Group: Revolutionary
Posts: 2,799
Type: Artist
RM Skill: Advanced
XAS ( Xiderowg Action System)
Version: 3.2 Author: Xiderowg
Introduction The system allows you to create games like Zelda, Secret of Mana, etc… The possibilities are infinite. It is possible to create, items as bombs, arc and arrows, magic, items, swords, boomerang, shield or any item that you can imagine! Note: The latest version of the script is currently written in Portugese, a translation is underway (see FAQ)
Features -> Final Attack System -> Counter System -> Advanced Status System.(+ 20 New States) ( Reflect / Re-life / Invicible / DeathCount / FAST Slow / Stop / Confuse / Seal / Regen / Poison / Sleep / Poison SP / Etc...) -> Advanced Damage System. ( Drain HP-SP / Damage SP / Level Damage/ Gold Damage/ Rang Effect / Steal / Fixed Damage / Etc... ) -> Shield System. -> Enemy Attack Effects. ( Drain HP-SP / Add States / Blow Power ) -> Advanced Item Effects(Field). -> Collapse Zoom System. -> Hit Effect system. -> Advanced Enemy Action System. (EXP-> shoot(X) / rand_shoot(X,X,X,X,X) ) (+ 40 New Commands to customize your enemys) (Action based on HP/LV/Switch/Percentage ,Random Attack, Escape, Reaction , auto states, etc...) -> Multiple Treasure System. (0..5) -> Auto Animation Command. -> Damage Limit. -> Custom speed moviment. (0..10) -> Improved Collapse Animation. -> Improved Multhits System. -> Improved Charge System.
One of the best ABS scripts for XP, all it needs is Pixel-Movement implemented and it'd be a true secret of mana like abs^^
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Kits that I'm working on. [Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.
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I wouldn't agree on that. It's definitely not the best because it doesn't have critical features that are supported by other ABSes. You can say that you like it best or most, but you can't claim your opinion to be fact by saying it's the best since it isn't. Just to name one of those features and like you already said, it lacks pixel movement.
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Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
Group: Member
Posts: 10
Type: Event Designer
RM Skill: Advanced
QUOTE ("Blizzard")
You can say that you like it best or most, but you can't claim your opinion to be fact by saying it's the best since it isn't.
Well, but you can say which ABS is the best? Only because you have made one by yourself (oups, thats why you have answered to my post in that way, right?) Anyway, don't mind, its not what I wanted to say, I think I have forgotten something like "on my oppinion" or something else... sry, I don't speak english very well...
Well, the pixelmovement is mayby on thing missing but that is not such a important point to me. It's, lets say, just an extrafeature but not needed. And of cource there are other scripts that make pixelmovement, but it didn't decreased the Gamefun when I cut it out of my game...
Mfg The King
Edit: Of course I don't want to trouble, may sound so, if it does, I',m sorry. I'm a bit sarcastic sometimes...
This post has been edited by The King: Nov 5 2008, 11:12 AM
I consider the fact that I made an own ABS a very good basis to know what I am talking about. Yes, that's why I answered in the post like that. Though, currently there is no "best ABS", because all of them have own specific features which means that they basically lack the good features of the other ABSes. i.e. XAS lacks ally AI as Blizz-ABS's current version does, but NeoABS supports it. XAS supports advanced event triggers while the other two don't. Blizz-ABS has a very advanced enemy AI while the AIs of the other ABSes is rather basic and simple. XAS supports a vast of animations at the same time automatically because of the game setup while NeoABS and Blizz-ABS rather rely on the user to actually create animations (i.e. in Blizz-ABS you can make 90% of the animation load that's in XAS by simply using the same spritesets and in-game animations). Blizz-ABS on the other hand has an incredibly user-friendly interface for configurations which overrules both NeoABS and XAS in simplicity.
This is why I am going to adapt good features from other ABSes in my own ABS and providing a good interface for the user to make it as user-friendly as possible. My ABS is ceratinly not the best (as I said, there is no best ABS right now), but I am trying to make it become the best. In any case a minimalistic ABS can be good and all, but there is simply a specific set of features which is required by most people. You can make a very basic ABS in pretty much less than 500 lines of code, maybe even less than 200. But that's usually not what people want.
