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> [RMXP] Resident Evil: After History, [NEW DEMO RELEASED] V5
felipe_9595
post May 9 2011, 05:30 PM
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After the explosion that ocurred at the Spencer Mansion, we thought the zombie menace had reached the end.

But the Spencer Mansion wasn't the only research lab built on the nearby outskirt of Raccoon City....
You wake up alone in the middle of the forest, without memory, and the only thing that you can see in the darkness is an old mansion in ruins......

This fangame happens parallel to the events occurred on Resident Evil 1. Ready to play a new sequel of the remembered saga????? This game contains all the thing that others Resident Evil Games have, a dark atmosphere, rooms plagued with zombies, puzzles, a music according to the ambiance and much, much more !!!!

































New Intro : Beta



Elevator Engine



NEW : We killed Marcus (Link to the old RE)





Changelist:

Changelist:

- A lot of bugs were fixed
- New Boss
- Added Cutscenes (no Voice Acting yet)
- And much more !!!!

NEW: Download Version 5.0 http://www.megaupload.com/?d=FQ67YSMN

THE NEW DEMO IS HERE biggrin.gif !!!!!!!!!!!!!!



This post has been edited by felipe_9595: Jun 16 2011, 03:03 PM


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slayer1213
post May 10 2011, 03:43 PM
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I gotta say this is amazing really, but theres some things you should fix. for starters the bikes in the last screenshot? they are huge and you need to fix a bit on that and the next thing is the zombies are not so.. uuhm zombieish? lol idk but they need to be maybe more undead like not recolored or humanlike. but other then that i say i hope this game turns out well and becomes popular.


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felipe_9595
post May 10 2011, 05:03 PM
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Thanks : 3 About the bikes, i dont think i can fix it now (it was a Sketchup model; i didnt saved XD)

About th zombies, i am using recolored humans until i get a spriter, i really need a spriter to make the zombies ( i am pretty bad at spriting xP)

EDIT: I cleaned a little bit the topic

Th next demo release date is unknow, but i gonna release at least one before the end of may ;D

This post has been edited by Rob_Riv: May 11 2011, 04:53 PM


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Rob_Riv
post May 11 2011, 04:53 PM
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Firstly, wait at least 36 hours before you double post.

Secondly, why have you created a new thread?


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felipe_9595
post May 11 2011, 05:15 PM
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Because the last thread i crated was a long time ago ( 2 months i think) and i colud not find it XP


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Rob_Riv
post May 11 2011, 06:14 PM
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That's not a long time ago, and here's the link http://www.rpgrevolution.com/forums/index....showtopic=48051. I'm closing this thread.

Edit: Reopened because I'm so super nice.

This post has been edited by Rob_Riv: May 11 2011, 06:28 PM


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felipe_9595
post May 11 2011, 06:36 PM
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Ok, thanks XD (close the other one, lulz)


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slayer1213
post May 12 2011, 01:02 PM
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I can be a sprite, but my spriting is not good. but good enough to make a more realistic zombie thne recolored humans. i dont need pay and i only require credits and team position and any time i can do this on free-time (so not rushing or quickly making something) and to sprite it i would need a basic human (the zombie type you use) style sheet.. sound good?


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felipe_9595
post May 12 2011, 01:25 PM
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QUOTE (slayer1213 @ May 12 2011, 06:02 PM) *
I can be a sprite, but my spriting is not good. but good enough to make a more realistic zombie thne recolored humans. i dont need pay and i only require credits and team position and any time i can do this on free-time (so not rushing or quickly making something) and to sprite it i would need a basic human (the zombie type you use) style sheet.. sound good?


yeah, that would be ok XD (Do you use msn???? send me a pm and you can add me to msn (or i could jsut send you the zombies via pm xP))


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obsorber
post May 13 2011, 09:27 AM
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You really need to test your game. I went in the house without remembering to pick up gun from dead body and now I can't go back outside to get it, how incredibly annoying, just remember stuff like this puts people off trying whole game because they give up early. One reason why I say this is that you are already on version 4.0 and this hasn't been resolved which means you didn't take note of it. Also, you might want to make the bullet projectiles at least if not around the same level as your gun. One thing I don't like about your game is the fact that you have no reason why you can't go back into wilderness. It would be better if there was a real reason like there were too many zombies out there to handle or that you eventually get to a river that's not passable. Your game seems promising however there seems to be a lot of issues...

I didn't really get far in your game. I might come back to it again. I didn't feel as if I have a reason to play it as the plot lacks direction from the start and there were some mapping errors. Also, killing a zombie is too difficult for me in your game and puts me a noob off. However some of the survival horror pro's may like this difficulty...

This post has been edited by obsorber: May 13 2011, 10:14 PM


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Pinoxpie
post May 14 2011, 02:03 AM
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Downloading the game now. smile.gif Gonna tell you how it is after I test it.
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Rob_Riv
post May 14 2011, 02:53 AM
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Pinoxpie, instead of posting saying that you're downloading the game, just post after you've actually played the game. Your post is just spam.


