Group: Member
Posts: 10
Type: None
RM Skill: Undisclosed
I hope it;s okay to bump this with a double post, since it has been three days since the last post. I figured out what the problem was with my sprite! It needed an extra frame to give the appearance of wind. So now, as my second frame, it looks like the wind picks it up, then in the fourth frame, you can see where the wind drops, and his clothing drifts down. It's really surprising how much that one frame made a difference!
I can't see anything wrong nor offer a suggestion, maybe AA then yellow stripe? So much detail you can put into small sprites^O^
This post has been edited by Rukiri: Jan 8 2013, 08:28 PM
__________________________
Xeilsoft - Follow your dreams to the very end..
Kits that I'm working on. [Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.
Main PC Core i7 3820 overclocked @ 4.8GHZ Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB Asrock X79 Extreme9 w' creative sound 64GB corsair platinum @ 1600MHZ Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD. Rosewill Lightning 1000W PSU OS: Funtoo Linux, Windows 8 (Virtual Machine)
iMac (March 2013) 3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz 16GB 1600MHz DDR3 SDRAM - 2X8GB 1TB Serial ATA Drive @ 7200 rpm NVIDIA GeForce GTX 680MX 2GB GDDR5
Group: Local Mod
Posts: 1,172
Type: Event Designer
RM Skill: Masterful
Rev Points: 30
Kind of difficult since wind doesn't literally travel like a wall, meaning that some parts would raise more/less than other at different rates. But putting that aside, it's fair enough that it gets its point across. Well done.
I've been very busy lately and actually just goofing off for like...oh half a year and just relaxing.
I basically went back fixed up some of my sprites, updated colors and outlines. enlarged.
Managed to get the top roof/window in the right place, added the door and started on steps and will eventually add the door screen. Used the noise filter to give everything a textured appearance.
This post has been edited by Rukiri: Feb 24 2013, 05:27 PM
__________________________
Xeilsoft - Follow your dreams to the very end..
Kits that I'm working on. [Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.
Main PC Core i7 3820 overclocked @ 4.8GHZ Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB Asrock X79 Extreme9 w' creative sound 64GB corsair platinum @ 1600MHZ Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD. Rosewill Lightning 1000W PSU OS: Funtoo Linux, Windows 8 (Virtual Machine)
iMac (March 2013) 3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz 16GB 1600MHz DDR3 SDRAM - 2X8GB 1TB Serial ATA Drive @ 7200 rpm NVIDIA GeForce GTX 680MX 2GB GDDR5
Group: Member
Posts: 25
Type: Artist
RM Skill: Intermediate
So I while back I got bored and went a little crazy with some scripts I came across. I ended up deciding to build my own RTP similar to that used in Breath of Fire 3. After much experimentation, I opted to make it an isometric tileset to go with MGC's iso engine, because I apparently hate myself and like pain. This is my first working (meaning the map is finished and you can walk around on it...) model. I'm looking for design critique and suggestions on object to improve the look of the set. When I get the whole thing done, I'll release it on the resource forum.
Screenshot
The map is complete, the people sprites are also complete. The animals are place holders borrowed from Breath of Fire 3. screen1.png ( 1.64MB )
Number of downloads: 5
A note on credits:Much of the tiles I used are based on work done by other people, including but possibly not limited to: Alisa_Tana, Benben, Evindom, Enterbrain, Campcom, Mack, Inquisitor, and Hanzo. To the best of my knowledge everything I used is publicly available from the original creators. If I have accidentally used someone's work against their will, please let me know and I will immediately correct the problem.
Those tiles look nice. The round bushes look pretty good.
Anyhow, here are some sprites I recently finished for the region of my Pokemon rom hack, MysticAurelian. These are Junnin's obligatory early rodent and bird Pokemon, Chinchul and Chiquail respectively.
Credit of Chiquail and Chinchul goes to the dA fakemon artist MagesPages.
__________________________
Current Project: Pozzo (arcade game, tentative title)
The following statement is true: The previous statement is false.