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The game is set in 2062, so Win 7 is something like old Just look the date on the newspaper...
Anyway, there's a hint (the computer screen). If you fail enough times, you'll be rewarded with some hints.
I'll post the solution of the enigma:
Solution of the enigma
The code is actually 518 (that is, the hour displayed on the computer screen - the carpe diem sentence refers to that number). Notice that the clock is mirrored, so you must input the numbers on the knobs on the opposite way: there are 16 numbers (the 16th is actually the 0), so 5 would be (16 - 5) = 11; 1 would be (16 - 1) = 15 and 8 remains 8. Try and let me know.
Tell me if it is too much difficult to understand...
Can you PM me the good feeling you had 'bout Veckert's father's suicide? I'm just curious 'bout it.
Jens
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"Thorns are the rose's sweetest essence..." -Jens of Zanicuud
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Alright got the enigma thingy to work! Thanks! Moving on! So I acquire Report #3…I’m liking this finding evidence and clues type thing! After going around a bit, I find a locked door and unlock it! I guess with the new code we found in that report #3. I go inside and a cutscene happens….however the date of these papers say 2011..before this “crisis”…interesting. Anyway, we get some back story on the crisis, and this Collain guy died a while back and that’s when everything started? I’m a bit confused lol But one thing is for sure, something’s up with that Forgotten Mansion (it’s called Collain Manor, right? Or was that the name of the guy?). Anyway, I collect the yellow paper shard and prepare to leave!
I head off to Moe’s Tavern and I’m assuming that’s too get Cybil to tag along with me to the Forgotten Mansion. In the tavern there are some “hunters”? What’s that? Is it like people that hunt Hameos? Is that what Cybil is? So now I get to choose which person to go with…I’m not much of a fan of this lol I don’t really like choices that dictate endings lol but whatever, I’m about to choose Cybil when…ERROR! “NoMethodError occurred while running script. Undefined method “hunter choice=” for #<System_Settings:0x6def258>
"When you first come, no one knows you. When help them out, they all know you. When you leave, they all love you. When you come back, they've already forgotten you." -- copy into your sig if you think this quote speaks true!
If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One
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QUOTE (The Law G14 @ Aug 14 2012, 09:49 PM)
Alright got the enigma thingy to work! Thanks! Moving on! So I acquire Report #3€I€™m liking this finding evidence and clues type thing! After going around a bit, I find a locked door and unlock it! I guess with the new code we found in that report #3. I go inside and a cutscene happens€.however the date of these papers say 2011..before this €œcrisis€€interesting. Anyway, we get some back story on the crisis, and this Collain guy died a while back and that€™s when everything started? I€™m a bit confused lol But one thing is for sure, something€™s up with that Forgotten Mansion (it€™s called Collain Manor, right? Or was that the name of the guy?). Anyway, I collect the yellow paper shard and prepare to leave!
I head off to Moe€™s Tavern and I€™m assuming that€™s too get Cybil to tag along with me to the Forgotten Mansion. In the tavern there are some €œhunters€? What€™s that? Is it like people that hunt Hameos? Is that what Cybil is? So now I get to choose which person to go with€I€™m not much of a fan of this lol I don€™t really like choices that dictate endings lol but whatever, I€™m about to choose Cybil when€ERROR! €œNoMethodError occurred while running script. Undefined method €œhunter choice=€ for #<System_Settings:0x6def258>
Thanks, Law. I'll fix it ASAP. I'll send you a new link, unfortunately there was a script error I haven't found before. Maybe there's a solution:
replace your Settings.rxdata file (you find it in the save file folder) with this one:
It's a sort of placebo. It will let you finish the Demo.
I'll post a new one fixed soon. When you finish Day 4, you can restart the game before the hunter choice. Just select New Game to play with Laese or Eric
Anyway, hunters are exactly Haemos' hunters, 'cause there is a good request for those creatures' Tryadineful blood. If I remember well, Veckert says something about this before selecting the third party member.
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Alright! It’s finally up and running. I choose Cybil! (no pokemon reference intended). Anyway, they discuss some intense stuff and decide to meet up that night so they can cross the SHIELD, this is getting really interesting!!
Ok, this is getting too epic lol, from here on out from the railway station, I want to just enjoy the full experience. I’ll write down if I find any errors or bugs though, and I’ll give you my short experience summary after I’m done
Bugs: 1. When I move to that room to the left of the train station and go down the stairs, he says the same thing he says when he first enters District 7 at the beginning of Day 4, about how train tickets are too expensive and that he needs to find Mie. 2. Ok, you know that small room you enter from behind the train tracks after Veckert says “I’ve never seen it from this point of view”. Ok after that room, you go to a little bigger room and one hallway has a green arrow and another has a red arrow. You can walk through the red arrow.
Anyway, besides that, great finish to Chapter One. This game is really amazing. The boss of this Day was pretty overpowered though lol but besides that, nice job man!
"When you first come, no one knows you. When help them out, they all know you. When you leave, they all love you. When you come back, they've already forgotten you." -- copy into your sig if you think this quote speaks true!
