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Jun 9 2009, 04:43 PM
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Eminem - Rapper of the Month

Group: Revolutionary
Posts: 779
Type: Developer
RM Skill: Masterful

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Oh, my bad. I must've overlooked that. *changes credits
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Everyday since the earthquake, people in Haiti are dying from a lack of food and water. Show that you care. Donate to the cause. http://www.redcross.org/If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One My contribution to RRR: 13 original songs free for all to use. http://www.rpgrevolution.com/forums/index....mp;#entry382058 <-------Thanks to Sicon! Luster: The Ordnance of Algus. My project. I think it may actually be pretty good for my first attempt at a project.  Protogaming: A fast-growing game-development site friendly to all! Join now!  EvenAngels works alone on this promising game.  McTricky's game, coming with voice acting and his amazing music!  Best Zelda fangame in a while!  Team Eternal Blood's upcoming masterpiece!  Despite's advanced RM skills shine brightly in this coming game! 
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Jun 10 2009, 11:52 AM
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Eminem - Rapper of the Month

Group: Revolutionary
Posts: 779
Type: Developer
RM Skill: Masterful

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QUOTE As for the "get a life" thing, I think it's actually quite offensive and that it really wasn't necessary. Just because I did something wrong (that long post) doesn't give you the right to judge me as you don't know me. How do you know that I don't have a life? Do you know me in real life? Did you do research on me? Did you even ask anybody what I do for living? No. My bad man. I gotta admit, I was off that day too. I guess coming in from no where and telling you to get a life was too much on my part and I should've handled myself in a more mature way. Really, I'm super sorry.
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Everyday since the earthquake, people in Haiti are dying from a lack of food and water. Show that you care. Donate to the cause. http://www.redcross.org/If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One My contribution to RRR: 13 original songs free for all to use. http://www.rpgrevolution.com/forums/index....mp;#entry382058 <-------Thanks to Sicon! Luster: The Ordnance of Algus. My project. I think it may actually be pretty good for my first attempt at a project.  Protogaming: A fast-growing game-development site friendly to all! Join now!  EvenAngels works alone on this promising game.  McTricky's game, coming with voice acting and his amazing music!  Best Zelda fangame in a while!  Team Eternal Blood's upcoming masterpiece!  Despite's advanced RM skills shine brightly in this coming game! 
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Jun 11 2009, 10:01 PM
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Level 3

Group: Member
Posts: 35
Type: Artist
RM Skill: Advanced

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@ Exiled One = you have a very solid point, this thread IS for XAS-ABS any support, tips, tricks, and advice in using XAS 3.4 would be greatly appreciated.
I understand Blizzards responses towards some of the posts, people are asking of something that he has already scripted in his work, how else would a savvy scripter reply...
@ Blizzard = maybe if you made a really cool script to compliment XAS 3.4 ABS (jump, fly, hover, glide, vehicle, for example) those who choose to use XAS would consider trying your other scripts and glady place your name in the credits of course.
my gut feeling is that Xiderowg (I mean Moghunter) is busy working on 3.5 or later and is just too busy to offer forum support. (in engilsh)
I look forward to a new tutorial on Calvin's site, one for making more weapons with combos... and more ally scripts to choose from. anything else found unique to this system would be nice to share here...
This post has been edited by gameface101: Jul 24 2009, 07:28 PM
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Jun 23 2009, 12:25 AM
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"In a world called Tenebrae..."

Group: Revolutionary
Posts: 566
Type: Developer
RM Skill: Skilled

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Yes ive seen the hookshot ability and i am sure going to use it in my game
By the way Calvin do you by any chance have tutorials on how to Script a Weapon in XAS or Script an Skill cause i havent got the basic plot yet on how to do that, cause when i use XAS i feel like i know most of the things, but what i really need is the ability to add new weapons and such, also how do i like make an Item/Accesory
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Title: Final Fantasy V.2 Ascension Engine: RPG Maker XP Original Story and Concept by Xach-Crisis "Graphical Beast Xach-Crisis working on Gai's Hunter with Vision Studios, check it out!"
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Jun 28 2009, 06:07 AM
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XAS Tutorials

