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You can swim using events!
To swim, call a common event or use a plain event and set it to parallel process and add the following: *disable the menu. *Open password functions, and set the directional keys to "face hero..." instead of "move hero..." *Use the password function to make the cancel/menu button "move hero forward." To create the illusion of swimming, add sound effects and get creative with hero movement for swimming. For instance, make the hero move 2 spaces every time the "swim" button is pressed. For the first move, the hero's speed will be really high, but for the second space it will be really low. *You can also create a caterpillar system to show ripples in the spots where the hero just left. *You can use a submarine system too.
This post has been edited by userjosh704: May 7 2013, 07:56 AM
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