3. Woozy - Under status effect. (Also low hp value)
4. Struck - Being hit. (Taking damage)
5. Attack - Striking the target.
6. Item - Using an item.
7. Skill - Using a technique.
8. Magic - Casting a spell.
9. Advance - Moving forward.
10. Retreat - Moving away. (From target or fleeing from battle)
11. Victory - Battle end.
12. Enter - Battle start.
13. Dead - Corpse. (Dead-dood-ded)
14. Credits - Information about the graphic. (Not shown in game)
You can now Keep up to date with all the goings on by the following things:
Don't forget to follow
This post has been edited by Holder: Nov 7 2012, 03:16 PM
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Group: Director
Posts: 6,347
Type: None
RM Skill: Undisclosed
It's great to see these posted up, Holder.
I didn't realise that VXAce scripts have already been made for these battlers - that's awesome. As usual, excellent work on these, and I hope that members use and appreciate your works. ^^
Thanks for the compliment in the awards thread there XMO I was nice to see the scripts go up with my battlers as default, actually the scripts were done -at least a beta- before the actual release of Ace, which was nice.
I've also got a couple of ways that people can keep a watch on how things are going, The wordpress blog is for updates which aren't always for releases, sometimes general information on any advancements and sometimes even looking for answers to design questions which I may have. The twitter account is there for every day minor updates, as I've been getting quite a few PM at other forums for general updates and to see how things are going, while those continue (which is great by the way, love to read and reply to those interested) everyone can see and hopefully even get a general idea on how long these things take to do
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I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form. Please sponsor me with whatever you can, thank you. If you'd like to help spread the word please share the image and link to my fundraising page.
Holder... all this is slick as a mofo. With wordpress blog and errything! Clean as a hound's tooth, fly like a G6, and trim like a glass of cool, cool milk. Youdabom!
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Completed Games:
Games Under Devlopment: (Recruiting testers, PM me)
Cheers Benn, twitter helps keep the word out on the blog updates and as always any release/development information.
Update Meliadul - Dark Knight Released!
Full sheets will be in the main post shortly. -Enjoy
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I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form. Please sponsor me with whatever you can, thank you. If you'd like to help spread the word please share the image and link to my fundraising page.
I would depend entirely on what Engine you're using, I'd be surprised if there wasn't one for XP since this was a very popular battler from DollMage but for VX / Ace I wouldn't think so... could be in the future though.
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I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form. Please sponsor me with whatever you can, thank you. If you'd like to help spread the word please share the image and link to my fundraising page.
Oh that's cool Could I ask which of the scripts you're using for these?
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I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form. Please sponsor me with whatever you can, thank you. If you'd like to help spread the word please share the image and link to my fundraising page.
Group: Revolutionary
Posts: 299
Type: Artist
RM Skill: Beginner
jets animated Battlers I was going to use these in RPG Maker VX using Tankentai's Sideview Battle System, but couldn't understand how to config it. So with Jets being designed to use your animated battlers for Ace figured why not i just got Ace not to long a ago. But Keep up the good work.
This post has been edited by mooshra: Jun 15 2012, 07:17 PM
I have mixed feelings about these battlers, on the one hand they are superb quality as far as custom battlers go, yet that also seems to work against them, they seem like they would be very hard to edit, and so detailed it would be hard to match them to a faceset char profile. Also the terms of use seem a bit limited, not even a option to talk to the creator for further use???
Group: Revolutionary
Posts: 299
Type: Artist
RM Skill: Beginner
Same here lato I am using these for a game I am making but having a hard time finding chars and faces for them but you are also right work speaks for its self and that these are super qaulity but are just a little hard to find people for some of them. Even so I said it once and I will say it again Keep up the good work holder I love your sprite work.
This post has been edited by mooshra: Jun 16 2012, 07:52 AM
Luckily Ace has a face maker which makes this problem not so bad, and once you get a face close with it the edits can be done much faster. Its also good that there is a export feature. It gives these very narrow battlers a better way to be used in games, I have even messed around with it
@mooshra what you can do for VX is use Minkoff's Animated Battlers Enhanced VX. I'm sure there's a configuration section to set it up for use with the extra poses.
@lato a couple of people have already done some edits upon these, I've kept to a simple colour choice so recolours aren't a problem though I can understand that certain poses may be difficult for detailed edits. A lot of them already do have facesets/character sets available, also what I was testing the water with was doing my own, see this blog post: http://animatedbattlers.wordpress.com/2012...ching-material/ Problem is I'm not used to doing faces in VX/Ace style so it may take a while for me to do this.
In regards to the terms of use I've tried to keep it as clean and short as possible, I'm only a PM away if there's anything you'd like to ask in confidence.
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I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form. Please sponsor me with whatever you can, thank you. If you'd like to help spread the word please share the image and link to my fundraising page.
Group: Revolutionary
Posts: 299
Type: Artist
RM Skill: Beginner
thanks holder I will see cant wait for the next characters you make. Also I have a question about the terms of use if I were to make a character from scratch using your dummy can I use it for a commercial game?
This post has been edited by mooshra: Jun 16 2012, 02:57 PM
The reason why I say not for commercial use is because there's sometimes elements or designs from other sources -Like Meliadul for example isn't my design - nor is it dollmages, as far as I'm aware it was via a request to dollmage, so who know's where it's from originally. The dummy is really just intended for testing really, I don't understand because if it's from scratch then you'd not be using it. Do you mean like for the proportions and things?
I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form. Please sponsor me with whatever you can, thank you. If you'd like to help spread the word please share the image and link to my fundraising page.
Hm well we have had our issue with PMs Holder so I will leave it at that.
As far as the battlers it is a real shame about the not knowing where parts of it are from, I completely understand that reason for limiting terms of use, but at the end of the day its still limited, even with they way you do battlers, and dont get me wrong they are the BEST I have ever seen, I dont think anyone would ever argue that, for MY needs it just doesnt fit, although im sure it would be ALOT of fun to edit some cool clothes/armor into them.
Choices are always good, and a lot of ppl enjoy using these types of battlers, for me I have to stick to the sprite sideview battlers simply because of terms of use.
I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form. Please sponsor me with whatever you can, thank you. If you'd like to help spread the word please share the image and link to my fundraising page.