Group: Revolutionary
Posts: 136
Type: Writer
RM Skill: Intermediate

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Edit: Fenwick has finished putting the finishing touches to the hookshot. A download is available at the site ( http://www.myspace.com/xastutorials). @Sicon - I'm currently working on a "how to make a new item" tutorial, I just need to add some screenshots and the final few steps. Check the site in a few days and it should be up. In regards to the weapon tutorial, I think Fenwick is going to write a tutorial about how to install his hookshot - this will include all aspects of how to add a weapon. NB: The New HUD has been updated if anyone is interested - along with the site itself.
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Jul 4 2009, 09:29 AM
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Group: Member
Posts: 3
Type: None
RM Skill: Undisclosed

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Hmm I can't seem to add an enemy. I am building forward on the hero 3.4 demo. I imported some maps, cutscenes and mobs. So far all good. You start with like 30 enemies. If I just copy an enemy from the demo to a new map I imported and just want to change the graphic and the stats of that enemy I get issues. What I did. Add enemy to database to give it an enemy ID. Changed some stats dex , str, etc.. Copy enemy from hero map to my own map. Change the graphic of the enemy, HIT and ACT also. At tab two I changed the enemy id variable to the one corresponding with the database. Result. Enemy moves but doenst attack. Enemy sensor is on 4 and ON. I am flabbergasted I just copied a working enemy but only changed the ID and graphic :S. Help?  If you want demo tell me I will make one.
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Jul 5 2009, 02:18 PM
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XAS Tutorials

Group: Revolutionary
Posts: 136
Type: Writer
RM Skill: Intermediate

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I take it you're the same apixx from rmxp.org - we'll just clear this up so anyone reading knows what to do. Sounds silly but you have to add a graphic to the battler tab when making a new enemy. Although XAS doesn't actually utilize it RPG Maker XP expects it to be there -
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Jul 6 2009, 02:03 PM
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Group: Member
Posts: 3
Type: None
RM Skill: Undisclosed

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QUOTE (calvin624 @ Jul 5 2009, 02:18 PM)  I take it you're the same apixx from rmxp.org - we'll just clear this up so anyone reading knows what to do. Sounds silly but you have to add a graphic to the battler tab when making a new enemy. Although XAS doesn't actually utilize it RPG Maker XP expects it to be there -  Yeah I am  . Yep that solved the problem guys. Oh and make sure you don't have troops in your map properties xD.else weird errors.
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Jul 12 2009, 03:47 PM
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Group: Member
Posts: 3
Type: None
RM Skill: Undisclosed

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XAS 3.5 is out!!!
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Jul 12 2009, 06:51 PM
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Level 3

Group: Member
Posts: 35
Type: Artist
RM Skill: Advanced

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QUOTE (apixx @ Jul 12 2009, 04:47 PM)  XAS 3.5 is out!!! http://www.atelier-rgss.com/RGSS/Demos/XAS_Hero_3_5.zip there's some cool new features! new items: hook shot = (fenwick's is still more polished) hammer, stars, etc.. new spells = tri-fire, missle, etc... new zoom animation for enemies! and clever mini-boss to boss concepts! WHAT"S WITH THE TURTLE SIGN AND THE WHITE DRAGON SIGNS? I smell a swim feature and a vehicle script coming... excited! I'm so glad moghunter stood true to XAS! once you get familiar with the event making style, you really don't need an english version. g @ /\/\ | = | F /A\ C | =
This post has been edited by gameface101: Jul 15 2009, 11:22 PM
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Jul 22 2009, 12:44 PM
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Aspiring Ninja/ Guitarist Combination

Group: Revolutionary
Posts: 666
Type: Musician
RM Skill: Advanced

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I have a question. with ABS's, could you do like they did in tantenkai and make weapons appear when using them without having a sprite for The weapon attached to the character, but the weapon sprite alone?
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"99% of men wish they could become needshelp. Put this in your sig if you admit you're one of the 99%" Also; My Music.
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Jul 24 2009, 07:42 PM
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Level 3

