Item Popup Notification
Version 1.1
For RPG Maker XP and RPG Maker VX Game Creation Systems
This is a simple, picture-based eventing system that creates a popup notification whenever the player obtains an item.
Changelouge
(Applies for VX and XP)
1.1 Slowed item popup rates; some minor changes to in-demo dialouge.
1.0 Base release.
How to use this system
1: Enabling PopupOkay; so I lied. The system doesn't cause a notification when an item is obtained (Until V1.2 or so, anyways - I'm working on it), so you'll have to activate the appropriate switches before calling the common event that handles the popup.
CHART:
Switch | Popup (This is the default configuration)
006 | Key Item
007 | Weapon
008 | Armour
009 | Consumable
Note: The common event will [disable these switches after it's done processing.
2: Creating new popupsFirst, you'll need to create the picture to appear over the player's head (The popup notification). Then, copy and paste the first conditional branch you see, and all the commands inside it, below the last conditional branch.
Do not paste it below the set of switches at the bottom!Next, you'll want to change the switch for the branch you just copied to an unused one. Also, change the picture graphic that will be displayed by going to the "Show Picture" command, pressing SPACE to edit it, and changing the graphic to the one you want to use.
Finally, add a "Control Switches" command at the very bottom that turns the switch you're using for your new popup OFF.
Congratulations. You've just made your first popup.
(Notice: I've included .xcf files in the "Pictures" folder for GIMP users, in case they want to edit it.)
I've made a gallery with the picture files included in the tutorial right
here.
Credit TheBen if you use this system. Distribution outside of RRR is okay, so as long as you give all credit to me.[attachment=3542:Item_Popup_System.zip]
This post has been edited by TheBen: Mar 29 2010, 04:26 PM