I'm reading the docs at the top of the UMS script and it says
QUOTE
$game_system.face_graphic = "" - change the face graphic to none
Which is simple enough. Since I'm most likely going to be re-using the same set of scripts for faces and names, it made sense to use common events to set up the faces.
So now I have two common events for the messages:
Normal Message
CODE
$game_system.face_graphic = ""
$game_system.name = ""
Decorated Message
CODE
$game_system.face_graphic = "dCC01"
$game_system.face_graphic_position =
ABOVE
$game_system.
face_graphic_justification = RIGHT
$game_system.name = "C.C."
Execution of each event would be as follows:
CODE
Call event "Decorated Message"
*display some actor text"
Call event "Normal Message"
*display some system messages*
I would expect when I call the second event, it would remove the face and the name.
The name gets removed, but the face remains.
I'm not sure what the issue is. The only custom scripts I've used so far is UMS.
EDIT: it seems that when I explicitly tell it to wait 1 frame, it behaves properly. Odd.
I guess I could always just have a "wait 1 frame" at the end of each common event to make sure it goes through.
This post has been edited by Tsukihime: Sep 9 2011, 07:23 PM