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> KaiMonkey's MP types Version 5.0, Now you gunner cant use potions to regain ammo!
kaimonkey
post May 27 2009, 02:01 AM
Post #21


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Im sorry, but the second one is the only one I can do, but I'm neally done....
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Okamisolaris
post May 27 2009, 06:57 AM
Post #22


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kaimonkey
post May 27 2009, 08:05 AM
Post #23


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well what classes do you want MP's for, what class ID's are they, what colour and and what name ,and what special effects (increasing or dereasing, when guarding or attacking)
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Okamisolaris
post May 27 2009, 08:40 AM
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Okamisolaris
post Jun 1 2009, 06:01 PM
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kaimonkey
post Jun 2 2009, 09:57 AM
Post #26


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Well that can all be done with the script as is, exept the heal item, I'll try that, and then post the configuration you want
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Okamisolaris
post Jun 2 2009, 11:03 AM
Post #27


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ParadiseLost
post Jun 2 2009, 09:46 PM
Post #28


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Could I use this same script for HP as well? just switch the names?
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Okamisolaris
post Jun 7 2009, 07:47 AM
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Okamisolaris
post Jun 14 2009, 03:34 PM
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Surichi
post Jun 17 2009, 03:12 PM
Post #31


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I have a suggestion that would be kinda cool. A single character could have multiple MP types. Let's say Ralph has Dark, Light, and Neutral type MPs and each of his skills use one or the other MP, and maybe a combination of all or two MPs. So what do you think?
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kaimonkey
post Jun 18 2009, 08:18 AM
Post #32


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As I have prevosly said, I cannot add more than one, as if you look, you see all I change is the coloure and the wording on the bar, and added a few features, Unforuantly, I would not be in tgis scrpit, soz
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Octople Threat
post Jun 18 2009, 05:00 PM
Post #33


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You could just use Omegazion's SP system in conjunction with this. Kind of meld them together... Here's a link to it, http://www.rpgrevolution.com/forums/index....mp;#entry208977, and I can really see some possibilities in combining them.


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Surichi
post Jun 19 2009, 11:09 PM
Post #34


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QUOTE (kaimonkey @ Jun 18 2009, 11:18 AM) *
As I have prevosly said, I cannot add more than one, as if you look, you see all I change is the coloure and the wording on the bar, and added a few features, Unforuantly, I would not be in tgis scrpit, soz

Oh yeah, sorry. My bad.
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kaimonkey
post Jun 20 2009, 12:12 AM
Post #35


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No prob, but if you have any other ideas I'll be happy to hear them, the worst I can do is say no!
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kaimonkey
post Jun 24 2009, 05:49 AM
Post #36


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RM Skill: Beginner




Version 5 is up! biggrin.gif laugh.gif biggrin.gif
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Okamisolaris
post Jun 24 2009, 12:11 PM
Post #37


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Demos Kerrigan
post Jun 26 2009, 07:29 PM
Post #38


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Sorry for the necroposting but I wanted to say that your script is deadly awesome. Good work for someone who started scripting few months ago ^^.
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kaimonkey
post Jun 27 2009, 09:20 AM
Post #39


Level 11
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RM Skill: Beginner




That counts as necroposting!?!, last post was only 3 days ago!

Any way thanks, any suggestions are welcome, wanted and pleaded for! smile.gif
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Okamisolaris
post Jul 16 2009, 07:17 PM
Post #40


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This post has been edited by Okamisolaris: Aug 29 2012, 05:52 PM


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