Hey, I hate to come out of lurking just to make a 'help me' thread but I've been typing in search terms all day and I find find any one else who seems to want to do this.
Basically, if I have a sprite set which includes a 'standing' frame
(Example:

)
Can I make it skip that frame when the character's walking.
I was previously just having it switch to a separate spritesheet when stationary but it all seemed pretty inefficient. I found the line of code that increases the pattern count
CODE
@pattern = (@pattern + 1) % 5
So if my Sherlock Holmes style deduction skills are correct there must be something else in the script which tells the animation which pattern to return to once the last frame is exceeded but I've been combing the scripts for ages now and I haven't found where it is.
Can anyone help?
This post has been edited by Eggie: Nov 2 2011, 11:33 AM