Doom at the gates of Hell
Abstract: my first rpg what I am showing here was made in 3 days the finished game will be MUCH MORE POLISHED the reason i have show its in such a early state is because I want to know if anyone is interested in this game is it worth me making it will anyone play it? I
Genre: science fiction and horror
Engine: RMXP, and a hell of a lot of doom sprites
StoryThe player takes the role of an unnamed space marine who has been punitively posted to Mars after assaulting his commanding officer, who ordered his unit to fire upon civilians. The Martian space marine base acts as security for the Union Aerospace Corporation, a multi-planetary conglomerate, which is performing secret experiments with teleportation by creating gateways between the two moons of Mars, Phobos and Deimos. The manual makes it clear that Phobos is considered by space marines to be the dullest assignment imaginable: "with no action for fifty million miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room." This all changes when the UAC experiments go horribly wrong. Computer systems on Phobos malfunction, Deimos disappears entirely, and "something fragging evil" starts pouring out of the gateway, killing or possessing all UAC personnel. Responding to a frantic distress call from the overrun scientists, the Martian marine unit is quickly sent to Phobos to investigate, where the player character is left to guard the hangar with only a pistol while the rest of the group proceeds inside. Over the course of the next couple of hours, the marine hears assorted garbled radio messages, gunfire, and screams, followed by silence and yes I did just copy and paste that from Wikipedia
Charactersyou will only play as one character in the game the doom marine
Creditsall the games textures will be taken from doom and were ripped by me by print screening in game or when using doom builder monster sprites come from here
http://doomfansite.synthasite.com/doom-sprites.phpweapon sprites where ripped by FalconDelta and SladeEXE on the spriters resource also I am using kellessdee Dynamic Lighting Script
Edit I will be useing gun sprites form the Zdoom forum I will list all the original sprite artist here and in the game credits the pistol in the 15th post was made by xaser I will be useing the fantastic First Person Labyrinth Explorer by MGC which you can get here
http://save-point.org/thread-422.htmlScreen Shots

Featuresthe game plays differently from other rpgs instead of magic spells and mp you have worry about ammo the way I am doing that is by renaming the item command and calling its Actions the actions you can use are stuff like use shotgun use stimpack use pistol use berserk pack that way I can limit how many times you can use the shotgun and you will have to pick up ammo as you play the game
This post has been edited by the prince of mars: Nov 8 2012, 05:08 AM