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> Jack's Advanced Event Demo, 21 DLs so far...
Titanhex
post Sep 7 2011, 04:02 PM
Post #21


Guru of Water
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I missed a few events. Some of them seem half finished though, or bugged. And some areas it wouldn't let me access, which made it kinda tough to get to the area I wanted with the requirements necessary. So I had to just change the starting points.

Aren't some of these events reliant on, well, a lot of scripted systems made by other members? It's actually kinda tough to figure out what script is tied to what event. And there's a ton of scripts.

I do gotta admit though, your swimming event is pretty. Very complex in mathematics. You'd do well to mention what you're doing in it though?

I can tell you're checking if the player is in the parameter of the square, then if they're facing the right direction to do what they need to do. (I only glanced it though) It does limit you to a square body of water though. However using the distance formula you could have a circle body of water with less checks. Personally I'm a fan of the way Ara Fell did it; Create access points in the water to swim. I forgot the specifics of how bad-luck did it, but if I remember Ara Fell is an open project so one could peak inside.

Well those systems you came up with are certainly more complex than anything the average eventer would come up with. They're pretty good. It inspires me to release my tree-chop minigame.

This post has been edited by Titanhex: Sep 7 2011, 04:04 PM


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Alt_Jack
post Sep 7 2011, 06:50 PM
Post #22


Level 19
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QUOTE (Titanhex @ Sep 7 2011, 05:02 PM) *
I missed a few events. Some of them seem half finished though, or bugged. And some areas it wouldn't let me access, which made it kinda tough to get to the area I wanted with the requirements necessary. So I had to just change the starting points.

Just use the GPS item. happy.gif
You pick where you want to go, and it stores a previous point that you can go back to.

QUOTE
Aren't some of these events reliant on, well, a lot of scripted systems made by other members? It's actually kinda tough to figure out what script is tied to what event. And there's a ton of scripts.

I think maybe 2 of them actually require scripts. The Actor Synthesis (breeding) event does, but that's only for menu purposes. Ghost skill and the GPS can be scripted to the main menu for easy access, but can be an menu-only skill and item, respectively. They use CEs and PPr to death, but I'm having trouble remembering which ones require scripts. confused.gif

Plus, I'm terrible at scripting, so I tend to avoid using them. sweat.gif

QUOTE
I do gotta admit though, your swimming event is pretty. Very complex in mathematics. You'd do well to mention what you're doing in it though? I can tell you're checking if the player is in the parameter of the square, then if they're facing the right direction to do what they need to do. (I only glanced it though) It does limit you to a square body of water though.

Well, maybe with shapes composed of straight edges, but yeah. Squares and rectangles are just easier to calculate (and make) using the coordinate math, since it's based on edges. The blending/through part is what allows you to move around in the water, and would likely come with a swimming graphic change.
QUOTE
However using the distance formula you could have a circle body of water with less checks. Personally I'm a fan of the way Ara Fell did it; Create access points in the water to swim.

Yeah, I remember someone wanting a boat summoning event and they felt a little dumb when I suggested that they just make a dock for it. I typically use access points like that, too.The problem is that you have to make those points obvious, or have a lot of them. I remember going through the "beginner" demo and seeing bodies of water lined with events.
QUOTE
Well those systems you came up with are certainly more complex than anything the average eventer would come up with. They're pretty good. It inspires me to release my tree-chop minigame.

Actually, there are 3 mini-games in the demo: chicken catching, rock/paper/scissors and slot machines.
The first one is surprisingly difficult, since you can't just touch a chicken to catch it. They're pretty fast, too.

I am curious about what bugs you found, though.

This post has been edited by Alt_Jack: Sep 7 2011, 07:01 PM


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Titanhex
post Sep 7 2011, 08:04 PM
Post #23


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Well particularly the Teleport room. Direction fix wasn't taken off on the one that teles you to the right, and the one that teles you to the right freezes the game. Quick and easy fixes. Bugged none-the-less.

Also, perhaps it was because of accessing the player synth room using the GPS, but the left and right doors sometimes didn't do what I expected them to. If I understand correctly, the left door does opposite sex pairings, and the right door does same-sex pairing. Or, something like that at least. Well they seemed to do the same thing. And when I tried pairing on the left, even though it let me select the pair I wanted, it didn't combine them until I went to the right door and tried it. And I suppose it's just unfilled data, but it didn't let me pair some people.

