Runic Enchantment
Version: 1.05
Author: Kread-EXIntroductionThis script is more or less inspired from the enchantment system as found in the game
Dragon’s Age. To summarize, you have equipment, and you have runes with certain properties. And you can add or remove runes as will on specific enchant-able equipment pieces.
Important note: Once you enchant a piece of equipment, every copy will be enchanted too!
If you want different instances of the same piece, then please try the
Individual Equipment Patch.
This script requires the
Traits Namer!
InstructionsThe equipment pieceBy default, you can't enchant equipment at all. In order to enable it, you need to tag your weapon or armor using their notebox:
CODE
<enchant>
Additionally, you can specify the number of rune slots:
CODE
<rune_slots: x>
There is a default slot number that you can modify in the script configuration part:
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RUNE_SLOTS_MAX = 5 # the default layout can support up to 5 runes
The runesFor convenience, runes are in fact armor type items with the
<rune> notetag. Make sure that their armor type is set to
None so they won't be able to be equipped. Now give to the rune whatever trait you want - every trait will be passed to the equipment piece. The default layout only displays 5 traits but even if you use more, they will all be active.
Three more options exist:
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<weapon_rune>
<armor_rune>
These two tags make a rune weapon or armor-exclusive.
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<unique>
This tag prevents inscribing two times the same rune on the same piece.
If you want to runes to be their own category, I recommend you to use
Ace Item Menu.
The sceneUse a script call to enter the enchantment scene:
CODE
SceneManager.call(Scene_Enchant)
Alternatively, you can integrate it to the main menu using
Ace Menu Engine and adding
:enchant to the list of commands.
Screenshots
This highly inappropriate picture is brought to you by "One day in Kread & Nessy's MSN fantasies." Enjoy!ScriptDownloadCompatibilityShould work with most YF menus.
Terms and ConditionsYou are free to adapt this work to suit your needs.
You can use this work for commercial purposes if you like it.
Credit is appreciated.