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> Extend save slots in rpg maker 2003, Extend save slots in rpg maker 2003
mavsith
post Aug 27 2012, 10:17 AM
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Hi Guys,

Does anyone know if there is a way to extend the save slots in rpg maker 2003.
It has 15 slots on it's own but is there a way to extend this to 20 or more?

Hope anyone can help.
Thanks in advance!

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Zinx10
post Aug 28 2012, 07:45 AM
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This is possible. Although, not in a way you think. What you would have to do is have multiple files per save (like a memory card for a Zelda game). For each file you have above 1; you must make a copy of each switch/variable you have. So if you have 3 files, you must have 3 of every switch/variable you have. Then what you do is you have the user choose what file they play on. Then they can save the overall game on the main menu. When they choose a file, you check to see what file they chose, then set the switch/variable according to such file. Here is a picture to explain how the event should look after they choose the file and you must change a file depending on the file (1 = file 1, 2 = file 2, etc.):


Understand?


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mavsith
post Aug 28 2012, 09:39 AM
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QUOTE (Zinx_therpgmaker @ Aug 28 2012, 07:45 AM) *
This is possible. Although, not in a way you think. What you would have to do is have multiple files per save (like a memory card for a Zelda game). For each file you have above 1; you must make a copy of each switch/variable you have. So if you have 3 files, you must have 3 of every switch/variable you have. Then what you do is you have the user choose what file they play on. Then they can save the overall game on the main menu. When they choose a file, you check to see what file they chose, then set the switch/variable according to such file. Here is a picture to explain how the event should look after they choose the file and you must change a file depending on the file (1 = file 1, 2 = file 2, etc.):


Understand?


Thanks. I understand.
But I'm certain that there was another way to do it but this works just fine.
Thanks again.
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Zinx10
post Aug 28 2012, 11:37 PM
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QUOTE (mavsith @ Aug 28 2012, 10:39 AM) *
QUOTE (Zinx_therpgmaker @ Aug 28 2012, 07:45 AM) *
This is possible. Although, not in a way you think. What you would have to do is have multiple files per save (like a memory card for a Zelda game). For each file you have above 1; you must make a copy of each switch/variable you have. So if you have 3 files, you must have 3 of every switch/variable you have. Then what you do is you have the user choose what file they play on. Then they can save the overall game on the main menu. When they choose a file, you check to see what file they chose, then set the switch/variable according to such file. Here is a picture to explain how the event should look after they choose the file and you must change a file depending on the file (1 = file 1, 2 = file 2, etc.):


Understand?


Thanks. I understand.
But I'm certain that there was another way to do it but this works just fine.
Thanks again.

Well I know other way to do it. Well, besides using a patch on RPG Maker 2003. Maybe Cherry has one. Hmm...


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Phelxyre: Time Unbound (Current Project)
Game Thread
A game where you start in the future, but you go to the past, to make things right, hopefully.

The Hidden World
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An Arcade-style game where you must go through various puzzles to see if you go home.

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