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> Critique Thread, Post resources here for critique.
Resource Dragon
post Mar 17 2012, 10:04 PM
Post #81


Dragon has RAWR. So... RAWR.
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Not bad, I like the cartoon like style.

Failed attempt at a battler :X

Attached File  test.png ( 2.53K ) Number of downloads: 0


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Iori_yagami
post Mar 20 2012, 07:30 AM
Post #82


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What do you guys think about this:
Attached File  Lance_1.png ( 243bytes ) Number of downloads: 0

I tried a bit of a grayscale effect with him(if that wasn't obvious...smile.gif).
is it good?

PS:If you wanna use it, PM me and I'll send you different versions of this sprite for exmple:walking, jumping, falling, Etc.
PPS:Sorry for not giving an opinion on any of your creations guys. I'm a nOOb, and as a nOOb, I'll probably give inaccurate criticism.


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supercow
post Mar 20 2012, 12:36 PM
Post #83


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@resource dragon : it looks very good happy.gif , i dont see anything wrong with it huh.gif
@iori yagami : its too small for me to make up anything, as of right now i don't see anything wrong with it.
maybe it can show more with a background of some sort?
@absoluteice: the hair looks....unusual on the lighting.
@kayden997: maybe add more darker colour on the outer boots? and some shadow on it.
i think it lacks shadow on everything (except the skin)
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akura
post Mar 22 2012, 01:01 PM
Post #84


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Proof


Sprite


FaceSet


Portrait


Weapon Icon =D


Weapon Zoomed


Credit
http://www.runtimedna.com/Golemz-Metal.html


I think I did a good job with the sheet :3 making 3D Sprite Sheets is not easy at all D:

Not sure if I can post this here but this is a sprite set i put together happy.gif thought I share scene no one commented on my thread >.> btw I haven't tested him but i made im on a OverSized Boss Character Sprite Sheet as I wanted him a little bigger happy.gif

This post has been edited by akura: Mar 22 2012, 01:03 PM
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Tohsaka
post Mar 23 2012, 03:06 PM
Post #85


Student
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akura, you've got that formatted well for a platformer game, but for RPG maker, you may wish to have a more angled camera.


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akura
post Mar 23 2012, 04:21 PM
Post #86


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QUOTE (Tohsaka @ Mar 23 2012, 04:06 PM) *
akura, you've got that formatted well for a platformer game, but for RPG maker, you may wish to have a more angled camera.

OH NO!!!!! =( I forgot about the 45 degree cam angle =@_@= *face palm*
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Saul95
post Mar 25 2012, 10:29 AM
Post #87


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New screen smile.gif


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kayden997
post Mar 26 2012, 02:03 AM
Post #88


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@Saul95 Whoa! Look beautiful! I love the icons and all but the save, options, and the exit icons don't seems to... Match much.
Also, the status icon could have a glow or outline around it... You know... Make it stand out more.
Still... Great job!

@akura
Interesting idea to make 3D models into sprites.
Speaking of sprites, the side walking one is a bit... Odd. It looks weird in it's standing model (middle one).
BTW you bought that?

@Iori_yagami
Like supercow said, it's too small to point out anything bad. (which is a good thing bwaahahahahahaha)
Still, looks great. Especially since you just used shades instead of various colours.

@Resource Dragon
The battler looks great. Only thing I hate... And did hate about making battlers was the moving part...
It's the darn idle ani... Whoa off topic.
The black level on the sword (in her right hand) seem a bit to... Black-ish-o-reen-o. But I fear that's what it's suppose to be.


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supercow
post Mar 26 2012, 03:09 AM
Post #89


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@saul95 :looks good happy.gif , but it could be better if the menu choices doesnt have the same colour as the background, its kindda hard to quick distinguish the difference. well at least for me, and its kindda a bit too bright.
maybe you can make the menu choices like the top right (nome locazione), its got no weird lighting cool.gif

@akura: if you want to make 3D model into 2D, you can try cut parts of it and use paint/photoshop to reconstruct it.
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akura
post Mar 26 2012, 07:59 AM
Post #90


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QUOTE (kayden997 @ Mar 26 2012, 03:03 AM) *
@Saul95 Whoa! Look beautiful! I love the icons and all but the save, options, and the exit icons don't seems to... Match much.
Also, the status icon could have a glow or outline around it... You know... Make it stand out more.
Still... Great job!

@akura
Interesting idea to make 3D models into sprites.
Speaking of sprites, the side walking one is a bit... Odd. It looks weird in it's standing model (middle one).
BTW you bought that?

@Iori_yagami
Like supercow said, it's too small to point out anything bad. (which is a good thing bwaahahahahahaha)
Still, looks great. Especially since you just used shades instead of various colours.

@Resource Dragon
The battler looks great. Only thing I hate... And did hate about making battlers was the moving part...
It's the darn idle ani... Whoa off topic.
The black level on the sword (in her right hand) seem a bit to... Black-ish-o-reen-o. But I fear that's what it's suppose to be.


