Thanks jens I will do that
-Small Update- (Sort Of)
As I already mentioned there are some issues with the ai of the battle system I'm using so ultimately I have to drop some features I was planning to do like the possibility to barricade doors.
It works sort of, but the infected start acting weird near the new enemy every now and then and I can't find a good solution apart of scraping out the idea.
I'll update on how it's going to continue by next week or so hopefully I can find some solution or workaround then I can continue some more mapping and then the story/events.