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> 8-Directional Movement, Facing Diagonally
vivalahomestar
post Nov 6 2011, 04:51 PM
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I'm using Kylock's 8-Direction movement script for a game I'm making in VX and I've placed some graphics used for cutscenes in the rows where diagonal graphics would normally go, but I need to make my events face in those diagonal directions to use those graphics and I haven't figured out how, so I'm wondering if anybody knows a way to do that, perhaps through the script option in "set move route".
Also, it may be worth mentioning that I'm also using an extra animation frames script and the script that makes them compatible.
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darkhalo
post Nov 6 2011, 05:09 PM
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Iv'e been using the 8 way script for some time and I always had the same problem.
Providing its a similar script, you may have to resort to adjusting the templates re poses.
8 way script tends to split them up despite the frames....so you will need to
repeat those pose frames according to the template for stills.
As for in game animated movement, it works okay.....but I'm using rmxp version.


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