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> Berka's NPC Generator, Make your world alive
reijubv
post May 3 2009, 10:32 PM
Post #21


It's been awhile lol
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Well that's a good thing!
Thanks, berka!


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Michael
post May 3 2009, 10:58 PM
Post #22


Level 33
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Demo link broken, please upload it again.
Thank you,
UltiHaker
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phenixryte23
post May 4 2009, 07:06 AM
Post #23


Level 1
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Thought I'd translate the French in there. Nice idea for a script, don't think I'll use it though.


CODE
# Random dialogs (translated by phenixryte23)
$dialogues=["Hello, the weather's lovely don't you think?","How are you?","Get out of here!",
"I don't have time to talk!","You're annoying me...","You again?",
"Ah!There you are my friend!","Hey, you seem tired.", "Grrrrr...",
"Get out of my sight!","What a beautiful day!","I'm just taking a walk.","You're back?",
"Hihihi!","Nothing.","I don't want to talk to you.","What to do?","Oh, it's �N[1]!",
"Weather's changing...","You're my idol...","God, you're so ugly!",
"You remind me of someone...","You seem underhanded","Hi �N[1] !",
"I don't trust you...","Don't come near me!","I'm suffering",
"Hey! Do you know this girl?","Ahhahaharff...","Good day","Be careful!",
"Honored to see you again","...cough...","Hey-ho!","Another stranger?","Boo!",
"I can't hear a word you're saying...","Speak clearly!","Speak a little quieter.",
"I've been walking all day.","I agree.","Get out of my way beggar!",
"Good day young man","...sob...","You're bringing bad luck here!","I hear you.",
"Don't look at me like that!","We need to talk...","It's time for breakfast!",
"I'm glad to have known you."]
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OMG_RAWR!
post May 4 2009, 11:49 AM
Post #24


Title: Master Map Maker
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The demo won't open up for me it says it's invalid....


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Maps - 50%
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Protoman5801
post May 19 2009, 03:57 PM
Post #25


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Sorry, I must ask a very newbish question but...how do you call a script command? This looks like a great script but unfortunately my newbiness has made it difficult for me to use it. By the way, this was said before but I'll repeat it anyways, demo is not working.

This post has been edited by Protoman5801: May 19 2009, 03:58 PM


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Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.



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berka
post May 20 2009, 06:07 AM
Post #26


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Try this:

create a new event:
on the 'call a script' command, you have just to paste this:
CODE
[event]
chara:rand
texte:rand
type_mov : 1


best regards,

berka


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Protoman5801
post May 20 2009, 04:03 PM
Post #27


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Thank you for the much needed help. Okay, I have another newb question, how do I get the NPC's to say stuff to you.
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berka
post May 23 2009, 02:20 AM
Post #28


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just:

CODE
[event]
chara:rand
texte: "hello, I'm a NPC !"
type_mov : 1

berka

This post has been edited by berka: May 23 2009, 02:21 AM


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Protoman5801
post May 23 2009, 04:23 AM
Post #29


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Sorry, what I meant to ask was how do you make the NPC say a random thing.

[event]
chara:rand
texte:rand
type_mov : 1

-doesn't work
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Steve_1993
post May 23 2009, 06:46 PM
Post #30



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Love it. happy.gif

This post has been edited by Steve_1993: May 23 2009, 06:47 PM


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jetamex
post May 23 2009, 08:44 PM
Post #31



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I am gonna use this if you wont mind...
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cutiesita
post Sep 27 2009, 09:45 AM
Post #32



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I apologize for necroposting, but I have a problem with it. I set the event, I call the script and all. But when I'm testing the game, no NPC's show up. It remanins blank. What am I doing wrong? confused.gif

[Show/Hide] the script


[Show/Hide] the event


[Show/Hide] Testing it


This post has been edited by cutiesita: Sep 27 2009, 10:04 AM
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DodgyDutchman
post Feb 22 2013, 01:01 PM
Post #33



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QUOTE (cutiesita @ Sep 27 2009, 09:45 AM) *
I apologize for necroposting, but I have a problem with it. I set the event, I call the script and all. But when I'm testing the game, no NPC's show up. It remanins blank. What am I doing wrong? confused.gif

<div style="margin:20px; margin-top:5px"><div style="margin-bottom:2px">[Show/Hide] the script </div><div style="margin: 0px; padding: 6px; border: 1px inset;"><div style="display: none;"></div></div></div>

<div style="margin:20px; margin-top:5px"><div style="margin-bottom:2px">[Show/Hide] the event </div><div style="margin: 0px; padding: 6px; border: 1px inset;"><div style="display: none;"></div></div></div>

<div style="margin:20px; margin-top:5px"><div style="margin-bottom:2px">[Show/Hide] Testing it </div><div style="margin: 0px; padding: 6px; border: 1px inset;"><div style="display: none;"></div></div></div>


This is probably necroposting, well, not probably, definately...
But could your problem be helped by switching the trigger from activation to autorun?
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