QUOTE (Eradose @ Mar 2 2010, 04:27 PM)
Well, I removed the MP3s from the game script, and it worked fine now.
Now, I do have a question regarding the system. Is it possible for characters to learn or unlock their Limit Breaks during events in the game? And how about changing Limit Breaks, or multiple Limit Breaks?
Yep, all you have to do is event it out the way you want it to work. Since this is a basic tutorial, and the limit break is a subset skill, all you have to do is trigger an event to add the skill into your limit break list. You might have to alter some of the parallel process common events, 0011: LimitSkills-Alex
and add the skill you want to be in the limit break condition.
As you can see, The branch condition, if Alex is level 1 or more, it adds the skill, "Flashing Fang" to the skills he's learned.
And on the 0012:RemoveLIMSkill-Alex
common event, it removes all the skills that will be in the limit break sequence only.
Thats why after he has used his limit break, the skill disappears from his skill list so it can't be used as a regular skill in battle, but only a limit break skill.