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> + [ Mini - Map ] +, * Minimap created with script, no image file needed *
woratana
post Jul 13 2008, 07:47 AM
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MiniMap
Version 1.0
by Woratana
Release Date: 13/07/2008


Introduction
This is the minimap script based on KGC Minimap in XP.

The minimap will be created by script, so it will be a little blocky. (VX tileset is also blocky anyhow tongue.gif)
But the good point is that it doesn't require any image file.

Since I'm a little lazy, I prefer this script than the one using image file. smile.gif

Enjoy~ laugh.gif


Features
CODE
- Plug N Play script, don't need any graphic
- Turn minimap ON/OFF by switch, or disable it for specific map by put [NOMAP] in map's name
- Change minimap's position and size easily with call script
- Editable minimap's grid size, and color for passable tile / non-passable tile / player / events



Screenshots





Demo
Here is demo that will show you how to call/setup this script. smile.gif

Download file Minimap_Demo.rar


Script
Place it above main
Attached File  VX_minimap10.txt ( 12.67K ) Number of downloads: 7197




Instruction
The instruction to setup script is included in the script. biggrin.gif

I recommend you to download demo to see how it works. smile.gif


Author's Notes
Free for use in your work if credit is included.


Special Thanks
KGC who made XP Minimap script. Thanks a lot!


Bug Report?
Please give me these informations:
QUOTE
- What is it says in error window?
- When is it get error? (Right after run game, when you choose something, etc.)
- Do you have any other scripts running in your game that may crash with this script?


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Ryukodomo
post Jul 13 2008, 08:18 AM
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A completely awsome Script my friend...just awsome! thumbsup.gif pinch.gif


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RoxasXIII
post Jul 13 2008, 05:07 PM
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Good to see this finished wara...I'll use it definately...


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Heartofshadow
post Jul 13 2008, 09:53 PM
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Wora, this is simply awesome. Popped it into my game earlier today and it runs as snug as a bug in a rug. lawl. =P

I love how easy it is to add/edit how things such as NPCs, Enemies, Chests, etc. are displayed on the map. I already made it so Save Points have their own minimap display, and am considering making pure white dots to represent areas that can be entered. Doors, caves, paths, etc.

Thanks you Wora!! =D Love it.


Heart of Shadow


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drebenk
post Jul 14 2008, 12:46 AM
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@woratana outstanding job mate! I was waiting for this script and here it is.


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meganew2
post Jul 14 2008, 02:11 PM
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Where did you get that Script...
Where the clouds show??
sweat.gif sweat.gif rolleyes.gif


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meganew2
post Jul 14 2008, 02:21 PM
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I used script
Amazing job!!
But......
It dont show the enemys or items....WHY?

unsure.gif


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RoxasXIII
post Jul 14 2008, 02:50 PM
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Read the instructions in the script...It'll tell you what to do...


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jkei2909
post Jul 15 2008, 03:47 AM
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I would like to ask Wora some questions, if you don't mind ....

1/ How can you make clouds floating over your map on the Screen Shot demo ?
2/ I can only set color pot by 'COMMENT : MMEV xyz' on only sprite set of animated things, but when I try on an event with no graphic or with a Tileset graphic it didn't work. How can I fix this ?
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link245
post Jul 15 2008, 01:18 PM
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Thanks a lot woratana for the awsome mini map. This is gonna help things a lot on my side.


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meganew2
post Jul 16 2008, 10:54 AM
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oh okay thanks


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meganew2
post Jul 16 2008, 11:04 AM
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Wait...
Uhh exactly what to do????


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meganew2
post Jul 19 2008, 03:48 PM
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QUOTE (jkei2909 @ Jul 15 2008, 03:09 AM) *
I would like to ask Wora some questions, if you don't mind ....

1/ How can you make clouds floating over your map on the Screen Shot demo ?
2/ I can only set color pot by 'COMMENT : MMEV xyz' on only sprite set of animated things, but when I try on an event with no graphic or with a Tileset graphic it didn't work. How can I fix this ?



How do you make it able to show a event or enemy on item on the map?


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jens009
post Jul 19 2008, 03:55 PM
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You write the proper keyword using the comment command in the event list.
By default these are the tags:
CODE
  OBJECT_COLOR['npc'] = Color.new(30,144,255,160)
  OBJECT_COLOR['treasure'] = Color.new(0,255,255,160)
  OBJECT_COLOR['enemy'] = Color.new(139,35,35,160)
  OBJECT_COLOR['merchant'] = Color.new(255,255,0,160)

Use 'enemy' for events that are considered your enemy.

'treasure' for events that are items/treasure.


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meganew2
post Jul 19 2008, 04:04 PM
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QUOTE (jens009 @ Jul 19 2008, 03:17 PM) *
You write the proper keyword using the comment command in the event list.
By default these are the tags:
CODE
  OBJECT_COLOR['npc'] = Color.new(30,144,255,160)
  OBJECT_COLOR['treasure'] = Color.new(0,255,255,160)
  OBJECT_COLOR['enemy'] = Color.new(139,35,35,160)
  OBJECT_COLOR['merchant'] = Color.new(255,255,0,160)

Use 'enemy' for events that are considered your enemy.

'treasure' for events that are items/treasure.



Ok....
What exactly do i start with???

How do i do it???
Say it slowley....


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jens009
post Jul 19 2008, 04:30 PM
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L Did you know? Death gods... only eat apples
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Sorry. Figure it out on your own. I refuse to help people who plagiarizes other people's work.

http://www.rpgrevolution.com/forums/?showtopic=17589



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meganew2
post Jul 19 2008, 04:34 PM
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QUOTE (jens009 @ Jul 19 2008, 03:17 PM) *
You write the proper keyword using the comment command in the event list.
By default these are the tags:
CODE
  OBJECT_COLOR['npc'] = Color.new(30,144,255,160)
  OBJECT_COLOR['treasure'] = Color.new(0,255,255,160)
  OBJECT_COLOR['enemy'] = Color.new(139,35,35,160)
  OBJECT_COLOR['merchant'] = Color.new(255,255,0,160)

Use 'enemy' for events that are considered your enemy.

'treasure' for events that are items/treasure.


Like...
Show me what u put for yours....


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MastaNEC
post Jul 19 2008, 11:25 PM
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QUOTE (meganew2 @ Jul 14 2008, 01:43 PM) *
I used script
Amazing job!!
But......
It dont show the enemys or items....WHY?

unsure.gif

first make an event, open the event up, go to the Event Commands, find where it says "Flow Control" then click where it says "Comment".
to make a enemy put MMEV enemy in the comment box, to make a merchant put MMEV merchant, for a npc put MMEV npc, and for treasure put MMEV treasure... >_<


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meganew2
post Jul 20 2008, 04:17 AM
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QUOTE (MastaNEC @ Jul 19 2008, 11:47 PM) *
QUOTE (meganew2 @ Jul 14 2008, 01:43 PM) *
I used script
Amazing job!!
But......
It dont show the enemys or items....WHY?

unsure.gif

first make an event, open the event up, go to the Event Commands, find where it says "Flow Control" then click where it says "Comment".
to make a enemy put MMEV enemy in the comment box, to make a merchant put MMEV merchant, for a npc put MMEV npc, and for treasure put MMEV treasure... >_<

TYVM


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SouthWall
post Jul 20 2008, 04:51 AM
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Incredible! I've been waiting a long time for this, thanks.


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