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> [-VX-] Map BGM Continues into Battle
diamondandplatin...
post Aug 23 2012, 04:51 AM
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Map BGM Continues into Battle
Version: 1.0
Author: DiamondandPlatinum3
Date: August 20, 2012




Planned Future Versions
  • None





Description

This script will allow you to play you map BGM into battle.
It's useful for those times when you have battle bgm that needs to kick-in before a battle, or perhaps changing to the battle BGM all the time is probably annoying. Either way, this script does what it says it does.




Features
  • Can Play Map BGM into Battle without resetting it
  • Can be used to start a battle theme early, then by using autorun text & events, you can get the battle scene to kick in at the perfect time
  • Choice of whether or not to play the Victory ME after battle


Unfortunately I wasn't sure if I should include another switch to allow the choice of the Victory ME to play to be changeable, I'll do it if requested.




Screenshots

Cannot screenshot audio playing, I'm afraid ohmy.gif





Instructions
  • Paste this script below materials but above main in your script editor.
  • Edit the things in the editable region





Script

Get it from Pastebin




Credit


  • DP3 / DiamondandPlatinum3







Support


Post in this thread or PM me.



Known Compatibility Issues
I am unaware of any scripts it doesn't work with; if you find any, post in this thread.




Demo

A demo is unnecessary for a script such as this.




Author's Notes

I was using ERZENGEL's BGM unchange in my own game until I decided that I'd like to have as many scripts as I am using be made by me as possible. Not to mention that ERZENGEL didn't give the option of playing the Victory ME after winning, so I chose to release my own script of it.




Terms of Use

If you can find a use for it, this script is free to use in non-commercial games. If you want to use this script in a commercial game, please understand that I expect a free copy (that's means you PM me and let me know that you plan on using it for a commercial game).


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amerk
post Aug 24 2012, 06:19 PM
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Thanks for sharing. In spite of all the various incarnations of this type of script, this one seems very simple and easy to use, and I like the option of turning off the Victory ME. What happens after battle, though, out of curiosity. Does it continue the map BGM after battle as well, or start over the map BGM? Just wondering, and I don't have the chance to test it out to see, but if it doesn't then that would be a pretty nifty add-on.

In any case, my next project I was thinking of going along the lines of just having Map BGM continue through battle and after, vs using a battle tune, and the simplicity of this script has caught my attention.


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diamondandplatin...
post Aug 24 2012, 11:34 PM
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No it doesn't reset the Map BGM after battle, even if you allow the Victory ME to play happy.gif

However if you don't have this script active before battle (meaning the event switch you've set up is on), it will play your regular battle theme and will reset the map BGM after battle. sleep.gif


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