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> Scirra Construct 0.99.91 (STABLE), Open-source Game Creator
Rukiri
post Aug 3 2011, 11:05 PM
Post #21


emerge -avt awesome! Wait... it brings me.... HERE?!
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I'm going to bump this for the reason being that construct 2 doesn't state if it still uses python or not.
I can see Construct being used to create an RPG but with the way the event system works it does not see plausible when it comes to game dialog as it's easier to write, Game_Dialog("Hey man, going out on the town?"); than to use construct's event system and I think that's why RPGs were held off for so long and still are.

Now Game_Dialog is a custom function that you'd write in Python and you simply just call it like you would in Ruby with RPG Maker XP/VX(Except I still find pure Ruby more versatile than RMXP/VX due to the fact I'm not limited by RM it self)

I plan on making a zelda/seiken densetsu like kit with it if anyone wanted to help, still haven't decided on either construct 2 or classic. As I dunno if python is still supported.


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Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

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Ty
post Aug 4 2011, 01:25 AM
Post #22


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No, Python is not present in Construct 2. Instead, Construct 2 is using Googles V8 Javascript Engine (http://code.google.com/p/v8/) which allows you to extend both the Editor itself and the run time fairly easily using JavaScript. In Construct 1, you had to know C++ to extend the editor and use Python for run time related things. Now all you need to know is JavaScript.

However, that is only for the current implementation of Construct 2. When a EXE exporter is finally made for Construct 2 it will not use JavaScript , but there is no information on what it will use at the current time, other than C++.


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Rukiri
post Aug 4 2011, 10:43 AM
Post #23


emerge -avt awesome! Wait... it brings me.... HERE?!
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QUOTE (Ty @ Aug 4 2011, 02:25 AM) *
No, Python is not present in Construct 2. Instead, Construct 2 is using Googles V8 Javascript Engine (http://code.google.com/p/v8/) which allows you to extend both the Editor itself and the run time fairly easily using JavaScript. In Construct 1, you had to know C++ to extend the editor and use Python for run time related things. Now all you need to know is JavaScript.

However, that is only for the current implementation of Construct 2. When a EXE exporter is finally made for Construct 2 it will not use JavaScript , but there is no information on what it will use at the current time, other than C++.

Hmm, why would you think it's C++ for the .exe exporter?


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
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Ty
post Aug 5 2011, 07:27 AM
Post #24


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QUOTE (Rukiri @ Aug 4 2011, 12:43 PM) *
QUOTE (Ty @ Aug 4 2011, 02:25 AM) *
No, Python is not present in Construct 2. Instead, Construct 2 is using Googles V8 Javascript Engine (http://code.google.com/p/v8/) which allows you to extend both the Editor itself and the run time fairly easily using JavaScript. In Construct 1, you had to know C++ to extend the editor and use Python for run time related things. Now all you need to know is JavaScript.

However, that is only for the current implementation of Construct 2. When a EXE exporter is finally made for Construct 2 it will not use JavaScript , but there is no information on what it will use at the current time, other than C++.

Hmm, why would you think it's C++ for the .exe exporter?


Because that is what one of the devs said, but they are unsure if they are going to use Python again for the EXE Exporter for extensions/plugins. LUA is another language that was thrown out there, but the EXE Exporter is a long way off still, and adding a scripting language to it is further still.


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http://synthesize.4shared.com
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