And I agree. Something like pixel movement would rather only make your game be a bit more professional and increase the playability a bit because of the increased control over the player's movement. It wouldn't make the game better significantly, but still.
__________________________
Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
Group: Member
Posts: 47
Type: None
RM Skill: Undisclosed
QUOTE (Ember @ Nov 5 2008, 12:48 AM)
XAS ( Xiderowg Action System)
Version: 3.2 Author: Xiderowg
Introduction The system allows you to create games like Zelda, Secret of Mana, etc… The possibilities are infinite. It is possible to create, items as bombs, arc and arrows, magic, items, swords, boomerang, shield or any item that you can imagine! Note: The latest version of the script is currently written in Portugese, a translation is underway (see FAQ)
Features -> Final Attack System -> Counter System -> Advanced Status System.(+ 20 New States) ( Reflect / Re-life / Invicible / DeathCount / FAST Slow / Stop / Confuse / Seal / Regen / Poison / Sleep / Poison SP / Etc...) -> Advanced Damage System. ( Drain HP-SP / Damage SP / Level Damage/ Gold Damage/ Rang Effect / Steal / Fixed Damage / Etc... ) -> Shield System. -> Enemy Attack Effects. ( Drain HP-SP / Add States / Blow Power ) -> Advanced Item Effects(Field). -> Collapse Zoom System. -> Hit Effect system. -> Advanced Enemy Action System. (EXP-> shoot(X) / rand_shoot(X,X,X,X,X) ) (+ 40 New Commands to customize your enemys) (Action based on HP/LV/Switch/Percentage ,Random Attack, Escape, Reaction , auto states, etc...) -> Multiple Treasure System. (0..5) -> Auto Animation Command. -> Damage Limit. -> Custom speed moviment. (0..10) -> Improved Collapse Animation. -> Improved Multhits System. -> Improved Charge System.
Is there a way to get all the battlers animated like Hero?
example: He does hand movements when he attacks and stuff. How can other actors do that?
You would have to make that on your own, study the animations a such and try doing the same thing with a different character. Your going to need to be a good spriter though.
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Group: Member
Posts: 28
Type: Artist
RM Skill: Beginner
QUOTE (Junkexx @ Nov 18 2008, 02:13 PM)
QUOTE
Is there a way to get all the battlers animated like Hero?
example: He does hand movements when he attacks and stuff. How can other actors do that?
You would have to make that on your own, study the animations a such and try doing the same thing with a different character. Your going to need to be a good spriter though.
I'm a good spriter and all, but where am I to put these sprites? Like, under animations? Or does the demo come with those?
Group: Member
Posts: 47
Type: None
RM Skill: Undisclosed
Ok, if u dont know wat I mean, Hero can do all the stuff in the sprite i uploaded, how do I get all the actors to get like that.
QUOTE (Kousetsu @ Nov 18 2008, 04:57 PM)
QUOTE (Junkexx @ Nov 18 2008, 02:13 PM)
QUOTE
Is there a way to get all the battlers animated like Hero?
example: He does hand movements when he attacks and stuff. How can other actors do that?
You would have to make that on your own, study the animations a such and try doing the same thing with a different character. Your going to need to be a good spriter though.
I'm a good spriter and all, but where am I to put these sprites? Like, under animations? Or does the demo come with those?
Ok, if u dont know wat I mean, Hero can do all the stuff in the sprite i uploaded, how do I get all the actors to get like that.
EDIT: if your a good spriter, then could u make me sprites like that for 010-Lancer2, 040-Mage8, and 008-Fighter8 ? and the sprites go in a character Template but i dont have 1.
This post has been edited by Safer Cloud: Nov 19 2008, 04:08 AM
Group: Member
Posts: 3
Type: Event Designer
RM Skill: Beginner
But Blizzard, I actually reckon that the XAS CBS is more user-friendly, In your one I used it for a while then I could'nt figure out how to use ranged attacks, and in XAS you can do it no sweat....
If you read the manual or at least put together enough effort to double click on the icon of the configuration application and another click to change the tab, you wouldn't be saying that. Excuse me for being direct, but I am saying that you haven't even tried which is basically as saying that you are lying that you have.
__________________________
Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.