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justabox
post May 15 2011, 06:12 PM
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I just tried out your game again, and I have to say that I've always been a huge RE fan so I completely back the completion of this project. However, there are some things you may want to look into adjusting.. The game is really cool but those zombies are incredably hard to kill! And when you are checking an item you may want an event to freeze the movement of the zombies. I tried picking up that key in the bathroom and I got mobbed while the text was on the screen. Other than those small things I think the game is awsome! You definately captured the old RE feel.


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felipe_9595
post May 15 2011, 08:29 PM
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Thanks for the feedback :3 I have been working on the game and i am trying to fix every bug i found.

About of freeze the zombies, i gonna see i can do, i gonna try using labels and conditional branchs, tomnorrow i gonna post here if it worked or not XD (i am not on my pc on this moment)

ABout the intro, i added an intro cutscene, now you are gonna pick the weapon your want or not XDDD (i am searching for voice actors, this is gonna be like a clasical resident evil, voice acting on important scenes with the 2 black bars in the screen XDDDDD)


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justabox
post May 16 2011, 03:19 AM
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A tip? You could use a single switch (let's call it "freeze enemy") to solve the enemy movement durring texts issue. Any time there is an opportunity to have text while there are enemies in a room you could activate this switch at the begining of the event and then turn it off again after the text. Just toss a new page with no movement pattern on the enemy event that will activate only when the switch is on. That's the way I do in my game, anyway. But then there is also the issue of being able to fire your weapon durring a text sequence as well. You may want a way to nullify that possibility as well..


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obsorber
post May 16 2011, 07:53 AM
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Justabox that's a very good point, simple method to fix that. Yes the game does capture the old style RE feel in terms of how its setup, there are just a lot of simple problems that need fixing to make the game cleaner and more enjoyable. I'm going to give it another run again, its HARD, you shouldn't make it so hard at the beginning so you can give players time to adjust to the game. Mapping is relatively quite decent apart from a few map errors with trees on opening map and the fact that the toilet is so damn large with too much empty space. Think realistically because all the old style RE games had a sense of realism in it especially in terms of the size of the buildings and structures...

I just want to say as a RE fan, voice acting would be beneficial but only at important sequences because it is a 2D game. I'm not saying don't add voice acting to all your scenes but I feel it's irrelevant to the overall quality of the game. I would say the intro scene would be good for voice acting implemented...

This post has been edited by obsorber: May 16 2011, 07:57 AM


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felipe_9595
post May 16 2011, 12:53 PM
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yeah, thats just what i am searching, voice acting only on important scenes.

Well, this is a preview about how the "Scenes" Are gonna be:



If you see, tipical white text (with voice as background), the cinema black lines, etc.

This post has been edited by felipe_9595: May 16 2011, 12:54 PM


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obsorber
post May 18 2011, 09:30 AM
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Cool, I like what you did in that screenshot. Makes it more realistic why you can't go back outside or if you do then the zombie dogs get you. You've used lighting effects very well in your game and I'm curious what scripts you are using to implement them. I just wanted to say that I finally completed your demo the third time lucky, I realized that you had to simply evade the zombies and retreat behind the bar to easily dispatch them. pinch.gif

Anyways I'm annoyed to say I found more bugs with your game. When you shoot at the staircase, if you are close enough it warps you to the following map upstairs or downstairs. This is weird...

Anyways one major problem with your game you might want to consider is the fact that the zombie sprites look completely different to your character sprites in terms of style. A lot of work needs to be done on this game but it has high potential. You will definately attract survival horror fans to play it. thumbsup.gif


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felipe_9595
post May 18 2011, 12:10 PM
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QUOTE (obsorber @ May 18 2011, 02:30 PM) *
Cool, I like what you did in that screenshot. Makes it more realistic why you can't go back outside or if you do then the zombie dogs get you. You've used lighting effects very well in your game and I'm curious what scripts you are using to implement them. I just wanted to say that I finally completed your demo the third time lucky, I realized that you had to simply evade the zombies and retreat behind the bar to easily dispatch them. pinch.gif

Anyways I'm annoyed to say I found more bugs with your game. When you shoot at the staircase, if you are close enough it warps you to the following map upstairs or downstairs. This is weird...

Anyways one major problem with your game you might want to consider is the fact that the zombie sprites look completely different to your character sprites in terms of style. A lot of work needs to be done on this game but it has high potential. You will definately attract survival horror fans to play it. thumbsup.gif


Thanks ^^ Yeah, the old version was full of bugs, i have fix almost all of thems (Except for shooting while a text message is showed sad.gif )

EDIT:



New Intro : Beta



On a side Note: I STOPED THE ZOMBIES FROM MOVING WHEN A MESSAGE WAS SHOWED =D (About shooting on amessage windows, nop, is a problem with the script, i cant fix it )

This post has been edited by felipe_9595: May 18 2011, 06:39 PM


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obsorber
post May 18 2011, 10:09 PM
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Fantastic! I love it. A good way to establish the game as it provides the player with a reason why they can't go back outside. thumbsup.gif
Cool, I didn't know videos were now working on RRR.

This post has been edited by obsorber: May 18 2011, 10:13 PM


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