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> [Encrypted] 3D Engine, The beginning of a new age
berka
post Jan 18 2009, 12:03 PM
Post #61


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Yeah, of course, this isn't a fake, I've seen the scripts, but this system is RTH's project !
Do not publish his work !

well, this is a great script but you can't use rm's editor... is it really useless ? no, it offers sounds possibilities !
nice job guy !

This post has been edited by berka: Jan 18 2009, 12:05 PM


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painhurt
post Jan 18 2009, 04:30 PM
Post #62


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Yes, using my handy dandy decryptor (oops), i am sure this is not a fake.

Anyways, i see somewhat little possibilities for this for amateur makers, save those who are real professional at this.

This post has been edited by painhurt: Jan 18 2009, 04:31 PM


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SowS
post Jan 18 2009, 05:57 PM
Post #63


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i must get this script! need to know how to mix C++ with RGSS2!!!!!


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berka
post Jan 19 2009, 03:00 AM
Post #64


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with the Win32API class


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DarkBolo
post Jan 19 2009, 08:28 AM
Post #65


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When we will get a chance to try this script ?
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SowS
post Jan 19 2009, 09:26 AM
Post #66


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QUOTE (berka @ Jan 19 2009, 07:00 PM) *
with the Win32API class

i see... better learn more about RGSS2 then...


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AmIMeYet
post Jan 19 2009, 09:45 AM
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QUOTE (SowS @ Jan 19 2009, 06:26 PM) *
QUOTE (berka @ Jan 19 2009, 07:00 PM) *
with the Win32API class

i see... better learn more about RGSS2 then...

Learning RGSS2 better won't really help you get to know Win32API better...
These do, though: Win32API question, Win32API ruby documentation, and Accessing Windows API from Ruby


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>>Latest EventScripter news: Conditional Branches fully working! Currently working on a documentation site. Topic: EventScripter
>>Portals (yes, in RPG Maker VX!)
>>Working with Sojabird on his Scriptology; I also invented Scriptuzzle.. Try one; make one!
[Show/Hide] USEFULL script snippets:
[Show/Hide] Do require's in VX:
CODE
$LOAD_PATH << Dir.getwd #You only need to call this once
Kernel.require("includable.rb") #replace includable.rb with the name of the file you want to load
[Show/Hide] Invert Dash enabling:
CODE
#=============================================================================#
# # #                            ANTI DASH HACK                           # # #
# # #                              By AmIMeYet                            # # #
# # #                           please credit me                          # # #
#=============================================================================#
class Game_Player < Game_Character
  def dash?
    return false if @move_route_forcing
    return false if in_vehicle?
    return true if Input.press?(Input::A) and $game_map.disable_dash?
  end
end

This snippet basically inverts the dashing.. allowing you to dash only when 'disable dashing' is checked.
This way, normal maps disable dashing, but the ones you set to disable actually allow dashing..

It should be placed where you normally place the scripts ('above main', in the materials section of the scripts window)..
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Dusk noun
post Jan 19 2009, 03:50 PM
Post #68


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Well, sooner or later a moderator will close this but before. I thought that painhurt has shut up all the necroposters with his/her... "comment".

Advice: if you don't wan't trouble, when you have a private script just say that you have it don't say how did you get it.

Ok, the script is true and yes, it uses Win32api (more than a class it's a module) but if you wish to learn the mix, sorry man, the C++ code is locked in the library. And i beg berka to stop saying clues about the script. RTH is not here but if he/she comes, we can have trouble. You should know, yes it's RGSS2 calling libraries written in C++ and i'm almost sure it's near to 1,000 lines of code. But if you want more details, i need the permission of RTH.

PS: I think it's amazing, the 1st scripter who tries it, and when the post is gonna be closed because of the necroposters he/she doesn't come out in months.


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painhurt
post Jan 19 2009, 04:00 PM
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No, dusk noun i was just fooling around with the decryptor. Like you, i replaced game.exe as well as comparing the dlls to the other ones. Yes, its consistent so i can say that everything happens in the RGSS2 Player.


