Do you import the tilesets like regular? or do you need a special script? These tilesets are gorgeous and extremely different from the old RTP ones. They look 3dish
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QUOTE (Spirit_Master_X @ Dec 6 2010, 12:20 AM)
Do you import the tilesets like regular? or do you need a special script? These tilesets are gorgeous and extremely different from the old RTP ones. They look 3dish
The tilesets are converted in Paint Shop in the usual way and then imported into RM as normal. Hopefully, promoting and showing the use of these 66rpg resources will inspire some developers to use them or for ideas. Alot of the resources found (and posted here) are isometric, lending a 3D look to the sprites. Combine that with an 8 way movement script and the opportunities are endless. Any requests, please feel free to ask.
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@Spirit_Master_X. I can certainly help you out there. Infact, I'll add more tilesets at the weekend. Like Holder said, maybe adding some game maps in this thread will give people an idea how they could be used.
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Now added. ISO room interiors. Iv'e bundled quite a few here which match each other well. You will need to adapt these into tilesets, so get your favourite editing program out and put it to use.
If there are enough members interested in using the ISO view, (quite a few already) and want more material, then just let me know and I can upload more of this including exteriors.
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QUOTE (Xeyla @ Jan 12 2011, 12:44 PM)
bump! any more updates?
question: are the window skins able to be used in VX? i don't see a color palette on them.
Hi Xeyla and all . Apologies for the absence, what with a new house move, it meant packing away the desktop (meaning anything RM associated was put on hold for a while). Hopefully will be connected up properly in early Feb to fast broadband meaning I can download more resources again. As for VX material, yes thats all to come, including windowskins !
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@Drkmttr2007. I do have sets, but would you mean sets for RMXP character sprites ?
Here's a collection of portraits from 66rpg, quite a mix with around 60 in all. In the illustration Iv'e put Tay Du, an old chinese online game which I believe they come from. For RM purposes, they just need cropping to square them up.
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Adding some more sprites that are ideal for world map purposes, though you could potentially use these as character sprites too, as there are village houses both normal and burnt down etc, trees, wells, infact allsorts. 18.6Mb file of graphics with transparant backgrounds. As usual, credits to 66.
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Okay, this will be the last upload for a while. Two sets of character sheets, exlusive from 66rpg. The first almost shares a number of sprites as the default number in Rmxp....thats alot incl monsters. Made for XP, though quite easy to convert for VX. The 2nd file are Chibbiwibbi like, beautiful characters....and already shadowed.
Oh I'm definitely going to check out the way they've done those sprites in the second character file. Think I've got a bit of catching up to do because I must have missed those other face graphics.
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Tonight while I was delving through a 66 battler file, I came across these little gems....simply stunning characters. All made for Rmxp format, so those using XP.....all ready to use ! This file of spritesheets has about 50 characters plus two recolours of the same, which adds choice for those who have certain character appearance's in mind. All standard four way movement.
@Holder. Thats a good point actually, these sprites are top notch in terms of getting idea's on spriting technique.
Yeah I've been moving away from the Seiken Densetsu 3 style and more standard / adapted, since a lot of custom and created content leans towards that due to their being like only one or two tutorials
Those battlers or character sets? Just confused there when you said about battler file.
Anyways thanks for the next batch and this is really helping me move along with my work.
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