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Essenceblade
post Apr 13 2012, 05:40 PM
Post #21


Crystallite Hope.
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@darkhalo; Those screenshots are really nice, but my eye picked up on a little spelling mistake first! tongue.gif I'm pretty sure you'd have it covered though. Shalla has misspelled "I've" that's all. tongue.gif Nice work though.

@Zinx_Therpgmaker; I like that, I really do. I've never been a fan of mapping snow terrain for some reason, but that's looking nice.

And now a few from me. *Almost* completed this title screen, just a few minor adjustments and it'll be done.




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And I'm finalizing a bit of the past version of the first area you go to.



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Zinx10
post Apr 13 2012, 10:45 PM
Post #22


Master of Darkness
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Thanks Kayden and Essenceblade! If I only could get past the painful eventing (Making a unique battle style is difficult), I could start my mapping.


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Phelxyre: Time Unbound (Current Project)
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Kaust
post Apr 19 2012, 03:40 AM
Post #23


Level? Where we're going we don't need levels.
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That is a great title screen Essence, your other screen is also really good, the colour scheme is so vivid but doesn't clash at all. Really great work thumbsup.gif

@Darkhalo; What engine are you using? Your screens look like a real game (I mean they look about PS quality, rather than my feeble SNES-at-best rm attempts).


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Oceans Dream
post Apr 19 2012, 11:18 AM
Post #24


efffortt
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An Adalyn screen, working with cliffs in VX.


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Essenceblade
post Apr 19 2012, 11:18 AM
Post #25


Crystallite Hope.
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QUOTE (Kaust @ Apr 19 2012, 12:40 PM) *
That is a great title screen Essence, your other screen is also really good, the colour scheme is so vivid but doesn't clash at all. Really great work thumbsup.gif


Thank ye kindly. As you can see, I like to edit and recolour the REFMAP resources a lot. To be honest I should've gone for a leafy brown sort of colour for the grass, but because it is a "past" sort of area, I decided to jig it up a bit a lot.


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darkhalo
post Apr 28 2012, 03:26 PM
Post #26


The RM Warlock
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@Ocean's. Lovely map....and I particularly like those walking sprites. thumbsup.gif

This project nicely in progress....and a further peek despite a game thread yet to come.



All battles are now team based re enemy...and a highlight on magic levels too.


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thatbennyguy
post Apr 28 2012, 10:00 PM
Post #27


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That's absolutely gorgeous. The fact that it's in isometric too is mind-boggling. I'll be eagerly awaiting this game's release!


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Rukiri
post May 13 2012, 05:06 PM
Post #28


emerge -avt awesome! Wait... it brings me.... HERE?!
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texture tile test.


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Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

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obsorber
post May 18 2012, 12:07 PM
Post #29


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Wow Ruikiri I take it you're making a dragonball z game? I like the grass! smile.gif

I'm currently working on a side Project with my own original graphics based on my old childhood comics. Now the sprites aren't perfect as they were made by me. Here's a shot of a character charging up. The graphics for the RTP have been edited to suit my own artistry. I know it's not that good but it's the best I can do as I don't make graphics.

Note: Purpose of screenshot wasn't for extreme detail and design skill. It was for testing my graphic editing and designing.



This post has been edited by obsorber: May 18 2012, 12:09 PM


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Yuu-Mon Musuedo
post May 18 2012, 01:33 PM
Post #30


Gimmie [̲̅$̲̅(̲̅20̲̅)̲̅$̲̅]...
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QUOTE (Rukiri @ May 13 2012, 06:06 PM) *
texture tile test.
s

Wow. Look like the wind is blowing the grass.

QUOTE (obsorber @ May 18 2012, 01:07 PM) *
Wow Ruikiri I take it you're making a dragonball z game? I like the grass! smile.gif

I'm currently working on a side Project with my own original graphics based on my old childhood comics. Now the sprites aren't perfect as they were made by me. Here's a shot of a character charging up. The graphics for the RTP have been edited to suit my own artistry. I know it's not that good but it's the best I can do as I don't make graphics.

Note: Purpose of screenshot wasn't for extreme detail and design skill. It was for testing my graphic editing and designing.
s


Fine by me. I love DBZ.
---

Bringing Characters to life with emotions and animation.

Three characters made and ready for basic battles. (With battle camera movement)

First attempt on a Japanese modern day setting house with RPG Maker VX Ace.


