[Eventing] Fishing Using Basic Event Command, For newbie |
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Mar 30 2008, 01:39 PM
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Level 1

Group: Member
Posts: 11
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RM Skill: Beginner

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ohhh, so that's how it's done. thanks for sharing this useful tutorial.
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Mar 30 2008, 09:22 PM
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Level 8

Group: Revolutionary
Posts: 111
Type: Artist
RM Skill: Skilled

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QUOTE I tried putting it on the water and on the dock and grass land but when i still go to click on it, it doesn't work. Hmm, send me the link of your uploaded game file, so that I can checked it. It should be open project (*.rvproj).
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Apr 11 2008, 10:49 AM
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Group: Member
Posts: 4
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RM Skill: Beginner

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It Worked! Thanks for the very usefull tutorial  Keep up the good work  But can u like change the graphic of the character? So that your character is like holding a fishing rod when fishing and when you caught a fish u see him cheering with a fish over his head  or maybe a time bar. I know it's a bit much but is it possible, and if it is, how?
This post has been edited by Klasher: Apr 11 2008, 12:40 PM
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Apr 11 2008, 04:16 PM
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Level 9

Group: Revolutionary
Posts: 139
Type: Event Designer
RM Skill: Advanced

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1. Create 4 item. {a} Fishing rod. [ Scope: none \\ Occasion: Only from the menu \\ Consumable: No ] {b} Bait. [ Scope: none \\ Occasion: Only from the menu \\ Consumable: No ] {c} Common fish. [ Scope: one ally \\ Occasion: Always \\ Consumable: Yes ] {d} Rare fish. [ Scope: one ally \\ Occasion: Always \\ Consumable: Yes ] For the {c} and {d} we add what kind of effect we wanted after it consumed ( HP recovery, increasing Spirit, MP recovery, or anything ). ( i still got some probs whit the reply sistems o i put it red) the bait sould be consumeble not like you have it on the post ill put it here
Bait. [ Scope: none \\ Occasion: Only from the menu \\ Consumable: No (here sould be Yes not No) ]
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Cna yuo raed tihs? Olny 55% of plepoe can. I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! fi yuo cna raed tihs, palce it in yuor siantugre. http://www.halocrusades.com?p=page&x=6763 Click plz
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Apr 12 2008, 12:56 AM
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Group: Member
Posts: 4
Type: None
RM Skill: Beginner

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QUOTE (Diogotav @ Apr 12 2008, 01:30 AM)  1. Create 4 item. {a} Fishing rod. [ Scope: none \\ Occasion: Only from the menu \\ Consumable: No ] {b} Bait. [ Scope: none \\ Occasion: Only from the menu \\ Consumable: No ] {c} Common fish. [ Scope: one ally \\ Occasion: Always \\ Consumable: Yes ] {d} Rare fish. [ Scope: one ally \\ Occasion: Always \\ Consumable: Yes ] For the {c} and {d} we add what kind of effect we wanted after it consumed ( HP recovery, increasing Spirit, MP recovery, or anything ). ( i still got some probs whit the reply sistems o i put it red) the bait sould be consumeble not like you have it on the post ill put it here
Bait. [ Scope: none \\ Occasion: Only from the menu \\ Consumable: No (here sould be Yes not No) ] Why yes, if you make it consumable then your charactar can eat the bait? I don't think that's right (Correct me if i'm wrong, i'm just new to RPG Maker  )
This post has been edited by Klasher: Apr 12 2008, 12:57 AM
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Apr 12 2008, 02:28 AM
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Level 9

