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> Continue Map's BGM after battle, makes your map bgm continue playing after battle instead of restarting
bulletxt
post Aug 22 2009, 03:25 PM
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QUOTE (Potatoman4 @ Aug 22 2009, 01:55 PM) *
Oh yeah. I have the 2008 version of Microsoft Visual C++ Redistributable Package (2005 wouldn't install)


Are you using script 0.1 of the demo or the newer one 0.2? Also, I'm not understanding very well. It seems battle bgm plays but then crashes when the battle ends?

Please give a detailed step by step situation till Rescue.exe crashes.

Last but not least, start the demo from Start.exe and not Game.exe .


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Potatoman4
post Aug 22 2009, 04:18 PM
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Okay I added the new script.

When I start from Game.exe:
I walk into the left building
I fight some monsters
When the battle ends (after the monsters are dead) the Rescue.exe stops working. And the game freezes

When I start from Start.exe:
Title screen comes up
Start.exe has stopped working and both programs freeze
Edit: The title screen doesn't get the chance to come up before the Start.exe crashes

This post has been edited by Potatoman4: Aug 22 2009, 05:15 PM
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Ziack
post Sep 5 2009, 10:23 PM
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Hi there,

I KNOW this is a VX forum but i recently switched to XP when i learned how much better the mapping was...

What i'm wondering is... is there any way to get this working for XP because i have been racking my brain ENDLESSLY looking for this. There are supposed to be MORE scripts for XP but it seems harder to find things (im a MASSIVE noob at all this)

I'm not good with scripting or anything, i just need a program like this for XP, thanks in advance.
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bulletxt
post Sep 6 2009, 03:08 AM
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QUOTE (Ziack @ Sep 5 2009, 10:23 PM) *
Hi there,

I KNOW this is a VX forum but i recently switched to XP when i learned how much better the mapping was...

What i'm wondering is... is there any way to get this working for XP because i have been racking my brain ENDLESSLY looking for this. There are supposed to be MORE scripts for XP but it seems harder to find things (im a MASSIVE noob at all this)

I'm not good with scripting or anything, i just need a program like this for XP, thanks in advance.


Yes this can be easily ported to VX, but I won't do it as I don't have time and/or have XP. If you find someone to do it (it shouldn't take more than 1-2 hours) feel free to contact me if you're having issues to understand some parts of the script.


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Runefreak
post Sep 6 2009, 06:57 PM
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Awesome script smile.gif .


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bulletxt
post Oct 10 2009, 04:44 AM
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I updated the package. It now has the latest rgss script and almost all dll's have been updated. Most importantly, the demo now ships with a new version of mplayer which is compiled with runtime cpu detection. This means it doesn't matter if your cpu supports or not flags like SSE1 or SSE2. All people that are currently using this script is encouraged to update to this new release. Be sure to overwrite all the dlls and mplayer of your project to the new ones found in the demo.


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Locke
post Oct 16 2009, 04:34 PM
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Wjoa, nice script there i better use it now thanks for the script dude!


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Michael
post Oct 16 2009, 04:41 PM
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Seriously, awesome script now the battles can be more enjoyable. smile.gif
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Shadow_Satey
post Oct 17 2009, 11:34 PM
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There's a problem with the Audio Engine XT that I noticed while testing it. Whenever you ESCAPE from battle, the battle background music continues playing on the field, and it merges with the field BGM to make one very unrealistic beat. Thank you.

-Ian


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bulletxt
post Oct 18 2009, 04:11 AM
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QUOTE (Shadow_Satey @ Oct 17 2009, 11:34 PM) *
There's a problem with the Audio Engine XT that I noticed while testing it. Whenever you ESCAPE from battle, the battle background music continues playing on the field, and it merges with the field BGM to make one very unrealistic beat. Thank you.

-Ian


This doesn't happen in the demo. It means you are using a script that is causing a conflict. Please find out what script is causing this.

This post has been edited by bulletxt: Oct 18 2009, 04:11 AM


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Zotmaster
post Jan 5 2011, 06:35 PM
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Not to be a necro-bumper, but I just found this script and I really like it since it accomplishes exactly what I want it to do...

...except I'm getting an error at the end of battles.



I apologize again for the necro-bump, but I'm retarded when it comes to scripting sad.gif

EDIT: As I look through this topic again, I am now under the impression that this is not actually a VX script. As I'm using VX, would I be correct in assuming that that is the problem? Is it easy to fix? Or is it something else altogether?

This post has been edited by Zotmaster: Jan 5 2011, 06:39 PM
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