If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One
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I can tell you a couple of things:
the boss isn't overpowered There's a nice FAQ in the first page on how to beat it in little time. BTW, if you start a new game, you'll be able to start right before the choice; Laese and Eric will give you less details about the SHIELD, for different reasons. Laese's path is shorter but intense. You will be provided with more plot details in Day 5 (you'll understand why they have no time to lose if you play her story)... and you'll understand the meaning of time in the boss battle (!!!) Eric's path is different too. He will take Veckert in another location and give little details... You won't have to beat robots with him... just some cheerful CREATURE
Anyway, thanks for feedback, I'll check & correct the bugs soon
Boss FAQ
Q: I cannot beat the HG-74S Shield Gate guard. If I hit it too hard, it recovers. A: You must not give it the haemorrhage status, otherwise it will recover a huge part of its Oil. Don't use regular attacks, just take it down with blood skills like Bloody Dagger. This way, the boss won't be able to recover. Remember that only Eric's Blood Skills can cause haemorrhage, together with regular attacks.
Jens
This post has been edited by Jens of Zanicuud: Aug 17 2012, 12:54 AM
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Clord, I removed your link as it served no purpose to this thread other than luring people to another site, which is not allowed. Also, please when posting, please try to provide more feedback than simply telling a person the game looks good. Feedback should explain what you liked about it, and what (if anything) could be done better.
Is the face supposed to be a complete mystery? I ask this because when the main protagonist of the shows the ID Card to other persons, you can even after that darkening effect see pretty much her entire face how it was before the side effects.
This post has been edited by Clord: Aug 22 2012, 05:59 AM
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QUOTE (Clord @ Aug 22 2012, 03:57 PM)
Is the face supposed to be a complete mystery? I ask this because when the main protagonist of the shows the ID Card to other persons, you can even after that darkening effect see pretty much her entire face how it was before the side effects.
Uh - oh... I must darken it a bit more... On my PC I've never succeeded into seeing the details... Maybe, it's just because I'm running it at the lowest luminosity level possible to preserve battery...
Thanks, I'll fix that. Anyway, that should be a sort of mystery till the end, so this fact is rather unpleasant.
Jens
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Update: Tryadine Effect is still alive. I'll begin working again on it by 1st October on.
Day 5 is the starting point of Chapter 2 - "Buried Burdens". The intro cutscene is ready, I'm currently mapping the new areas you can explore.
I'm working on a new item, the SL-820, which is similar to the SL-127 (who played the game knows what I'm referring to) but has a different usage.
The three hunters paths will be slightly different. I'm currently working on Cybil's and Laese's.
While waiting for the time to come...
1st TryAdIne eFfeCt Poll
This is something aimed to have a feedback from who played the game till Day 3 or Day 4. I'd like to know:
1. Who's the best character in your opinion (obviously with a reason ); 2. Some comment about the settings; 3. Some comment about the plot; 4. Battle system issues; 5. Have you liked the game? (reason why, pro, cons)
I'm working on Day 5, but I know that ATM Chapter 1 demo was downloaded 31 times and I've received only two full reviews. Any comment will be discussed and I won't consider it a personal attack. Just tell me the bare truth
Also, I've recently opened a mail account: info.tryadine.effect@gmail.com If you want some more info, that's the way you can obtain them
Thanks in advance,
Jens
This post has been edited by Jens of Zanicuud: Sep 20 2012, 09:32 AM
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"Thorns are the rose's sweetest essence..." -Jens of Zanicuud
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I was really pleased by your review, shame you got stuck. Anyway, you're right, battle system is someway hard to manage. Some of my beta testers found it difficult, some other had no problem. As a result, I don't really know how to balance it.
Anyway, you seem reading my mind, since in Day 5 I'll introduce a new key item(i.e. not consumable), SL-820, which can be used to refine Haemos' sap into painkillers.
I've really appreciated someone played it at least till Day 2. If I'm right, you should have fought the girl with the robot... (Has anybody responded "stay there" when the choice is highlighted?) and then entered the dark corridors of [FLOOR -1]. If you check the room near the one with the girl I mentioned, there should be some healing items.
So... thanks again.
Jens
P.S. can I add your review to TryAdIne eFfeCt official site too?
This post has been edited by Jens of Zanicuud: Sep 24 2012, 08:00 AM
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Yeah I had fought her, then the black creature which was nice and easy. I found the healing items but they were not enough, for the four homeos that I ran into in the vents.
I think the problem with the system is that the battles take too long, since you never get stronger the fights only increase in difficulty. I rarely leave a fight without having to use 2-3 healing items, which is just too much. I like that you added that to day 5, the problem is that the difficulty is too high for me to get passed day 2.
A recommendation, lower the pain levels or amount of blood the homeos have, to make the battles shorter, they do enough damage to make them still dangerous, but the fights really shouldn't need to drag on that long. Not to mention it really kills the tension of the game when you are stuck in a fight for 5-10 minutes.
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I've always managed to end encounters in less than two minutes but this is surely because because I'm the game maker... anyone who say that the maker should not be thier own beta tester is absolutely right! I can't find bugs or anything else, this way!
