Evented 3 Image Title Screen Version:1.0.0 Author:Stripe103 Date:April 9, 2010
Version 1.0 (Sep 23, 2009) Initial release
I really don't know why I even made this. I guess I was bored. Anyway. You have probably seen the 3 Image Title Screen Scripts. This is an evented version of it. Or yeah. Half evented. There is a script included to check if there is a file and to skip the original title screen.
How much rescourses does the system take?
2 variables. One for the check of the image and one for the Save file Check.
There are two different types of events. The first one there is small scripts in. This makes it able to get the decision and cursor sound files from the database instead of you having to change them in the event. The second is almost totally evented. Here, you make event commands to make it start sounds. Two things are scripted. The scene changes. Scene_Load and Scene = nil.
There is a script in the script editor though. This is basically only a script that skips the title screen. But it also checks if there is a save file and if there is, it sets a variable to 1(the event is later setting it to 2).
Stripe103 for the event system and for the tiny script modification.
If you have any questions, post in this thread or PM me.
RM Skill: Advanced
sounds interesting. as for comments mate things take time... some people are in a hurry to get what they want and dont bother to thank people for it. but dont worry im sure these people are thanking you in there own way... look at it this way it looks so good they gotta have it right away!
RM Skill: Skilled
yo, incase if you didn't read my comment on Chaos Project, this fixed by problem and helped me replace the ugly chimera of a script i was using, going to have to make some changes to either your script or mine since i had to change some stuff around but that's no big problem, just a suggestions though
maybe a configurable part which you can set the map ID of the title screen cause i was using the player start position for my new_game_command, i can change that in my script but in case for someone else who maybe using the player start position for their own script which is far more dependent on it than what mine is, just a thought
anyway, good work, now if you excuse me, i got a witch who thinks she can steal my pizza, GET BACK HERE C.C! *runs off*
Troy: i promised i would protect her, i failed, i let her die Train:........... Troy WHY DO YOU CONTINUE TO BE MY FRIEND, DON'T YOU HATE ME FOR KILLING SIYA Train: no Troy:........... Train: i could never hate you, you didn't kill her, Grand Fisher did and i'll kill him for taking her away from me, and Siya would kill me if i hated you for her death, she thought of you like her little brother Troy:............ Train: though you have died once, have Geass and also a Visor with a psyco inner Reaver, your still human, you can't protect everyone you meet, so just protect those who's deaths will hurt you the most Troy:........... Train: anyway, if there was anyone to blame for letting her die, it would be me, you was 15, you had been a Knight Sweeper for at most 6 months, and she was the woman i loved, i should have been protecting her then that reallying on a kid
Where the player should start you set in the script lines 71 and 73,
# Set up initial map position $game_map.setup($data_system.start_map_id) # Change this to the desired map ID # Move player to initial position $game_player.moveto($data_system.start_x, $data_system.start_y) # Change these to the desired X and Y position