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> Secrets, I need your opinion
masterofrotten
post Jun 11 2011, 08:53 AM
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I'm very fond of putting in secret things, be it bosses, spells, weapons and items.

On my latest project though I had an idea. See, my game is going to have a Karma system within it, and me being me I wanted to add some "Secrets" to it so I thought it would be cool to be able to get this said character only if your Karma were a certain level. Obviously each character would have their benifits. this is what i have





Name-species- ability-description of abil.- Karma LVL needed

Ryuu- Dragon - Tough Skin- all damage done to it is reduced by 8-12%- Very Good
Arcadius-Bear-Father Nature- Earth attacks do 25% more damage- Neutral
Isis- Hawk(possibly tiger)-Aerial Ace- Unnaffected by earth attacks and does bonus 7% damage with wind attacks - Very evil

Heli-Human-Mysterious Stranger-Dark attacks do 10% more damage- N/A gained by completing special quest

Now if your Karma reaches below a certain level you will not be able to have this character in your party, they will leave or you will not have access to get them until your karma is at the specified level.

My question is what do you guys think, is this too much? What could be revised. Please keep in mind that on top of this there will be characters total including the main character that the player will have access to. thanks in advance


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Titanhex
post Jun 11 2011, 10:02 AM
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Tons of games before you have done this. I don't think there's anything wrong with it. Make sure this Karma function also ties into enabling other things. It's better to utelize one system to it's full advantage than 20 systems with a bunch of different features.

I think this would work better in a highly open game too. While it can have a fairly linear storyline, make sure the game feels rather open, sort of like the Ogre or Suikoden series.


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masterofrotten
post Jun 11 2011, 10:42 AM
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QUOTE (Titanhex @ Jun 11 2011, 02:02 PM) *
Tons of games before you have done this. I don't think there's anything wrong with it. Make sure this Karma function also ties into enabling other things. It's better to utelize one system to it's full advantage than 20 systems with a bunch of different features.

I think this would work better in a highly open game too. While it can have a fairly linear storyline, make sure the game feels rather open, sort of like the Ogre or Suikoden series.

Oh yeah most def. I mean i plan on making the game fairly open. the karma system will also have an effect onthings like your characters graphics and spells and such so yeah


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IanTotten
post Jun 15 2011, 06:39 AM
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I like to add items that reference things I know about, like say that I made a secret revolver handgun; I would make up a name such as Callahan's Gun. This references Dirty Harry movie that I like, the stats would reflect the soul of the weapon such as an instant kill for lower enemies or something similar.
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