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The Huhja High School martial arts club's captain, known as one of the strongest martial artist captains has passed away last year. Prove of his death, and rumors about the ordinary club members leaving had surfaced to the other schools that are in rivalry to them. They begun taking up the Huhja's turfs and claiming to take over the school next.

The Huhja's martial arts club has now disbanded after a crushing defeat at their turfs.The school's morale quickly started disappearing... Till an quiet first year girl joins the school. This young, quiet, small girl may look weak and helpless, but her martial art style is unseen. With her help, Huhja High must revive the club, gain new allies, discover hidden fighting arts, restore the school's morale, take back their turfs, and defeat their powerful rivals.

A game inspired by: Ranma 1/2, Persona, and Slice-of-Life Animes.
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Vexus
post May 18 2012, 04:38 PM
Post #31


Level 19
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A work in progress map of a side project.



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Kaust
post May 20 2012, 07:32 AM
Post #32


Level? Where we're going we don't need levels.
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The zombie game Vexus? The scrambled tv reception is a very nice touch, judging from the darkness presumably there's no electricity though?

I couldnt add attachments to my latest project thread so here they are (my first spriting attempts, nothing too technical but I'm pretty proud with how well they came out);

Attached File  2.png ( 60.13K ) Number of downloads: 18

Attached File  3.png ( 60.55K ) Number of downloads: 4


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Rukiri
post May 20 2012, 07:23 PM
Post #33


emerge -avt awesome! Wait... it brings me.... HERE?!
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Anime chick + machine gun = awesomeness.
Looks nice.


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Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
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Vexus
post May 21 2012, 01:27 AM
Post #34


Level 19
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QUOTE (Kaust @ May 20 2012, 05:32 PM) *
The zombie game Vexus? The scrambled tv reception is a very nice touch, judging from the darkness presumably there's no electricity though?


Yes it's that game still very early in progress I'm taking it slow.

As shown by the time on the top right it's night time (Using a time script that tints maps during day/night and can add custom lights from itself.) there is electricity. (Tough there won't be everywhere) Clocks for example make the tic tac noise and the tv will have the static sound tough it can be turned off/on as it's annoying.

In this map there are some lamps etc that provide light sources I just want to utilize the darkness to it's full capabilities. (Say for example I'm using a script that lets me make the room I am in lit while the other rooms darker until I enter in the next room and the previous room gets darker.)


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thatbennyguy
post May 21 2012, 12:24 PM
Post #35


Aspiring Indie Game Dev
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QUOTE (Vexus @ May 21 2012, 09:27 PM) *
In this map there are some lamps etc that provide light sources I just want to utilize the darkness to it's full capabilities.


The light effects look very nice. Is the whole game in black and white?


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Vexus
post May 21 2012, 04:31 PM
Post #36


Level 19
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QUOTE (thatbennyguy @ May 21 2012, 10:24 PM) *
QUOTE (Vexus @ May 21 2012, 09:27 PM) *
In this map there are some lamps etc that provide light sources I just want to utilize the darkness to it's full capabilities.


The light effects look very nice. Is the whole game in black and white?


Yes apart of the colour red for blood.


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Saul95
post May 28 2012, 09:25 PM
Post #37


Level 5
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It's been a while since I make maps.

Translation: Hamza you know, are now four years since I'm in Masyaf, and I must say that has changed since the last time I was there.


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obsorber
post May 29 2012, 10:20 PM
Post #38


Level 26
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WIP on a game I'm using mostly my own resources. The bat wasn't created by me. I know it's not good but I'm trying to create this game based on my old comics which I've lost so they cannot be forgotten.





This post has been edited by obsorber: May 30 2012, 01:55 PM


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Vexus
post Jun 2 2012, 06:11 AM
Post #39


Level 19
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Going down the emergency exit stairs at 3:00 am:



(Still not 100% sure about the sign I made telling you on what floor you currently are as it's kinda big.)

This post has been edited by Vexus: Jun 2 2012, 06:12 AM


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darkhalo
post Jun 2 2012, 03:32 PM
Post #40


The RM Warlock
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Some really good screens there Vexus. In that particular game genre, yes, lighting is crucial, and so far this is looking good.
As for the floor level sign.....I'd say its perfectly okay.

A one off screen of the BR project. Yeap, pre rendered backgrounds and they need to come alive.
This is one map which is a village with many water features....so I added character effects with waterfall animations.
The lower one is a little sharp on the right....and graphics I picked up from VX, otherwise the top two I created myself.


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