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Dusk noun
post Jan 20 2009, 12:29 PM
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REMOVED (Just ignore it)

This post has been edited by Dusk noun: Jan 20 2009, 01:54 PM


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Genshyu
post Jan 20 2009, 02:41 PM
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QUOTE (Dusk noun @ Jan 18 2009, 11:32 AM) *
For those who think this script is fake. IT'S A REAL SCRIPT. A REAL SCRIPT ON RPG MAKER VX.

When i've heard the theory of a fake game.exe with the same icon i thought, these guys just want to make noise. Before affirming something you should get informed.

1st. Analyze the DLLs, no one makes registry enters
2nd. The rgss2a format it's encrypted so only the exe makers can know it's encoding (and i think enterbrain doesn't distribute a decrypter)
3rd. If you replace that game.exe with another one, it still working
4th. This one you can't do it but i need to say it.
I've seen the scripts. Yes, the rvdata file and when i've analyzed it, everything made sense, also with the graphics files, the calling of the DLLs and the BGM/S (don't remember).

If RTH allow me, i can show the rvdata file to public domain but i don't think he'll allow me. Not until the script is finished at least. Or maybe he'll try to make it commercial like Trebor777 but i don't think so, looking the luck he had. So if RTH says yes, i'll reveal the rvdata file to shut up those ones who think this isn't made with RGSS2.

Yes it is, and I immagine it's done using Raycasting smile.gif.

This post has been edited by Genshyu: Jan 20 2009, 02:41 PM


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RGSS2.
If you use a script you don't have to give credit :D I'm nice like that. However, if you wan't to give credit then Give Credit to Craig Ramsey.
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Midnight Assassi...
post Jan 20 2009, 04:50 PM
Post #72



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QUOTE (Dusk noun @ Jan 19 2009, 06:32 AM) *
For those who think this script is fake. IT'S A REAL SCRIPT. A REAL SCRIPT ON RPG MAKER VX.

When i've heard the theory of a fake game.exe with the same icon i thought, these guys just want to make noise. Before affirming something you should get informed.

1st. Analyze the DLLs, no one makes registry enters
2nd. The rgss2a format it's encrypted so only the exe makers can know it's encoding (and i think enterbrain doesn't distribute a decrypter)
3rd. If you replace that game.exe with another one, it still working
4th. This one you can't do it but i need to say it.
I've seen the scripts. Yes, the rvdata file and when i've analyzed it, everything made sense, also with the graphics files, the calling of the DLLs and the BGM/S (don't remember).



  1. Well, I dont know much about registry, but it could be a fake.
  2. Some hackers don't need premade decrypters to decrypt things. I know people that can handmake ones.
  3. It could be another executable (.exe) file with the VX game icon.
  4. Maybe they're real files, but not used. They could be put there to fake newbs into thinking it is real. I did it once! But didn't release it on a website. I kept it to myself.


QUOTE (Dusk noun @ Jan 19 2009, 06:32 AM) *
If RTH allow me, i can show the rvdata file to public domain but i don't think he'll allow me. Not until the script is finished at least. Or maybe he'll try to make it commercial like Trebor777 but i don't think so, looking the luck he had.


If he doesn't want this script to be released publicly, he should keep it on his hard drive, along with his other fake projects.

QUOTE (Dusk noun @ Jan 19 2009, 06:32 AM) *
So if RTH says yes, i'll reveal the rvdata file to shut up those ones who think this isn't made with RGSS2.


This is a script submission forum. He's not submitting a script. How do we get it if the game is encrypted? He's just making excuses.

Hey, wait a second! The title of the package itself and some of it's contents have the label "Irrlicht". And look at this...
QUOTE (Gitildires @ Jan 4 2009, 07:41 AM) *
Hey, I remember this! It's made using the Irrlicht Engine.


Irrlicht engine? Sounds like more evident proof!



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Dusk noun
post Jan 21 2009, 02:20 PM
Post #73


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QUOTE
Well, I dont know much about registry, but it could be a fake.


Yes actually it only says it's not a virus. Analyze the dlls with PE Explorer or higher ones.

