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> My first RPG maker 2003 experience, What the hell XP!!!!!!
Kazesui
post Aug 14 2012, 09:30 PM
Post #41


Level 9
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Group: Revolutionary
Posts: 141
Type: Event Designer
RM Skill: Advanced




Pixel movement hasn't been done yet as far as I know, but it's on my (rather long) todo list. A reason why it hasn't been made yet could be related to how you need to use some undocumented functionality to get a hold of the right data (basically recasting specific memory adresses as relevant types, and you'll have to know how to read out of the map file as well).

Also, as far as I know, there is no access to the panorama image at the moment, but you could access Picture with the same graphic as the panorama, or load it directly into a 8 bit image buffer, and then start to play around with it.

It's not without limits though. Emitting actors probably won't become possible at any time. The SDK primary capability is to read and modify existing data, while creating new will generally cause crashes or/and other bad stuff, with exceptions like the 8bit image buffers I mentioned.

Also, while we're at it, since a lot of the "other maker stuff" seemed directed at me. Already have, I'm playing around in SFML every now and then, and have made a little game in it as well, and I think Construct and Construct 2 are pretty cool too, and have made some simple stuff in them as well. I never really liked Game Maker, which is probably related to how I disliked it's interface, so while it might be more mature and very useable (as long as you make good use of GML), I couldn't get around to like it. I still simply love playing around in 2k3 though, the C++ bit allows me to have some more fun with it as well.

QUOTE (Rukiri @ Aug 15 2012, 03:40 AM) *
I played with DynaRPG, but it's not the same thing. You need to know or at least have basic knowledge of C++ to use it. The entry is just too high and people that use Rm2k/3 generally DO NOT HAVE A PROGRAMMING BACKGROUND.

You don't need to have programming background to be able to simply install a plugin someone else has written, much like how you don't need to know how to script to install a script someone else has written for the later makers, which was the point I was getting at, in terms of them being somewhat analogues in usage. The average VXPace user don't know how to script either.

This post has been edited by Kazesui: Aug 14 2012, 09:31 PM
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Ratty524
post Aug 14 2012, 10:51 PM
Post #42


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It's not like many of XP's missing features can't be recreated from RM2k3. That is was RGSS is for. Needless to say, 2003 is okay, I just don't like the lack of self-switches, the stupid graphic limitations and the lack of in-depth customization it has. If it floats your boat, however, then go with it.


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QUOTE (gamezerstudios @ Jan 18 2010, 03:29 AM) *
i don't like blogs last time i got one my desktop blew up!

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Dragons and Eggs! Please click :3

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Midjet Dragon is a midget.Cool Dragon is cool.
Awesome Dragon is AWESOMEOkay Dragon is... Meh
UGLY DRAGON IS UGLY! >_<... Ok seriously WTF!?
Another Pretty DragonPrettier Dragon
WOAH BADASS!Woah... Same as before. >_>
Ooh it's a godly looking dragon!Ooh, it's a dragon prettier than the other two!
... Okay seriously what the hell is this thing?


thank you Holder for the card!


Feast your eyes on the failure!


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bulmabriefs144
post Nov 19 2012, 06:37 AM
Post #43


Something Other Than Level 16
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Group: Revolutionary
Posts: 627
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RM Skill: Advanced




QUOTE (kayden997 @ May 27 2012, 12:58 PM) *
Great to see you enjoyed Rm2k3.
Personally, I love 2003 for those reason stated above. The only reason why I chose to move away from it is because of the little resources it had. Sure, I can always get some but not all resources that people provide match everyone else. So either I make a game that clashes with characters that clash with each other, rip off some game, or make resources. I decided to leave....

Kinda miss having my old project now


Like "lack of scripting"? Guess what? You CAN make scripts!

And in terms of self switches, you can work around, by creating a dummy hero which dummy skills that are added when an event is done. You can use irfanview to create lossless "256" graphics. And customization? What are you talking about? I could actually set up my battle layout like XP.

Hey, it's Kazesui. Now I know this thread is popular.

This post has been edited by bulmabriefs144: Nov 19 2012, 06:42 AM


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MissCoriel
post Nov 22 2012, 05:21 PM
Post #44


Level 3
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Posts: 42
Type: Musician
RM Skill: Skilled




There used to be many resources. I am lucky to of found a hard drive filled with some that i will be needing. But i been having fun learning how to make my own as well.
The only problem with 2k3 versus XP is ogg files. Oggs would make my music files smaller so it would be nice im too spoiled to make midi anymore.


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amerk
post Nov 27 2012, 03:36 PM
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The topic has been dead for over 3 months. Necroposting is only allowed in this part of the forum by the topic starter if it's over a month old.


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