That is impossible...but, I have a complicated way of doing it. And i'll tell you anyway. Whatever gets the job done.
Ex: (Why it won't work?)
Event_001 is a male. He walks randomly around the bar. Now that is made with the the "Autonomous Movement" on the bottom left of the event when editing it. You have the random movement set aside. Now for the movement to specific location...lets see, looks through the move commands. Nope nothing to go towards a specific x,y coordinate. It's not going to happen that way.
Ex2: (Why it will work?)
Event_045 is a male. He walks around his house randomly. Now you repeat the autonomous movement and...anyway yeah thats done. Now for the movement to specific location...lets see, oh look! Move toward player command. But wait? What if I dont want them to move towards me. Well...here is the complicated part. And pertains to a lot of mishap leading to crap. Like I said, i'll tell anyway.Note
: This will only work for cutscenes/where the player isn't able to move during this.
1.Have an invisible event with 2 pages.
2.1st page is blank, second page will have your players graphic.
3.2nd page will have a switch called Move_set
4.What the crap...I, will have to give you the demo instead of these steps..
Look it over, and I will explain anything you need to know if its too confusing.
When you look at it youll see that he walks through the desk...I sem to discovered the stupidy of move toward player as he walk into the desk and stopped moving.Demo Here<<<
I really have no clue why I tried to solve this. But, if you like it. Then yay