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> [RM2k3] Ran Master's Battle Tutorial [Limit Break-Etc], Downloadable Project that you can edit!! OMG
ranmaster
post Jan 5 2009, 07:00 AM
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Is NO Longer Available... Instead, check out this: Link Removed ~Jonnie19

This post has been edited by Jonnie19: May 20 2012, 01:31 PM


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RzrBladeMontage
post Jan 5 2009, 04:09 PM
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"Hey.. would you say... I became a Hero?" - Zack Fair
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Your tutorial was a great help. The game play was amazing, as well as the battle sprites. You've got great talent Ran ^^. Thank you for this tutorial, I'm sure many of us, as well as myself, can benefit from it smile.gif.


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ranmaster
post Jan 8 2009, 09:51 AM
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Heh, I'm glad you've tried it, any questions you got, or anything you don't really understand on that Tut.

I'll try and help you out as best as I could...


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Yellow Magic
post Jan 9 2009, 11:24 AM
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Welcome to the world of gentlemen, gentlemen
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That was probably the most fun I've ever had in any tutorial. Really informative too, I loved what you did with the battle sprites. I don't use conditions much in any of my projects, so a limit meter would be a worthy sacrifice. Cheers!

EDIT: Now to figure out how to edit the, I don't know the right term for it, the file where you added the graphics for the limit meter I guess. I used to do it a long time ago so it shouldn't be a problem. smile.gif

EDIT EDIT: Okay, I couldn't, how did you do it? xxx


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ranmaster
post Jan 9 2009, 06:14 PM
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Well, heh this is more of a graphical thing rather then a built in thing.

Firstly
You're gonna need the RM Recker Tool.
You can download it HERE. RM2k + 2k3
It's a basic tool that lets you add certain types of custom graphics to your projects.
It patches the original RPG_RT.exe file of your project, so if you are already satisfied with the graphics your project provides, don't patch it.
Cause if you patch the RPG_RT.exe you can't turn back to the original glyphs graphics unless you have the graphics yourself.

So if you worry. Just make a copy of your RPG_RT.exe file to back it up.

Run the program, click Glyphs under the Other Resources String.
Then Click the Big Blue Square that says Load Image.

Next
You have to have a Glyph Sheet ready to be patched to your Project.
So heres how the Glyph Sheet should look like:

-Has to be a .png or a file that the program supports.
-It should be 156 x 48.
-And consist ONLY of the colors Black and White. [000000]-[FFFFFF]

This is the set I added in to the tutorial.


This is a good template for it, and it shows what each letter assigns its glyphs to.



These are only templates, if you want them to be usable you'll have to get rid of the Red Outlining that determines the size limit of each Glyph.
Do that right before you save you file, so you don't get confused on where the size limits of the glyphs go to.

A glyph can only be 12x12 and has to fit in one of those Red Boxes.

Magnified 3x

So if you want to use the Sword Glyph, you would type this for your item name. $F Sword
It'll show the sword glyph and the word "Sword" after it.

As for the Limit Break, what you do is, create multiple Conditions.
And name them with Glyphs...

So if you wanted an Empty Limit Gauge Condition, type this:
$A$B$C$D for you condition name.
It'll be your empty limit gauge.

+1 to the gauge, you'd have to name the second condition $A$B$N$D
+2, you'd name it $A$B$O$D and so on...

Notice: Only the third glyph changes, cause its the only glyph that acts as a frame to show the progression of the limit bar.

And if you don't ever want limit bar to go away as a condition.
You should replace the "Normal Status" in your database, under the strings tab, in page 5 with: $A$B$C$D
This makes it so, if you have no conditions like poison, or death. It'll show your limit bar empty.

The thing is you have to make a common event that will determine the limit gauge condition that should be displayed with its value.

So if a variable called Hero1-LimitValue = 0, then it'll show the empty limit bar as the Heros condition.
If the variable Hero1-LimitValue = 12 or should've maxed the limit graphics, show the limit bar at its full gauge.

The information I've given is based on the Glyph Set I've provide here. So if you make changes, do make sure you know what your doing.

Hope that answers some things. [A lot of reading, but I hope you understand it.]


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Yellow Magic
post Jan 10 2009, 03:27 AM
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Welcome to the world of gentlemen, gentlemen
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I just needed to know what program you used and the size of the glyph sheet, but thanks (a huge amount) anyway! The rest should be useful for everyone else.


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zamburia
post Feb 23 2009, 02:02 PM
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Sorry to be a bother, but do you have this download in non-rar. format?
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ranmaster
post Feb 25 2009, 04:58 PM
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Just download WinRAR. Its free to try.

And I don't think I can upload it in anyother format.


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ArthurMaker
post Feb 26 2009, 11:30 AM
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Hello!

Permissions to the author of the engine, I would translate it to Portuguese in Brazil. Of course, with your permission.

Can I?

(Yes, I'm from Brazil. So I am using Google Translator = P)

Bye!


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ranmaster
post Feb 28 2009, 01:10 AM
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QUOTE (ArthurMaker @ Feb 26 2009, 11:30 AM) *
Hello!

Permissions to the author of the engine, I would translate it to Portuguese in Brazil. Of course, with your permission.

Can I?

(Yes, I'm from Brazil. So I am using Google Translator = P)

Bye!


Uhh, are you talking about the demo-itself or the forum guide I made??

Forum Guide? Yes you can translate it.

Demo itself? Uhh yes you can translate that also, but please send me screenshots so I can see how it turns out. =)


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ArthurMaker
post Feb 28 2009, 05:58 PM
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Demo xD
You are right ... but you want me to send a full demo or just photos?


