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> Individual Battle Commands by Charlie Lee, Language: RGSS -- Version: 1.0
Charlie Fleed
post Feb 17 2008, 06:17 AM
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Charlie Fleed
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*temporarily removed*


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Saeto
post Feb 19 2008, 11:28 AM
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I tried using this script in conjunction with another custom battle system and it does not work. It does allow me to give my characters specific skills in specific areas, but does not allow my characters to actually use the abilities. When the time comes to input a command I input the command and then they do nothing.

I am right now using Minkoff's Animated Battler battle system that he had based off of a Speed Based battle system written by Trickster, if that matters.
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Charlie Fleed
post Feb 19 2008, 02:58 PM
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QUOTE (Saeto @ Feb 19 2008, 07:35 PM) *
I tried using this script in conjunction with another custom battle system and it does not work. It does allow me to give my characters specific skills in specific areas, but does not allow my characters to actually use the abilities. When the time comes to input a command I input the command and then they do nothing.

I am right now using Minkoff's Animated Battler battle system that he had based off of a Speed Based battle system written by Trickster, if that matters.


Yes, it matters. If you would give me a link to this Speed Based system i could see what i can do. Animated Battlers shouldn't cause any problem instead.


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Saeto
post Feb 19 2008, 03:25 PM
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QUOTE (Charlie Lee @ Feb 19 2008, 05:05 PM) *
QUOTE (Saeto @ Feb 19 2008, 07:35 PM) *
I tried using this script in conjunction with another custom battle system and it does not work. It does allow me to give my characters specific skills in specific areas, but does not allow my characters to actually use the abilities. When the time comes to input a command I input the command and then they do nothing.

I am right now using Minkoff's Animated Battler battle system that he had based off of a Speed Based battle system written by Trickster, if that matters.


Yes, it matters. If you would give me a link to this Speed Based system i could see what i can do. Animated Battlers shouldn't cause any problem instead.



Here's the link for the demo of the battle system: http://rpgrevolution.com/script/54/ab_ind_speed.zip
I'm a CS Major in college, so I've been dinking around with it for a bit trying to figure out what's happening, but I haven't made any progress yet. It will let me implement the code and it does effectively split up the skills into separate categories, but when a command, whether it's to attack, defend, use a skill, or anything is done it just skips that actor and moves to the next character in line. Thanks for taking the time to look at this for me.

-Saeto
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Saeto
post Feb 19 2008, 10:11 PM
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I figured out what was happening and got it to work perfectly! Thanks for this script and any time you spent trying to figure this out. The problem had to do with a method that was declared in both the speed based battle system script, and the individual battle commands script. In the update_phase3_basic_command method the speed based system needed to return and send a signal to the next phase to make it work properly. By overwriting this method with the individual battle commands method the custom battle system was no longer functioning. I managed to merge the two systems and make everything work.

Below is the method from your individual commands add on.
Attached File  indCommand.txt ( 1.84K ) Number of downloads: 51


Here is the method from the speed based CBS
Attached File  indCommand_default.txt ( 692bytes ) Number of downloads: 19


As you can see the speed based one needed a return command as well as some others after the if Input.trigger?(Input::C)
I merged those two methods and came up with this one:
Attached File  endedupwith.txt ( 2K ) Number of downloads: 26


I tested it out and it seems to be working fine! Thanks again for this script.

-Saeto

This post has been edited by Saeto: Feb 19 2008, 10:12 PM
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Charlie Fleed
post Feb 20 2008, 01:50 AM
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Good, since i'm thinking about merging all the patches for the various BSs i'm asked for in a single configurable script, this will come in handy. I'll test it and add you in the "thanks" section.


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Lato
post Jun 27 2008, 03:33 AM
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Ok i followed your demo link and downloaded it and when i oped it it said unexpeted file format. so what i do?
Reason for edit: Holder: Removed quote of the entire first post.


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Charlie Fleed
post Jun 27 2008, 05:51 AM
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There was no need to quote my entire opening post... edit please wink.gif
I have just tried the link, it's working and it is a .rar archive.
I then exctracted it and i have the project folder and everything works...

Do you have a problem with the archive or the executable inside?


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Lato
post Jun 27 2008, 06:54 AM
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the exacutable inside


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C7Edition
post Jun 27 2008, 07:43 AM
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are you gonna be posting screenies anytime soon O.o
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Charlie Fleed
post Jun 27 2008, 12:44 PM
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QUOTE (lato22 @ Jun 27 2008, 04:08 PM) *
the exacutable inside


Maybe it's a problem with your version of RPG Maker..., does it happen with other demos you find in this site?

No screens. The only thing you get with this script is one or more commands instead of just "Skill"...


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Lato
post Jun 27 2008, 12:57 PM
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well theres no point of takeing a screen of it cause all it says is unexpeted file format, and no all the other demos ive tried have worked just fine and ive tried alot


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Charlie Fleed
post Jun 27 2008, 04:44 PM
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QUOTE (lato22 @ Jun 27 2008, 10:11 PM) *
well theres no point of takeing a screen of it cause all it says is unexpeted file format, and no all the other demos ive tried have worked just fine and ive tried alot


Oh, I wasn't talking to you about the screens, it was the answer to C7Edition's question.

For your problem, this is more a compatibility issue and not something related to the contents of the script, i cannot be of much help. Maybe you should ask here http://www.rpgrevolution.com/forums/index.php?showforum=77
Someone could have had the same problem or similar...


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TonkRogerio
post Aug 16 2008, 02:29 PM
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this is exelent, but it doesn't work wih the "smart battle system" sad.gif
also, have you thaughtof puting a system similer to the skill spliting for the menus? there is a skill spliter out there but, it gets really anoing when the menu is filled with all the skill types, in your version they disapear if they aren't used
unless there is a way to change the skill spliting script sothat it doesn't show any cure magic slot in the menu, unless you have cure magic, for example


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Charlie Fleed
post Aug 17 2008, 02:47 AM
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"smart battle system"? what are you talking about?

For your suggestion, i have this feature in my battle system, but since it is likely to mess up things with custom menu systems i did not include it in this stand alone version.


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TonkRogerio
post Aug 17 2008, 07:15 AM
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i downloaded the sbs a month or so ago, im new to this so hold up a bit, its a normal looking battle syste, but it has a few diferences from the original, it zooms in and has a active time bar, thats about it i think:P
i think im not using the battle system anymore though, it messes up the overdrives also, i think im just going with a diferent one cause this script must be used tongue.gif


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Jizzo
post Aug 18 2008, 07:23 AM
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Hi i tried you script and it works with mages but somehow my Fighter and Lancer can't do any techniques do I also have to make some element for that?


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Charlie Fleed
post Aug 18 2008, 08:09 AM
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Every skill must have a category assigned to it through a "CMD name" element, or it won't be displayed. Also make sure that your characters actually have learned those skills.


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Jizzo
post Aug 18 2008, 08:53 AM
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ahh... YEs is see thanks this will really help in my game smile.gif


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SND15
post Aug 21 2008, 04:31 PM
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Hey guys,
I downloaded and have been using this script without any problems with minkoff animated battlers script and paradog's battlesystem. Now I changed my battle system to the RTAB system and the script is no longer working. Every time I go into battle, I get this error

Script 'Individual Battle Commands' line 86: NoMethodError occured.
undefined method "refreshed_commands' for nil:NilClass

Is there anyway of making it compatable with the RTAB battle system?

****Actually, forget that. I decided to use your CTB. The individual command script is still very good and beginner friendly though.****

This post has been edited by SND15: Aug 23 2008, 05:44 PM
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