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> Chain Battles
Kread-EX
post Dec 28 2011, 10:21 AM
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Chain Battles


Version: 1.0

Author: Kread-EX


Introduction
Battles can be started in succession without pause. The EXP and gold raises depending of the successive battles number but in case of escape or defeat everything is lost. Think Romancing SaGa; Minstrel Song.

Instructions
You will need to reserve two variables for the Chain Battles use. Then allocate them within the script body.
CODE
module KRX

CHAIN_TROOP = 3
CHAIN_CHANCE = 4

end

CHAIN_TROOP represents the troop which will be fought in the chain and CHAIN_CHANCE the chance for the chain to happen at all.
Now, you need to find a situation where you want to alter those variables value. In a skill? In a battle event? Your call.
More complete instructions (with pictures)

Script
Download

Compatibility
Works with Yanfly's Ace Battle Engine.

Terms and Conditions
You are free to adapt this work to suit your needs.
You can use this work for commercial purposes if you like it.
Credit is appreciated.


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