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> Title ReDux, Makes it easier to customize your titlescreen! Version 2.0 is out&
Resource Dragon
post Sep 25 2010, 09:29 AM
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†♥♣ Title ReDux ♣♥†
v2.0





Description

Easier to configure the title screen options, also added "Arena" which just warps you to a different starting point. (can be configured.)
There is a "controls" option that shows you the controls. (brings up a picture, so it doesn't have to be controls.)

NOTE: the title changer isn't currently working. so don't change it or the switch number.

Credit
Resource Dragon, Kread-EX (for syntax issues)

Instructions

Place above main, and you must have this in the system folder:
A .png named "Controls"




EDIT: Found bug in v2.0 - Fixing.

This post has been edited by Prelude Dikter: Apr 6 2011, 09:02 PM


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manat31790
post Sep 25 2010, 08:45 PM
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This script is interesting. Thank you very much for sharing. However,would you please tell me what sort of picture do I place for the "Controls" command? What does this command do anyway?


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Resource Dragon
post Sep 25 2010, 10:44 PM
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Well, it doesnt necissarilly have to be controls. it just shows a picture. what i mean by controls, i mean like this, same basic idea. it shows the controls on how to play the game.

it shows a picture of the controls. if you want it to show something else, do the following:

1. in RDVOCAB,

RDVOCAB::NEW_GAME = "New Game" # Name for New Game.
RDVOCAB::CONTINUE = "Continue" # Name for Continue.
RDVOCAB::ARENA = "Arena" # Name for Arena.
RDVOCAB::CONTROLS = "Controls" # Name for Controls. <- change the name of this to whatever,
RDVOCAB::SHUTDOWN = "Shutdown" # Name for Shutdown.

Example:
RDVOCAB::CONTROLS = "Credits" # Name for Controls.

2.in RDCONFIG, change this name to the filename of the picture.

CONTROLS = "Controls" # Name for the controls graphic in Graphics/System <- This says what the filename should be in the graphics/system folder.

Example:

CONTROLS = "Credits" # Name for the controls graphic in Graphics/System
# Folder.
And now it will say "Credits" in the title, instead of "controls". And the png. you have in the Graphics system folder, should now be "credits"if you understand what i'm saying lol.

You can do the same with "Arena". all arena does is strat the player in a different map. so it could be unlockables, extras, quests, etc.



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Resource Dragon
post Sep 29 2010, 08:32 AM
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BUMP


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Crowleyism
post Oct 1 2010, 03:15 PM
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Very nice idea for a script. Shall test this later when I have a chance. biggrin.gif

I especially like the idea behind 'controls' to show the controls used to play the game. I always wondered how I'd implement that into one of my games, and I hate having characters say "To open menu, push THIS BUTTON". Having this out in the open at first for players to view is just a little nice feature. Thanks.

I might use it in a little personal project or somefin'.

>Crowleyism<


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Resource Dragon
post Jan 30 2011, 08:38 AM
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I will be working on this again soon! I plan to make it so customizable the engine looks bad! thumbsup.gif


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NerdRage
post Feb 18 2011, 04:30 PM
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Hey pika, i didn't know you can script.
its scott...


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Kread-EX
post Feb 19 2011, 01:42 AM
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Sadly, Prelude Dikter left for years - if he indeed comes back in 2013 or not is another story - so I'm closing this.


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Resource Dragon
post Mar 20 2011, 12:40 PM
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This has been re-opened. I could work on it, but i have no way to test it for bugs or anything.. sweat.gif any volunteers?


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Resource Dragon
post Apr 6 2011, 08:00 PM
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* NEW *

Updates in version 2.0 -

- Can now start on a map before the title screen, Thus able to make an intro.

Also, I have no way of nowing if there are errors, bugs, or glitches. Report back if you find something please.

This post has been edited by Prelude Dikter: Apr 6 2011, 08:01 PM


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Resource Dragon
post Apr 19 2011, 05:38 PM
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bump


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Kread-EX
post Apr 20 2011, 01:33 AM
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Script Submissions can't be bumped, Prelude. Only requests and support threads.


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