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[Demo + Script] Skip Title Script v.2.0, *Updated 21/04/2008* Version 2.0!!! |
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Mar 1 2008, 05:32 AM
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Level 1

Group: Member
Posts: 6
Type: Event Designer
RM Skill: Beginner

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 hello! does anybody know of a way or an rgss script to skip the title screen in rpg maker xp? it would be a really big help. thankyou
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Mar 1 2008, 05:53 PM
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Looking for scripter to hire? PM me *O*

Group: +Gold Member
Posts: 1,038
Type: Scripter
RM Skill: Undisclosed

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@jjgriff93 Here you go~  Add this above main: CODE #============================================================================== # ฆ [XP] +Skip Title Script+ #------------------------------------------------------------------------------ # Version 1.0 # by Woratana [woratana@hotmail.com] # Release Date: 03/02/2008 # #==============================================================================
module Worale #------------------------------------ # SETUP START LOCATION HERE! #----------------------------------- MAP_ID = 2 MAP_X = 9 MAP_Y = 7 MEMBERS = [1,2,3] end
class Skip_Title def main $data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata") $game_system = Game_System.new $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new $game_party.skip_setup_starting_members $game_map.setup(Worale::MAP_ID) $game_player.moveto(Worale::MAP_X, Worale::MAP_Y) $game_player.refresh $game_map.autoplay $game_map.update $scene = Scene_Map.new end end
class Game_Party def skip_setup_starting_members @actors = [] for i in Worale::MEMBERS @actors.push($game_actors[i]) end end end To setup the script is similar to VX one, I think you will understand it~^^ The other thing is you've to go to "Main" replace line: CODE $scene = Scene_Title.new with >> CODE if $BTEST $scene = Scene_Title.new else $scene = Skip_Title.new end This will help you to not skip title when you're testing batlte from database.
__________________________
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Mar 6 2008, 07:32 PM
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Group: Member
Posts: 1
Type: Event Designer
RM Skill: Skilled

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Really nice script, it's exactly what I was looking for! You make some really good scripts! Unfortuantely I'm not at home right now so I can't try it out, but I will, and I'll post some feedback!
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Mar 23 2008, 07:39 PM
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Group: Member
Posts: 2
Type: None
RM Skill: Undisclosed

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Ok, this is stupid but here I go. Anyone ever thought of making a map the title? End game and start new position is easy, but on load game, thats always a hard one right? Not to steal the glory but anyone with the same idea but can't get the load screen up, go to events and use call script or script button right under advance on page 3. Put this code in it. QUOTE $scene = Scene_File.new(false, true, false) THIS opens the load Menu, no matter when or where in a event, I was going to use this script and make a map title, this post is for those who want to map a map for their title screen in their own way the same. By the way Woratana, AWESOME SCRIPT!!!
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Mar 24 2008, 06:12 AM
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Group: Member
Posts: 2
Type: None
RM Skill: Undisclosed

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Thats the hard part........ Im an amature in rudy scripting to do the little things. Opening the load menu or any other function from scripts like the item menu, or the skill menu or any menu from via advance script, or editing coordinates and numbers from scripts knowing what those numbers do.
Theres nothing more to it I know.
Even IF there wasn't a save file, it won't appear on the load screen.
This post has been edited by Shadoan: Mar 24 2008, 06:14 AM
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Mar 26 2008, 01:53 PM
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Level 1

Group: Member
Posts: 6
Type: Event Designer
RM Skill: Beginner

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right, I had a problem and i've got no idea how to fix it. I'm hoping you can help me Woratana. I inserted your script, entered my map number and co-ordinates, then put in [start_member=0] for the party members. I'm having a kind of introduction video to my game. When I test it, It skips the title screen and goes to the right map but it comes up with no player in it, and the autorun event that makes the video doesn't start. It also comes up at the wrong co-ordinates too. Please can you help if you can! Thanks!
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Apr 2 2008, 09:21 AM
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Group: Member
Posts: 2
Type: None
RM Skill: Undisclosed

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QUOTE (woratana @ Jan 30 2008, 07:09 PM)  [ Author's Notes Free for use in your non-commercial work if credit included. If your project is commercial, please contact me. When you say Commercial and non-commercial what do you mean
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Apr 3 2008, 09:19 AM
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Group: Member
Posts: 2
Type: None
RM Skill: Undisclosed

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Thanks, i aint that smart so i didnt know what it meant!  Really Good script though!
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Apr 15 2008, 02:14 PM
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Level 1

Group: Member
Posts: 6
Type: Event Designer
RM Skill: Beginner

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sorry I didn't reply sooner, but I haven't checked my emails 4 ages! I sorted the problem anyway, I think I'm finally starting to understand it better. It's just that with my wierd scripts, it wouldn't work, so I replaced skip_setup_starting_members with setup_starting_members! Now, you've got to admit, thats a work of scripting genius lol!
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Apr 16 2008, 04:02 PM
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Level 5

Group: Member
Posts: 69
Type: None
RM Skill: Skilled

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Hey Woratana,
Is there a way I could change it so that I could do something like this? Have it load from the players most recent or a specified save slot, use some events to make the actor move around randomly (Or maybe I could have conditional branches and variables so that I can set move routes.. I dunno.) but also make it my title screen.
So in a nutshell have the start screen show the player moving around where they last saved?
__________________________
Current project, Transition of Ages I. 1-10% completed.
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Apr 20 2008, 11:29 AM
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Group: Member
Posts: 4
Type: None
RM Skill: Undisclosed

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I was wondering is it possible for somebody to "merge" this script (skip title) and the deadlydan title script http://www.rpgrevolution.com/forums/?showtopic=8310so that i can skip the titles play some splash/moving pictures intro, (with events), then return to my modified title screen really would be a great help :-)
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