I'm new here and I hope you can help me out with this problem I have atm.
I've read a few threads about tinting screens but they were not helpful for my particular problem.Some explanation first:
The main character in my game can change day and night time by choice.
(When she goes to bed the first time, wakes up --> it's night.
When she goes to bed a second time, wakes up --> daylight again.)
That event repeats endlessly
and the tint applies to all maps (how it should be)Now the problem:
I have one cave, where the tint is set to sepia as soon as she enters it.
(It's like a memory, so I'd really like it to be in sepia)
When she leaves the cave, the whole world is "sepia".
I only need it for this one map.
I know I can change the tint to "normal" when she leaves the cave.
BUT when it's night I can't let the auto process change into normal, you know what I mean?
How can I set the setting sepia tint for only one map
so that it does not effect the other tint settings at all?
Same thing, when it's night I want it to be "normal tinted" in houses 'cause their is light y know... I just can't figure out how to do it.
Do you guys understand what I'm trying to say? xD
(sorry, english is not my native language)
I have a Parallel process in this cave, set to "tint sepia"
(It irritates me, because normally parallel processes only apply to the map they're on)
Sorry for the long post!
This post has been edited by RoVee: Jan 3 2013, 02:19 PM