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> [VX Ace] Magic Junction System
Tsukihime
post May 29 2012, 12:52 PM
Post #1


Level 25
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Group: Revolutionary
Posts: 560
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RM Skill: Undisclosed
Rev Points: 25




Magic Junction System - basic
Author: Tsukihime



Overview

This script provides basic magic junction functionality. Magic can be used to increase your stats. The bonus that you receive depends on how many units of that magic you have, as well as the junction bonus for that stat.

For example, "Life II" may provide large bonuses for "max HP" stat, but
ery little bonuses for "atk" or "def"

Currently it supports the 8 basic parameters. Support for xparams and sparams will come later.

Features
  • Junction magic to boost your stats
  • Junction bonus can be positive or negative
  • Supports the 8 basic parameters

Usage

To junction magic, first you must obtain magic units. Then, go to your menu and select the "Junction" menu.

The junction scene can also be called using script calls

CODE
SceneManager.call(Scene_MagicJunction)


To specify the junction bonus for a particular stat, tag the skill with

CODE
<j-[stat]: [amount]>


For example,

CODE
<j-mhp: 20>
<j-atk: 0.34>
<j-agi: -2.5>


Where the amount if any valid real number (positive or negative)
And stat is one of

CODE
  
mhp (max HP)
mmp (max MP)
atk (attack)
def (defense)
mat (magical attack)
mdf (magical defense)
agi (agility)
luk (luck)


Download

Script: http://db.tt/svZVRaxm
Required: Magic Units


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