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> Chrono Trigger Battle System, Made by Claimh
Naridar
post Aug 28 2009, 06:32 AM
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Claimh's Chrono Trigger Battle System


Version: Sideview 2.0.2, ATB 1.0.0, Blizzard's Tons of Add-ons 7.31

Authors: Claimh (CT system, Sideview, Full-screen battleback, ATB), Blizzard (Tons of add-ons), Naridar (translation, eventing, minor modifications)

Release Date: 28/08/2009

Introduction:
This script collection's task is to emulate Chrono Trigger's battle system as much as possible.

Features:
- ATB battle
- Combination skills (through eventing)
- Multiple actor formations, switch through them via a script call
- Map as battleback (using Blizzard's tons of add-ons)
- Chrono Trigger-like battle interface
- Supports player party of 3 or less (4-man party will not show correctly)

Script
See the demo. There are 9 scritps in total.

Customization
Usually at the beginning of the individual scripts.
Instructions fully translated.

Compatibility
Most likely incompatible with most CBS-es, Everything else should be fine. Blizzard's tons of add-ons work fine.
Not tested with SDK. (Doesn't require it, by the way)

Screenshots:
Here are some:






DEMO:
http://www.mediafire.com/?sharekey=238ecaa...04e75f6e8ebb871

Installation
Plug&Play. If anything goes wrong, PM me.

FAQ
Nothing yet. Before anyone asks, it's fully translated from japanese using Google Translate and then common sense, so it's fully english now. Anyone should understand.

Terms and Conditions:
Distribute freely, but remember to tell who to credit.
Do not use commercially.

Credits:
Chrono Trigger Battle System: Claimh
his site: http://codecrush.iza-yoi.net/

Blizzard for the Tons of Add-ons.
it can be found here: http://www.chaos-project.com/
Its licence: http://creativecommons.org/licenses/by-nc-sa/3.0/

Naridar for minor chages to the script and translation.

EDIT: Download the Calibri font pack from here: http://www.mediafire.com/?sharekey=238ecaa...04e75f6e8ebb871

Download it or change Blizzard's tons of add-ons script's Ultimate font override part.

This post has been edited by Naridar: Aug 29 2009, 10:44 AM


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Pinky
post Aug 29 2009, 10:23 AM
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Big error the font in your demo doesn't show up and I HAVE the LEGAL VERSION! I have no clue why this happens please fix.
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Naridar
post Aug 29 2009, 10:37 AM
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I know what's the problem. Lucky it can be solved easily.

a./ Install the Calibri font (comes with Windows 7 or Office 2007)

b./ Change the Ultimate font override of Blizzard's tons of add-ons to a font you have (I've turned that plugin off, but it seems not to work).


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Pinky
post Aug 29 2009, 10:51 AM
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Thank you it worked! Great CBS by the way I will use it in a future project.
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darkhalo
post Aug 29 2009, 11:14 AM
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Ive used one or two scripts in the past by Claimh and this cbs is quite sweet too. The only thing I would
change (quite easily) is the command window to seat in the left window as to prevent it covering any of
their names as it moves from left to right.


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tyrant-rave
post Aug 29 2009, 03:29 PM
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This is a grat script, but I think everyone should wait till moghunter has finished his version, its about %70 done last time I checked.

http://atelier-rgss.com/
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Taiine
post Oct 15 2009, 09:24 PM
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Can this be edited to allow a 4th party member? Well, it works as is with a 4th member, their battle bar shows and they can take turns with everyone else just don't show their name or HP/SP stuff.


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Naridar
post Oct 16 2009, 11:36 AM
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Will probably have to rearrange the HP/SP/ATB display. I don't know exactly how, but I'll try and look into it.


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Narigane
post Oct 22 2009, 02:56 AM
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Maybe it sounds stupid, but I have no Idea how to apply all the scripts I saw and try.
I believe those all placed in Script editor. But where I should place them?
Some just say : Make new above "Main"
I tried, but nothing changed.
Some say : Replace some script
I tried, but the game just error n won't start.
I believe I using legal RM XP
Anyone willing to help or just tell me where I can get the solution? I'm new here tough

Note : I haven't touch the script yet from standar script from the RM.
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belcourt2002
post Oct 22 2009, 07:34 AM
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QUOTE (Narigane @ Oct 22 2009, 02:56 AM) *
Maybe it sounds stupid, but I have no Idea how to apply all the scripts I saw and try.
I believe those all placed in Script editor. But where I should place them?
Some just say : Make new above "Main"
I tried, but nothing changed.
Some say : Replace some script
I tried, but the game just error n won't start.
I believe I using legal RM XP
Anyone willing to help or just tell me where I can get the solution? I'm new here tough

Note : I haven't touch the script yet from standar script from the RM.


