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> Multiple Races and Languages?
The Angel of Dea...
post Dec 20 2010, 09:48 PM
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Actually, Unlike most Languages, you just Translate the Letters to single english one.
so...
in Azteian So is Paipa
Because
S=Pai
O=Pa


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heisenman
post Dec 20 2010, 09:53 PM
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Cool, that is easy to make, and harder to decrypt than just change one letter to another letter.


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The Angel of Dea...
post Dec 20 2010, 09:57 PM
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Lawl, Yeah You just gotta be careful.
But everyone should at some point try the game.
You can find it in my sig.
Except the game is still broken, but will be unbroken soon!


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Rob_Riv
post Dec 21 2010, 09:04 AM
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QUOTE (The Angel of Death @ Dec 21 2010, 05:48 AM) *
Actually, Unlike most Languages, you just Translate the Letters to single english one.
so...
in Azteian So is Paipa
Because
S=Pai
O=Pa

So translates as Paipa, but Paipa can translate as So or Ouo.

The problem is not just the multiple possible translations. It's also the fact that words as so long and hard to pronounce.


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FullSpectrum
post Dec 21 2010, 10:28 AM
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I really like the idea, and if the language is done property, it could yield extremely positive results.

The fact that the character either knows, or must learn the individual languages, reminds me of the Elder Scrolls series. In fact, I think in at least one of the games, the Daedric language is done in a way similar to Azteian


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The Angel of Dea...
post Dec 21 2010, 12:31 PM
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...That was my Inspiration tongue.gif well that and Lord of the Rings.


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Mikhail Faulken
post Dec 28 2010, 12:06 AM
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Except Tengwar is an actual language and not a cipher.
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elliott20
post Dec 28 2010, 10:59 AM
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I personally think that unless the second language is a case of just being a bonus, doing so simply needlessly complicates the game. Creating your own language to put in the game is FILLED with pitfalls. What if you're instructions were not good enough and it just so happens you need to decipher that particular part just to get through the game? With self-created languages, that can easily happen. It's simply too easy to make the language too impenetrable.
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LockeZ
post Dec 28 2010, 04:02 PM
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I think if I had to run every line of dialogue and every spell name through a translator program, I would just stop playing the game after an hour or two. If the translation has to be done by hand, I wouldn't last five minutes.

If the translation happened automatically in-game - maybe if it were unlocked during the course of the game - then I would be fine with it. I'd just have to keep playing the game, and then come back to the non-English parts as I unlocked them. It would be an interesting way of closing off parts of the game until later.


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The Angel of Dea...
post Dec 28 2010, 08:32 PM
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Lawl, The only Half-Good Thing about translating is:
A: The location of 26 Weapons, and 14 Items, all of which are not needed.
B: Learning Info before time.
But you could accedintally Stumble past those 26 Weapons, and 14 Items any way.


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returningshadow
post Dec 30 2010, 07:35 PM
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Why not have the language unknown, then when your character learns it, it shows up in English underneath in a different colour? Possibly with different levels of understanding. So you start out knowing the basics of a language so it only shows enough of the trasnslation for you to figure it out, then as you get better, you get a better translation.


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The Angel of Dea...
post Jan 5 2011, 07:12 PM
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That may just work...
it will take a bit of Eventing, but it will work.


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