Group: Revolutionary
Posts: 139
Type: Event Designer
RM Skill: Advanced

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QUOTE (Klasher @ Apr 12 2008, 09:10 AM)  QUOTE (Diogotav @ Apr 12 2008, 01:30 AM)  1. Create 4 item. {a} Fishing rod. [ Scope: none \\ Occasion: Only from the menu \\ Consumable: No ] {b} Bait. [ Scope: none \\ Occasion: Only from the menu \\ Consumable: No ] {c} Common fish. [ Scope: one ally \\ Occasion: Always \\ Consumable: Yes ] {d} Rare fish. [ Scope: one ally \\ Occasion: Always \\ Consumable: Yes ] For the {c} and {d} we add what kind of effect we wanted after it consumed ( HP recovery, increasing Spirit, MP recovery, or anything ). ( i still got some probs whit the reply sistems o i put it red) the bait sould be consumeble not like you have it on the post ill put it here
Bait. [ Scope: none \\ Occasion: Only from the menu \\ Consumable: No (here sould be Yes not No) ] Why yes, if you make it consumable then your charactar can eat the bait? I don't think that's right (Correct me if i'm wrong, i'm just new to RPG Maker  ) actualy eather way will work but in the way i put it you would need to cange the ocasion to never so it doesn´t realy mater.
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Cna yuo raed tihs? Olny 55% of plepoe can. I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! fi yuo cna raed tihs, palce it in yuor siantugre. http://www.halocrusades.com?p=page&x=6763 Click plz
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Apr 21 2008, 02:39 AM
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Level 8

Group: Revolutionary
Posts: 111
Type: Artist
RM Skill: Skilled

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QUOTE But can u like change the graphic of the character? So that your character is like holding a fishing rod when fishing and when you caught a fish u see him cheering with a fish over his head or maybe a time bar. I know it's a bit much but is it possible, and if it is, how? Yes it is possible. 1. Prepare the Actor graphic holding the fishing rod. Lets name it the RalphRod graphic. 2. Prepare the Actor graphic with the fish lifted. Lets name it the RalphFish graphic. 3. Put the command 'Change actor graphic' before the Wait command. Change it to RalphRod graphic. We can see there's 3 kind of probability, so we should made it in each branch. 4. Put the command 'Change actor graphic' after the Wait command. Change it to RalphFish graphic. Put it in in the Common Fish and Rare Fish probability. 5. To neutralize the actor, put the command 'Change actor graphic' again after the Text command. Change it to the normal actor spriteset. Put it in each 3 probabilities branch. I havent check this yet. But I think that is enough as a raw guideline. Hope it helps.
This post has been edited by lahandi: Apr 21 2008, 02:42 AM
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Jun 12 2008, 10:55 PM
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Got watermelons?

Group: Revolutionary
Posts: 186
Type: Event Designer
RM Skill: Skilled

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Better than the other fishing tutorial =) Thank you! This one needs to be seen! To the top!  Cheahjc
__________________________
  Cna yuo raed tihs? Olny 55% of plepoe can. I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! fi yuo cna raed tihs, palce it in yuor siantugre.
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Thanks Leper!  Cheahjc is too cool for school. GO ASIANS!
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Oct 25 2009, 01:48 AM
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Level 1

Group: Member
Posts: 11
Type: None
RM Skill: Undisclosed

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QUOTE (lahandi @ Mar 7 2008, 08:46 AM)  For those who still didn't understand the application of the basic conditional branches command for fishing, I hope this one could helps. ConceptTo be able to do fishing, the player should have fishing rod and the bait at the same time. Everytime the player try to fishing, the bait quantity is decreased 1 unit. Then, we want to have 2 kind of fish. One is the common fish, other is the rare fish. And there's possibility the fish run away. We want to create 7 probability, and the probability is like this : Common fish (4/7); Rare fish (1/7); The fish run away (2/7). Execution1. Create 4 item. {a} Fishing rod. [ Scope: none \\ Occasion: Only from the menu \\ Consumable: No ] {b} Bait. [ Scope: none \\ Occasion: Only from the menu \\ Consumable: No ] {c} Common fish. [ Scope: one ally \\ Occasion: Always \\ Consumable: Yes ] {d} Rare fish. [ Scope: one ally \\ Occasion: Always \\ Consumable: Yes ] For the {c} and {d} we add what kind of effect we wanted after it consumed ( HP recovery, increasing Spirit, MP recovery, or anything ). 2. Choose a spot for the fishing activities. Create an event there. Make like this:  3. Copy the fishing event in several places that is possible for fishing activities. 4. Create an NPC that will give or sell Fishing Rod & Bait. 5. Finish. CreditI've learned this from Tesmy fishing tutorial ClosingWish it helps for the RPG-maker newbie.  Thanks for the info.. It allowed me finally finish my fishing tournament in my game.. Also there should be a demo shortly.
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