Group: Member
Posts: 35
Type: Artist
RM Skill: Advanced

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QUOTE (Adriantepes313 @ Jul 22 2009, 01:44 PM)  I have a question. with ABS's, could you do like they did in tantenkai and make weapons appear when using them without having a sprite for The weapon attached to the character, but the weapon sprite alone? @Adriantepes313 - totally possible, for instance if you were to replace the sword slash animation with an image of your weapon... familiarize yourself with the animations tab in the database. currently I've been kicking around how to have the face graphic change with every action... anyone out there can tell me how? if I figure it out ~ definitely will share ~g/A\/\/\|=|F/A\C|=
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Jul 24 2009, 09:08 PM
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Aspiring Ninja/ Guitarist Combination

Group: Revolutionary
Posts: 666
Type: Musician
RM Skill: Advanced

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QUOTE (gameface101 @ Jul 24 2009, 11:42 PM)  QUOTE (Adriantepes313 @ Jul 22 2009, 01:44 PM)  I have a question. with ABS's, could you do like they did in tantenkai and make weapons appear when using them without having a sprite for The weapon attached to the character, but the weapon sprite alone? @Adriantepes313 - totally possible, for instance if you were to replace the sword slash animation with an image of your weapon... familiarize yourself with the animations tab in the database. currently I've been kicking around how to have the face graphic change with every action... anyone out there can tell me how? if I figure it out ~ definitely will share ~g/A\/\/\|=|F/A\C|= I have tried this, and it works for the most part. except for the fact that when I'm facing to the right, when I swing, It acts like I am swinging up.
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"99% of men wish they could become needshelp. Put this in your sig if you admit you're one of the 99%" Also; My Music.
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Jul 25 2009, 05:03 PM
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Level 3

Group: Member
Posts: 35
Type: Artist
RM Skill: Advanced

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QUOTE (Adriantepes313 @ Jul 24 2009, 10:08 PM)  QUOTE (gameface101 @ Jul 24 2009, 11:42 PM)  QUOTE (Adriantepes313 @ Jul 22 2009, 01:44 PM)  I have a question. with ABS's, could you do like they did in tantenkai and make weapons appear when using them without having a sprite for The weapon attached to the character, but the weapon sprite alone? @Adriantepes313 - I have tried this, and it works for the most part. except for the fact that when I'm facing to the right, when I swing, It acts like I am swinging up. then I would recommend a more easier way by editing the character sprites. go to (graphics/characters) and use paint to edit. i.e. = for the swords... you can edit " S_Swd01.png" , "S_Swd01a.png" , "S_Swd02.png" to your liking ~g/A\/\/\|=|F/A\C|=
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Jul 28 2009, 05:48 AM
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Level 1

Group: Member
Posts: 5
Type: None
RM Skill: Undisclosed

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QUOTE (Blizzard @ Jun 12 2009, 03:30 AM)  Xiderowg isn't working on XAS since version 1.0. That was said a few times here already. Also, most of those systems (hover, glide, etc), can be made so easily with events that I don't see a point adding it in a script. I added jumping, running and sneaking in Blizz-ABS to prevent incompatibility and since those are used very often. Flying and stuff like that appear in one out of 20 games maybe, if even that much. IMO a good system is not one that supports absolutely everything that one needs and doesn't need. A good system is one that supports what people need and use. Most of the features in Blizz-ABS were requested. I don't know about XAS and requested features. Xiderowg has been working on xas, just take a look in the XRXS - Damage Pop script, that script wasn't in the 1.0 or 2.0 I'm expert in xas hero sistem, so i know everithing about xas if you undertand it you can create everithing in xas like weapons items etc.
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Aug 2 2009, 04:00 AM
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"In a world called Tenebrae..."

Group: Revolutionary
Posts: 566
Type: Developer
RM Skill: Skilled

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XAS 3.5 Is rather awesome actually, but do anyone know how i do get that Limit break thing to show up cause ive been trying to understand how to do that and i cant seem to get it at all, as i see XAS 3.5 has alot of new features for us to enjoy since i am using XAS 3.5 in my game ive gotten to understand almost everything, but i am still missing knowledge it takes time to get familar with it
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Title: Final Fantasy V.2 Ascension Engine: RPG Maker XP Original Story and Concept by Xach-Crisis "Graphical Beast Xach-Crisis working on Gai's Hunter with Vision Studios, check it out!"
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