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> Sprite Creator XP (Starting Project), Sprite Creator 3XP
0circle0
post Jan 24 2013, 03:07 AM
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Updated 1-24-2013
Attn Mods: Once the project is finished this post will be the projects home.
Project is in Development.
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Sprite Creator 3XP:

As you can guess, you'll be able to create RMXP sprites.

If you would like my Sprite Creator 3 for creating sprites in VX style you can find it here.

Requires latest Java found here http://www.oracle.com/technetwork/java/jav...oads/index.html

NOTE: For entertainment and my personal use. Feel free to repost this where ever you like. If you would like the Source Code you can email me at Jensen_305@yahoo.com.
Tested on Firefox, IE, Chrome and Safari. Run index.html accept the script. Java 7 required which is latest update JRE. Will run in both 64/32 browsers.

Generation is saved in png format with transparency enabled. The files are Saved in the "Saved" folder wink.gif
Here is a proto-type of the button setup. It also shows how far I am into the programming stage.

This is the format I plan on using for the generator.


Artwork not fully created by me although most of it is heavily modified. Some of the artwork is from Mack at Looseleaf which is the point as this applet as it is intended to mimic the website as a 'take with you' option.This is for people starting out with programming and would like to experiment with pre-made character creations before they start making their own.

Special Thanks:
Axerax at RPGRevolution for the Sprite Creator 3 splash.
Mack's Looseleaf Images

There is no download for this Project yet as it is still in Development.

If you would like me to add resources that you made to this Sprite Creator send a PM so I can inform you on layout requirements.

This post will be updated daily with updates on the programs development.

Currently Working On:
11:36PM 1/24/2013 Almost finished with the male sprite sheets. About 300+ ~50 and then I'll start work on the female sprites. Then the icons...
Today has been a long 10 hours of editing.

This post has been edited by 0circle0: Jan 25 2013, 03:07 AM


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Soryn
post Jan 24 2013, 08:37 AM
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Just curious, roughly how many additional sprite parts have you added on top of the loose leaf collection for this?
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0circle0
post Jan 24 2013, 10:43 AM
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Well I organize colors into lists. Example for hair there are 22 different choices for just Male. Now there are some of the basic colors. Aqua, black, blue, brown, light brown, red, wine that I noticed. But not every option has those colors so I add them. But other options have gold, green, purple, gray/silver, orange. It is much harder to work the math around jumbled numbers than to make 1-23 and all the same colors.

I expect to have to make roughly 2,000 additional images between male and female. Just by how the hair is. I haven't really looked at the colors for everything else. Depends how organized it is.

My previous sprite creator needed almost 1,000 images created. And it's total images are near the same. Just not as many options.

EDIT: Not going to sugar coat it. Editing the images may take a long time. I am just starting on Male, Hair. I have just for male: Facehair, hairop, acce1, acce2, acce3, expressions, eyes, wrists, arms, shoulder, armor, shirt, waist, legs, feet, weapon, mantle, options, bodycolor. smile.gif and then female lol who has their own totally different image set.

EDIT: Almost made it through the Hair for Male. Just need to add Green and Purple and I'll have 24 different hair options with 9 different colors for each.

This post has been edited by 0circle0: Jan 24 2013, 12:22 PM


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Soryn
post Jan 24 2013, 12:22 PM
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I see what you mean after going through it a bit more... I might try to make something like this myself just for fun... using a different code base though... Will be interesting to see how it turns out smile.gif
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0circle0
post Jan 24 2013, 12:59 PM
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I already have the code base. So once the images are complete it wont take more than a few days to do the programming. Only talking about 1000-1300 expected lines of code. That and I already know how I am doing the whole thing.

My other Sprite Creator is just shy of 1100 lines of code, and adding images doesn't increase the amount of code needed to load them or use them.

EDIT: So the processing of images is going to go much faster than expected. I am programming macros right now for my NAGA 18 button mouse to convert to each color from a base color. The macro will do everything including naming the images. Cutting down the time by 1/2 to get the images done.

EDIT: Completed 1100 images so far today. (as in organized them into groups) I've only color matched about 800.
EDIT2: Have about 300 images for male left and then I start work on female. It's flying by lol 10 hours of editing smile.gif

This post has been edited by 0circle0: Jan 24 2013, 09:30 PM


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Soryn
post Jan 25 2013, 07:27 AM
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Yeah... sorting them all is a bit time consuming... though I'm happy to say that I have my 1st version made... I've got most of the sprite parts sorted and added properly... also external parts can be added just by placing them in the appropriate folders. Here's my current version... still far from a completed project though...

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0circle0
post Jan 25 2013, 12:57 PM
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If you want the project, by all means. I am only building one because the ones that are out there are outdated and in Japanese. However if you already have a proto-type working with self loadable sprites then I might as well join your project and combine the images that I create with your project.

Hit me up in a PM if you're interested, could get together on Skype and coordinate the effort.


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Soryn
post Jan 25 2013, 01:15 PM
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well there's only one aspect of this that you have and I can't do using my current code base... the sprites can't be saved as transparent... though its quite normal for sprites to have a background, its just a shame that I have to have it.

And sure... any resource additions would be more than welcome since the general public will want them when this gets released anyway. and I always have my skype up...
rathy85

just send me a message letting me know who you are... I don't accept friend requests unless I know who it is.
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