My friends bought me a ton of stuff happy.gif an yes its bought happy.gif an i know D: I was trying to make the animations like the frames in VX RTP Style movement -.- but I don't think I making them right sad.gif Im trying, i just want to make things that are more original =(


QUOTE (supercow @ Mar 26 2012, 04:09 AM) *
@saul95 :looks good happy.gif , but it could be better if the menu choices doesnt have the same colour as the background, its kindda hard to quick distinguish the difference. well at least for me, and its kindda a bit too bright.
maybe you can make the menu choices like the top right (nome locazione), its got no weird lighting cool.gif

@akura: if you want to make 3D model into 2D, you can try cut parts of it and use paint/photoshop to reconstruct it.


i know I tried D: its very very hard to do this @_@ wish people understood that D:

This post has been edited by akura: Mar 26 2012, 08:00 AM
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Yuu-Mon Musuedo
post Apr 10 2012, 04:08 PM
Post #91


Gimmie [̲̅$̲̅(̲̅20̲̅)̲̅$̲̅]...
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I'm feeling a bit gutsy today so I did a quick test four frame character battle stance that I might plan to use as a normal battler set. So how is this to anyone?

My Idea: Making a female character wearing a school uniform who is duel welding guns. Normal battle stance in battle encounter screen, wind blowing clothes and breathing.



This post has been edited by Yuu-Mon Musuedo: Apr 10 2012, 06:36 PM


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The Huhja's martial arts club has now disbanded after a crushing defeat at their turfs.The school's morale quickly started disappearing... Till an quiet first year girl joins the school. This young, quiet, small girl may look weak and helpless, but her martial art style is unseen. With her help, Huhja High must revive the club, gain new allies, discover hidden fighting arts, restore the school's morale, take back their turfs, and defeat their powerful rivals.

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Iori_yagami
post Apr 22 2012, 04:46 AM
Post #92


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Hello party people! Ima back!(after a long time away from the internets)
And here are some the sprites I want to show you guys.

Attached File  Kyo_SVCP_revamped_.png ( 1.08K ) Number of downloads: 0


Attached File  Untitled.png ( 498bytes ) Number of downloads: 0


The first one is a recoloring and reshading of SVC Pocket's Kyo

The second one is an original.

EDIT:kayden997 and supercow, I thank you for the compliments and the constructive critiscism.
Have a nice day!

EDIT2: I had a little accident with the two sprites above. The background color is awfully similar to the
sprite's colors themselves*sigh*. I'll avoid this error in the future.

This post has been edited by Iori_yagami: Apr 22 2012, 08:33 AM


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Holder
post Apr 22 2012, 11:33 AM
Post #93


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@Yuu-Mon Musuedo
Very nice, looks like there's a bit much going on at once though. From where the clothing is attached shouldn't be blowing, like the red object seems to jump to the side quite sharply for example.
Also her legs bend to the right but the body doesn't follow, try moving it to the right a bit.

Brilliant to see more battlers on the go biggrin.gif

@Iori_yagami
Going to comment on the original really rather than the recolour. If you look at them both you'll see that yours is rather stiff it could just be the style you're working on but personally I'd try to add some colour difference between the parts closest and furthest away. It'll prevent it from looking flat.


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Kaleb Daub
post May 28 2012, 06:46 PM
Post #94


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Hey this is my first time in the forums here so correct me if I do this wrong but I need an option over a kaduki sprite I am doing for Terra of Kingdom Hearts Birth By Sleep its my first attempt at a Kaduki sprite with recolred hair and cloths. Give credit to Kaduki for the original sprite his Actor 72 as a base and Square Enix/Disney for the character.
Here is the first two
Please criticize it
Images removed

Here is the other 2
please critize
Images removed


This post has been edited by mooshra: Jun 29 2012, 07:39 PM


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Retrograve
post Jun 1 2012, 04:25 PM
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Hello this is my first time posting on this site and I am still working out the "Do's and the Don'ts" so please bare with me. I have checked the guidelines and all I ask is that you be patient with me. I don't think I have permission yet to post resources but I do need some constructive criticism. I used the nude bases from http://www.rpgmakervx.net/index.php?showtopic=36553 here, I used the norse, arcane and floral primitive brushes from deviantart in the link below:



Bust Edits




















P.S: Please bare in mind that these are my first attempts at Bust shot editing, I usually make signatures, titles, banners for people on gaia online so this is a first for me. It was really a lot of experimenting and trial and error and a lot of patients. Oh and moonshra I think the sprites are really well made. I can't give you any constructive criticism as it is not my area of expertise.

This post has been edited by Retrograve: Jun 1 2012, 04:28 PM
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Kaleb Daub
post Jun 4 2012, 01:08 PM
Post #96


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Nice bust I have checked your latest ones and wow! I only do recolors for faces and busts excellent job. cool.gif


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Holder
post Jun 4 2012, 01:20 PM
Post #97


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3x Idle > 1x Attack
Remake of Dollmages Meliadul, got my twitter updated there with links to up-to-date information on progress. Wondering if there's anything I've missed/can improve upon with those frames there.


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kayden997
post Jun 4 2012, 01:47 PM
Post #98


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For the attack, maybe more movement in the hair or cloth.
Other then that, it looks great.


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Holder
post Jun 4 2012, 02:05 PM
Post #99


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Cheers for the input. I tried the hair a few times but the head doesn't move that much to justify any kind of noticeable movement.
I see that I should take another look at the cloth and see if there's something I could do about it, it sort of has dual uses so it'll be a challenge.


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Kaleb Daub
post Jun 18 2012, 05:53 AM
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here is the first row a walking sprite for Holder's white haired dark knight credit to holder for the original battle sprite. Tell me what yah think.
Attached File  _DarkKnightHolder.png ( 2.41K ) Number of downloads: 0


This post has been edited by mooshra: Jun 18 2012, 11:26 AM


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