All I had to do was copy all the scripts and pasted them at the same places.
Had an error at first due to the gauge window skins, so i imported them in the right folder. Worked from that point on.
Make sure to copy the event for the battle as well, since it activates the script for battle position.

Other then that I just delete anything else that gave an error in the bliz pack, since I had tons of other script that conflicted, although it was all off.

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Taiine
post Oct 22 2009, 12:35 PM
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I am still hoping this can be edited to allow a 4th party member (show their stats)

I found another turn based system thats similar to this here: http://www.creationasylum.net/forum/index....showtopic=12223 (go down to one post from the bottom for the script file), however unlike this, the bars wont stop when the attack window shows, and that sorta defeats the purpose of such a system if you just have to wait with the window open (and the enemy can't attack during 'your turn') for all the bars to fill for everyone and allow everyone to attack together.

Personally I like that one better as it don't come with a huge tun of 'extras' when all I'm looking for is a battle system, but the bars filling with the attack window open makes it more eh.


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Concept Projects: DASH! The Masters Game | Finny Adventures (temp title)
My first RMXP Script: Taiine's Solo Player Custom Menu System v0.6 (UPDATED 13th of Nov 10)

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belcourt2002
post Oct 22 2009, 02:24 PM
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QUOTE (Taiine @ Oct 22 2009, 12:35 PM) *
I am still hoping this can be edited to allow a 4th party member (show their stats)

I found another turn based system thats similar to this here: http://www.creationasylum.net/forum/index....showtopic=12223 (go down to one post from the bottom for the script file), however unlike this, the bars wont stop when the attack window shows, and that sorta defeats the purpose of such a system if you just have to wait with the window open (and the enemy can't attack during 'your turn') for all the bars to fill for everyone and allow everyone to attack together.

Personally I like that one better as it don't come with a huge tun of 'extras' when all I'm looking for is a battle system, but the bars filling with the attack window open makes it more eh.


its easy to do you just need too change 2 lines to make the fourth person`s hp and sp and bar appear

These lines just needed to be reajusted (between 23 and 146 in Chrono Trigger battle interface

CODE
#==============================================================================
# ■ Window_BattleStatus (redefined)
#------------------------------------------------------------------------------
#  Displays party status.
#==============================================================================
class Window_BattleStatus < Window_Base
  #--------------------------------------------------------------------------
  # ● Object initialization
  #--------------------------------------------------------------------------
  def initialize
    super(240, 360, 400, 120)##########(X,y-20,X,y+20) per extra char after 4 (for 3 it was (240,380,400,100))

and for the bar it`s

#==============================================================================
# ■ Sprite_ActiveTimer
#------------------------------------------------------------------------------
#   ActiveTimer sprite display
#   Window_BattleStatus modification
#==============================================================================
class Sprite_ActiveTimer < Sprite
  #--------------------------------------------------------------------------
  # ● Object initialization
  #--------------------------------------------------------------------------
  def initialize(actor_index)
    super()
    self.x = 500
    self.y = actor_index * 20 + 392#########Reduce by 20 for every extra character after the 4th (3 chars is 412)


This post has been edited by belcourt2002: Oct 22 2009, 02:25 PM
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Narigane
post Oct 22 2009, 02:34 PM
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Ahh! I see!
Now I understand.

But I want to ask something

At the Sideview battle motion control, there's lines :

#----------------------------------------------------------------------------
# You can use seperate pictures for KOd actors.
# Set them here.
# Have the image you want in the Graphics\Characters folder
CORPSE_F = {
# How to set another one up:
# Actor ID => ["Image name", X, Y] (X and Y range from 0 to 3)
1 => ["189-Down01", 0, 0],
2 => ["189-Down01", 1, 2],
3 => ["189-Down01", 0, 3],
4 => ["190-Down02", 2, 0],
5 => ["190-Down02", 1, 1],
6 => ["190-Down02", 2, 1],
7 => ["190-Down02", 0, 3],
8 => ["191-Down03", 3, 1]
}
# Set the directon the characters are facing.
# Use variable 10 for this!
# 2:down, 4:left, 6:right, 8:up

I wonder how to make the dead chars to show it original dead graphs?
Where should I change? Or perhaps anyone can give sample? Both, for origin graphs and edited graphs for Ko'd Chars

Thx a lot guys!
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belcourt2002
post Oct 23 2009, 05:20 AM
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QUOTE (Narigane @ Oct 22 2009, 03:34 PM) *
Ahh! I see!
Now I understand.

