ATS and running the game. If it shows the messages only once, then it's something with ATS.
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Apr 26 2009, 12:18 PM
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Level 4

Group: Member
Posts: 46
Type: None
RM Skill: Beginner

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Yep! enabled it to true, but no go. And like I said, I have TONS of mods in place. Here's a list thus far:
Tanaki SBS with ATB addon 6-digit mod for Tanaki SBS KGC Scripts - Interface for Win32 API File Encryption 2 Compress Save File Screen Capture Help Extension Draw Format Text Maplighting Math reinforce Limit break Custom Menu command Enemy Guide Enemy Guide patch Distribute parameter Add equipment options Extended equip scene Equip Extension SkillCPsystem Largeparty Forcestop victoryME Passiveskill --end KGC mods-- Advance crafting system
I think that's it. But, I don't know if any of those would mess with yours other than the KGC end of battle stuff or the large party, but I know you checked those out, too.
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Apr 26 2009, 12:56 PM
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Level 4

Group: Member
Posts: 46
Type: None
RM Skill: Beginner

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OH! I just noticed something! The taunts at the end of battle that i thought were missing aren't! They are popping up at the top instead of down at the bottom, if that helps out.
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Apr 26 2009, 01:49 PM
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Level 19

Group: Revolutionary
Posts: 384
Type: None
RM Skill: Undisclosed

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If that's the case, that's probably because one of the scripts altered the position of the message box. Try using the Victory Aftermath Compatibility extension I provided.
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Apr 27 2009, 12:44 AM
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Laugh with Neuro

Group: Revolutionary
Posts: 184
Type: Event Designer
RM Skill: Intermediate

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Sorry about before. Since I'm using Lomexi's battle theme adjuster and playing the victory music is better from the BGM, Do you know how to set the victory BGM play in the game? Like in the script, it should be true. But because of the event of the game, I want to make it false so it won't play the victory BGM. How to change it, Yanfly? Thanks for telling me.
This post has been edited by wltr3565: Apr 27 2009, 02:55 AM
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Come on, I really need to revive this site: Script Haven: Go!!!Aren't good at making sigs though T-T 
My simple scripting tutorial:  Laugh with Neuro
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Apr 27 2009, 03:40 AM
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Level 9

Group: Revolutionary
Posts: 136
Type: Developer
RM Skill: Advanced

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QUOTE (Yanfly @ Apr 26 2009, 12:09 AM)  Here's the updated script with the two new options.
The options you'll be looking for are:
VA_NEXT_DISPLAY_TYPE to change the icon. VA_NEW_STAT_TYPE to change the old stat to new stat comparison. Right on! Thank you, works wonders, and I love it.
This post has been edited by Lockheart: Apr 27 2009, 03:50 AM
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Apr 27 2009, 08:44 AM
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Level 1

Group: Member
Posts: 12
Type: Musician
RM Skill: Beginner

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Hi, I really love your script but I have this problem with it. (See Attachment) Any help please?
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