Yes I have some problem with game balance, I'll try make fights easier, maybe the modifications I did in the damage calculation formula made those battle impossible to be won. I actually modified the hit ratio. Before those modifications, fight were way too simple... or too harsh. You hit a Haemo two times and then the Haemo isn't able to hit you in turn, since it misses every attack... or, on the contrary, you have 75% pain against a full-heal Haemo and you can't land a hit. This was aburd, so I've slightly modified it and set a higher hit ratio.
BTW, the tactics is almost always the same: Lead Rain the enemies with Blame, then use Direct Shot with Veckert against a Haemo. Suring the second turn, trigger Lead Rain again or use the Shotgun to attack the Haemo which has more enemies near it (the shotgun has a spread effect which deal damage even to nearby enemies). Use Attack with Veckert to do some Blood damage to a Haemo.
I'm not sure if this will work, but it's a way to heavily damage them before becoming seriously injured. However, I'll make the fight easier.
Some of my beta testers thought that very same battle was difficult, but honestly I forgot that before today...
As regards text cutoff... Windows 7 is the one culprit. On XP, the font I'm using (Fixed Miriam Transparent) is displayed correctly, while 7 tends to enlarge it for some unknown reason...
Well, I'll try fixin' it, maybe I'll release a new Day 1 to 4 demo with adjusted difficulty... If I'll do that, I'll send you a PM.
Thanks again,
Jens
This post has been edited by Jens of Zanicuud: Sep 24 2012, 12:34 PM
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NEWS
26th September, 2012
By next week, a new technical Demo will be released. It won't add a new Day or Chapter, but it will introduce some new features: 1. Difficulty levels. Enemies' pain tolerance and blood will vary according to the difficulty. You will be able to set it via in-game menu. Fighting on Easy could prevent you from unlocking some extra-contents in the CG gallery; 2. Retry Option. When you lose a fight, you are given the chance to retry, retry after a full cure or retry on easy. Every retry will be recorded and could prevent you from unlocking some extra-contents in the CG gallery; 3. Rest. Characters will be able to heal some pain in battle using this skill (available to anyone); 4. Pain healing. Outside battles, characters' pain will decrease by 1 every two seconds; 5. Cover. Blame will be given the ability to take damage instead of other party members. This feature, however, could not be ready in the next demo and is under development/critique.
Jens
This post has been edited by Jens of Zanicuud: Sep 27 2012, 05:11 AM
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I like these new ideas! I think it'll add some more fun to the game, just using the rest and pain healing outside of battle option already makes things a lot more balanced! Keep up the good work, the only thing I'd like to see added to this is seeing the battles go quicker, less pain tolerance and more damage or something, it would help keep the tension level up, but keep things fast paced like a tension filled battle should be.
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QUOTE (Shaddowval @ Sep 28 2012, 08:15 PM)
I like these new ideas! I think it'll add some more fun to the game, just using the rest and pain healing outside of battle option already makes things a lot more balanced! Keep up the good work, the only thing I'd like to see added to this is seeing the battles go quicker, less pain tolerance and more damage or something, it would help keep the tension level up, but keep things fast paced like a tension filled battle should be.
I'm working on that actually. Setting the difficulty to "Normal" will make battle easier. I decided to consider the difficulty I'm accustomed to as "Hard".
I'm reducing pain levels, since rising damage would be too much, in my opinion.
BTW, I found two bugs in the previous releases. They were difficult to find, however:
1. Armors won't reduce Gun or Knife damage according to the status graph (fixed); 2. If you run away from a battle with a dead ally, they'll remain dead (I'm gonna fix it) - only on Laese's path.
In the upcoming technical demo, I've modified some minor features:
1. target indicator has been set to different positions in order to make target selection easier; 2. if two enemies of the same kind fight in the same group, a letter ("A", "B"... "H") will appear at the end of their name; 3. every chapter has now its own score. Choices you made in the game can unlock different images in the CG gallery; 4. CG gallery script is ready&working, but I don't know if I have to activate it since Chapter 1 or just when you complete the game.
Jens
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Major update. I've created a new technical demo with some modifications:
1. Difficulty level settings. Three levels: Easy, Normal, Hard. Enemies Pain and Blood tolerance is controlled by this feature. You can change your settings from the in-game menu by selecting System -> Options; 2. Retry option. After you lose a battle, you have the chance to retry it, retry it on full cure or retry it on Easy.
BTW, story hasn't been updated yet. This is the very same thing as Chapter 1 Demo with improved features. Day 5 will be out by first days of November.
Major update. I've created a new technical demo with some modifications:
1. Difficulty level settings. Three levels: Easy, Normal, Hard. Enemies Pain and Blood tolerance is controlled by this feature. You can change your settings from the in-game menu by selecting System -> Options; 2. Retry option. After you lose a battle, you have the chance to retry it, retry it on full cure or retry it on Easy.
BTW, story hasn't been updated yet. This is the very same thing as Chapter 1 Demo with improved features. Day 5 will be out by first days of November.