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ranmaster
post Mar 2 2009, 01:28 AM
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I'll take the full demo, I wanna see the edits. LOL

Anyways, any other comments/question ask here.

Personal Requests should be taken to PM's.


Ran

This post has been edited by ranmaster: Mar 2 2009, 01:28 AM


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KamKamBom
post May 2 2009, 01:54 AM
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Hello ranmaster,

first of all: I REALLY like your Limit Break System. The idea is pretty simple but the result is pretty awesome. Anyways, I have got some problems with it:

1. When the Limit Gauge is fully loaded the limit break "Flashing Fang" is in the "LimitBreak" menu AND in "Skill". Both attacks work perfectly but if I use the one in "Skill" then the Limit Gauge does not change and the limitbreak is still usable in the next round and so on. Is there a way to put the skill only in the "LimitBreak" menu? Because it’s the only thing I have to complain. :/

I even tried to set "LimitBreak" as a skill instead of a sub skill. The good thing about it is that normal and limit skills are in in "LimitBreak" but the bad thing is that even if I use a normal skill the limit gauge is 0.

Is there any other way to solve it?

2. I saw your video “RPG Maker 2003 Battle with Starman” at youtube and I like your glyphs you are using there. How did you make them? Where can I find icons like yours?
And is it just me or is the limit gauge larger than in the demo? At first I thought that you only made more complex conditions but it is not possible because of the letter limit.

3. Is it possible to let the gauge rise if the enemy attacks a specific character?

It would be nice if you can help me.

And sorry for my English, it is not my mother language.

KamKamBom
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ranmaster
post May 5 2009, 02:45 PM
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QUOTE (KamKamBom @ May 2 2009, 02:54 AM) *
Hello ranmaster,

first of all: I REALLY like your Limit Break System. The idea is pretty simple but the result is pretty awesome. Anyways, I have got some problems with it:

1. When the Limit Gauge is fully loaded the limit break "Flashing Fang" is in the "LimitBreak" menu AND in "Skill". Both attacks work perfectly but if I use the one in "Skill" then the Limit Gauge does not change and the limitbreak is still usable in the next round and so on. Is there a way to put the skill only in the "LimitBreak" menu? Because it’s the only thing I have to complain. :/


In short-terms, you can make a new subskill type for the "Skill" actions. Having Limitbreak its own subskill type, and Skills its own subskill type.


I even tried to set "LimitBreak" as a skill instead of a sub skill. The good thing about it is that normal and limit skills are in in "LimitBreak" but the bad thing is that even if I use a normal skill the limit gauge is 0.
Is there any other way to solve it?[/color]
In the mean time making, making skills its own subskill type would be the only way to seperate the two.

2. I saw your video “RPG Maker 2003 Battle with Starman” at youtube and I like your glyphs you are using there. How did you make them? Where can I find icons like yours?
"I think I made a lil tutorial on glyphs in the following post. I've made those glyphs myself, they currently aren't for release just yet. "

And is it just me or is the limit gauge larger than in the demo? At first I thought that you only made more complex conditions but it is not possible because of the letter limit.
"In the Alex Unleashed Demo, the Limit Gauge consists of 4 glyphs only, which is the limit. It contains 2 glyphs for the LIMIT part, and 2 more for the gauge level. The gauge for the limit in the demo has more frames therefore it fills up slower."


3. Is it possible to let the gauge rise if the enemy attacks a specific character?
"It is possible but I haven't really tried it that way just yet, due to complications it might have later on."

It would be nice if you can help me.
And sorry for my English, it is not my mother language.

KamKamBom



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Trickster
post May 27 2009, 09:02 AM
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How was I supposed to know combustion kills people!?
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Hey.I have a problem when I try to download the tut.I open up the link and it brings me to gamedownloads.com but there's no sign of the demo anywhere.

This post has been edited by Username?: May 27 2009, 09:20 AM
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ranmaster
post May 27 2009, 01:43 PM
Post #16


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I guess Fileshare deletes your upload material after some time has gone by.
I'll fix the link.

It's good that I still have the .rar file too. =D

The Link in the First post should work now, well for a while, before I have to fix it again. sad.gif


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TwilitDusk
post Jun 20 2009, 11:26 AM
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Is there a Limit Break tutorial for VX?
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Nanaki
post Jun 22 2009, 07:14 PM
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Oh man! Oh man! That's so clever, my brain just melted. I can't believe I never thought of that! I made a limit break system before, and I tried to use battle animations for the bars or something bizarre like that...
I already set up conditions for the battle system I'm using right now, but I think I'll have to reconsider. If not this, then surely there's something else that can be done with that space + the glyphs. That's such a clever idea! Thanks for the tutorial.

This post has been edited by Nanaki: Jun 22 2009, 07:16 PM
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barbe_brune
post Jul 4 2009, 10:06 AM
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The demo file has been deleted, can u put it bak plz? Even if the demo dont work, Ive been able to do the glyph thing ( Its really a cool thing to know!). I tried to program the limit with variable like u told but I cant dot it with so little explanation >.> So I would need the demo plz, thx in advance biggrin.gif
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barbe_brune
post Jul 4 2009, 10:12 PM
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I tried the demo. and grats man! that is really good, it helped me a lot!! Theres only 1 thing tho... when the limit is full, the limitbreak skill is in >limit break< and >skill<. I tried to do a sub skill that I named skill but the problem is that limit charger( the skill that charge the limit) can only be used in the real skill. It cant be use in a subskill because its a switch.

EDIT: I found a way to go over it, instead of having charge limit as a skill switch, Ive made an item scroll that call the charge limit skill.

This post has been edited by barbe_brune: Jul 5 2009, 08:50 AM
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