QUOTE
Some hackers don't need premade decrypters to decrypt things. I know people that can handmake ones.


Well, they really need to look to a dll of RMVX yes or yes, and they'll need to extract the encoding by analyzing on machina langauage or maybe some tools that translate it to a programming language or ensambler, really hardworking and hard.

QUOTE
It could be another executable (.exe) file with the VX game icon.


Oh, yes. SURE, another exe that, magically and without even executing it, transforms all the game.exe of the PC making the effect that, even using another Game.exe of any other project, have the same effect. And such a program so compressed that in machina language fills 132 KB, exactly what the original Game.exe have. It's also that magic, than when you open that one with an hex editor or simply the notepad and you open another Game.exe, they have exactly the same CODE, and it's so well done that in the same language, the same code means another secret code that can stand alone and note the difference between the same bytes based on nothing. Some theories are unstandable.

QUOTE
Maybe they're real files, but not used. They could be put there to fake newbs into thinking it is real. I did it once! But didn't release it on a website. I kept it to myself.


The way i got those scripts: they were extracted from the rgss2a file by someone (must respect privacy of some people. Beside It didn't wanted to release the resources as it owned, just know what win32apis did that use). So they published on the internet the rgss2a file with those scripts inside.

Conclusion: Before saying arguments make sure they're all checked. Then make sure they have more sense than the existence of Santa Claus, 2nd you won't convence anyone, the ones who have seen the script are doubtless.

Try to decrypt the game by yourself and you'll see.
Q: How can i decrypt it?
A: Ask your super mega hackers that can handmake one. You'll have a laaaaaaaaaaaarge list of decrypters to choose


TO ALL READERS


This one was so funny. Well, there are people that still defends the undefendable theory of a fake script that, if it was true, they made it apart from the original game that i've seen. Well those people know the truth, just wanna make noise. I'm not arguing with them, i don't think or believe anything. I know it cause i've got it on my folder. So i'm not debating with them, i just have fun converting their super ensambled theories on the smoke where they came from. So untill i have something better to do, i'll keep on desacrediting the theories until a moderator close this topic.

Oh, if you see RTH in other forum, ask him to come here, he's the only one missing and the only one that should be revising the topic to see some reports and look someones have made a debate about his honesty.

PS:
QUOTE
Irrlicht engine? Sounds like more evident proof!


Yeah Man, that engine made usable for VX, get informed about it.

This post has been edited by Dusk noun: Jan 21 2009, 02:21 PM


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berka
post Jan 21 2009, 03:12 PM
Post #74


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it's not a fake:

Win32API.new(Game***::DLL, "***Quake***Map***", "p***", "***")
Win32API.new(Game***::DLL, "***Disp***Cube***", "***", "***")
Win32API.new("RGSS***Irrlicht***", "***Begin***Scene***", "***", "***")

parts of api calls are hidden to protect the author's job

and the background



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Cancler
post Jan 22 2009, 02:48 AM
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This guy hasnt logged on since october so I dont think he will be working on this anymore if he is even the one that made it


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HeLLRazor
post Jan 22 2009, 10:05 PM
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well you all shut up tongue.gif the thing is real everything is possible and i will love to make 3D maps and maybe put some objects as events but this dont happen so far until the guy finalize this, so keep waiting here laugh.gif respect the guy post and don't close this, just stop all the crap.
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buny
post Jan 23 2009, 02:32 AM
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the way to move is ood~ using the W,A,S,D control movement is easier


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spaceboy221
post Feb 18 2009, 09:25 AM
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I just wanted to add my two cents:

It has to be the original Game.exe, an exact copy, or a modified version of it. It can't just be any file modified with the VX icon.

And for those talking about using other game engines, go the free way and use RF.
Or you can wait for RF2 to come out.


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Lanthus20
post Feb 18 2009, 09:54 AM
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it says RGSS200E.dll cannot be found whenever I try to play it.
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Bennamy
post Feb 18 2009, 10:49 AM
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Well friends, I am not the RTH but I have the new version of that engine, but first ask Permissions to post here.

Pray for him to grant. thumbsup.gif
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