Your timer event on the chicken minigame didn't even count down. I had to GPS out of it. Easy fix. It just stopped prematurely. Or maybe a script interfered. Also you know you don't even have a requirement for chicken wings on the lady who requests them. You can hit the last option and give her nothing and she'll reward you the same.

Also what are the requirements to enter the mt of moons, because at present it doesn't seem to be accessible. Also not a lot in the demo is explained. I had to start in the test room to figure out A accesses the menu and not X.

This post has been edited by Titanhex: Sep 7 2011, 08:05 PM


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Alt_Jack
post Sep 7 2011, 09:13 PM
Post #24


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QUOTE (Titanhex @ Sep 7 2011, 08:04 PM) *
Well particularly the Teleport room. Direction fix wasn't taken off on the one that teles you to the right, and the one that teles you to the right freezes the game. Quick and easy fixes. Bugged none-the-less.

Hmmm....that seems rather dumb. I'll have to look into it. mellow.gif

-EDIT-
I looked into it and It turns out that I may, in fact, be as dumb as I look; not only is the targetting off, but it also interferes with the movement route, which is what causes the freeze. I noticed that the last command was "move down" and that the target was off. Just move the target location one square over and it should be fine.
Ironically, the problem with teleporting left was that the target was too far right and the problem with teleporting right was that it was one square to the left. What a country... pinch.gif
QUOTE
Also, perhaps it was because of accessing the player synth room using the GPS, but the left and right doors sometimes didn't do what I expected them to. If I understand correctly, the left door does opposite sex pairings, and the right door does same-sex pairing. Or, something like that at least. Well they seemed to do the same thing. And when I tried pairing on the left, even though it let me select the pair I wanted, it didn't combine them until I went to the right door and tried it. And I suppose it's just unfilled data, but it didn't let me pair some people.

You understood correctly. The teleporting for it got a bit screwy, so just ignore it for now. dry.gif
As for pairing...some people just don't like other people. Also notice that the kids have physical traits from their parents, and the graphic sets for them have to reflect that. That ends up being a lot of graphics I have to make, so it basically is indeed unpaired data. The door on the left is the usual mom+dad=kid while the door on the right lets you use same-sex parents or if you have items, get an alternate character. It's merely additive, which is why it has the "mystic" switch. Otherwise they should have the same effect.

example
Take Jack (black hair, green eyes) and the cop. Both doors will (or should) give you the same result, every time, since they're built from the same event coding. If you have the wolf egg and go in the door on the left, nothing happens, because that's the "normal birth" door. Go in the door on the right, and it'll detect the egg and ask you if you want to change your character into a werewolf by splicing the DNA. If you say yes, you get your werewolf character. If you say no, you'll get the result (Reiko) that you would've got if you used the left door, or not had the item. I'll work on it when I have time.


QUOTE
Your timer event on the chicken minigame didn't even count down. I had to GPS out of it. Easy fix. It just stopped prematurely. Or maybe a script interfered. Also you know you don't even have a requirement for chicken wings on the lady who requests them. You can hit the last option and give her nothing and she'll reward you the same.

To be honest, I was just going to skip that part. I'll check over the coding for her.

-EDIT- I removed the branch and just made it an autorun instead of a PPr, and moved her coding around. Works fine now.

QUOTE
Also what are the requirements to enter the mt of moons, because at present it doesn't seem to be accessible. Also not a lot in the demo is explained. I had to start in the test room to figure out A accesses the menu and not X.

In the castle, there's a hole in the ground near the empty throne room. It's not overly obvious, but it'll take you down there. If you take the vampire or the werewolf, the area will be lit up. Otherwise, it'll be dark. I believe there's another entrance on the map with the jumping tutorial, just before the bridge.
I pair the keys with the letters, so X is the X key, L is the L key, and so on. You can change the keys with F11 or something like that.

I'll release an update to fix these issues. sweat.gif

This post has been edited by Alt_Jack: Sep 7 2011, 10:14 PM


__________________________

the Alternate Jacks event demo
As well as all of my images in one place, free for use.
Most of my images will be there, since this site takes too long to approve stuff and VX.net has no bulk uploader.
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