But I want to ask something

At the Sideview battle motion control, there's lines :

#----------------------------------------------------------------------------
# You can use seperate pictures for KOd actors.
# Set them here.
# Have the image you want in the Graphics\Characters folder
CORPSE_F = {
# How to set another one up:
# Actor ID => ["Image name", X, Y] (X and Y range from 0 to 3)
1 => ["189-Down01", 0, 0],
2 => ["189-Down01", 1, 2],
3 => ["189-Down01", 0, 3],
4 => ["190-Down02", 2, 0],
5 => ["190-Down02", 1, 1],
6 => ["190-Down02", 2, 1],
7 => ["190-Down02", 0, 3],
8 => ["191-Down03", 3, 1]
}
# Set the directon the characters are facing.
# Use variable 10 for this!
# 2:down, 4:left, 6:right, 8:up

I wonder how to make the dead chars to show it original dead graphs?
Where should I change? Or perhaps anyone can give sample? Both, for origin graphs and edited graphs for Ko'd Chars

Thx a lot guys!


You just need to check your graphics in the character set's. So if you have new character's you need to make them. If you want a sample go in you ressource editor and extract for example 191-Down03 from the character set folder. (If I undersood you right)
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joey101
post Dec 21 2009, 05:12 AM
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DeadlyWeapon6
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QUOTE (Naridar @ Aug 28 2009, 07:32 AM) *
Claimh's Chrono Trigger Battle System


Version: Sideview 2.0.2, ATB 1.0.0, Blizzard's Tons of Add-ons 7.31

Authors: Claimh (CT system, Sideview, Full-screen battleback, ATB), Blizzard (Tons of add-ons), Naridar (translation, eventing, minor modifications)

Release Date: 28/08/2009

Introduction:
This script collection's task is to emulate Chrono Trigger's battle system as much as possible.

Features:
- ATB battle
- Combination skills (through eventing)
- Multiple actor formations, switch through them via a script call
- Map as battleback (using Blizzard's tons of add-ons)
- Chrono Trigger-like battle interface
- Supports player party of 3 or less (4-man party will not show correctly)

Script
See the demo. There are 9 scritps in total.

Customization
Usually at the beginning of the individual scripts.
Instructions fully translated.

Compatibility
Most likely incompatible with most CBS-es, Everything else should be fine. Blizzard's tons of add-ons work fine.
Not tested with SDK. (Doesn't require it, by the way)

Screenshots:
Here are some:






DEMO:
http://www.mediafire.com/?sharekey=238ecaa...04e75f6e8ebb871

Installation
Plug&Play. If anything goes wrong, PM me.

FAQ
Nothing yet. Before anyone asks, it's fully translated from japanese using Google Translate and then common sense, so it's fully english now. Anyone should understand.

Terms and Conditions:
Distribute freely, but remember to tell who to credit.
Do not use commercially.

Credits:
Chrono Trigger Battle System: Claimh
his site: http://codecrush.iza-yoi.net/

Blizzard for the Tons of Add-ons.
it can be found here: http://www.chaos-project.com/
Its licence: http://creativecommons.org/licenses/by-nc-sa/3.0/

Naridar for minor chages to the script and translation.

EDIT: Download the Calibri font pack from here: http://www.mediafire.com/?sharekey=238ecaa...04e75f6e8ebb871

Download it or change Blizzard's tons of add-ons script's Ultimate font override part.

theres no diffrence betwwen some scripts any way cool but midea fire never works!! dry.gif


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Yoroiookami
post Jan 25 2011, 04:12 AM
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Is there a way to make an animated enemy? sad.gif
I want to use this battle system because it's easy enough and it looks pretty good, but some of my characters have to be enemies in my project. pinch.gif
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Naridar
post Jan 27 2011, 08:02 AM
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Copy-paste the character graphics from the characterset, and create 4 different troops, each facing a different direction (or decide which direction the enemy will face and use only that).


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Yoroiookami
post Jan 27 2011, 09:24 AM
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Naridar - I don't get it. How is this going to work? Why do I need 4 different troops? o_O'
I just want enemy to walk when attacking at close range, and not 'flying' like those ghost from demo. :I
Maybe I'm an idiot, but I don't know how it's going to help me. huh.gif
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nichodo
post Feb 23 2011, 09:46 AM
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ITS OVER 9000!!
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QUOTE (Naridar @ Aug 29 2009, 11:37 AM) *
I know what's the problem. Lucky it can be solved easily.

a./ Install the Calibri font (comes with Windows 7 or Office 2007)

b./ Change the Ultimate font override of Blizzard's tons of add-ons to a font you have (I've turned that plugin off, but it seems not to work).


Wheres the ultimate font override located in blizzard's tons of add-on?

I have the demo now.


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Working on: Final Fantasy 5 - 2.

"I, Garland. WILL KNOCK YOU ALL DOWN!" < Garland final fantasy 1

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QUOTE (X-M-O @ Dec 6 2011, 05:45 PM) *
That's automatic, I'm not constantly changing my avatar; I've made it do that by itself. ;)
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wolffang242
post Jun 24 2011, 10:50 PM
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I'm a bit new to rpgmxp but I've never changed the scripts I have a game in progress that I'd prefer a Chrono Trigger BS for can someone please tell me what scripts I'm supposed to put where thank you.
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