Anyone of you who has ever played Eternal Darkness, that little obscure masterpiece of lovecraftian horror, will know what I'm talking about; as the "sanity" meter goes lower and lower, the player starts to experience increasinlgy disturbing stuff. Sometimes, when the sanity meter goes low enough, the interface itself may start to act up and scare the player in more ways than one.
Is there a way to simulate this using common events and variables? Or would a script be the best way to go for this?
This post has been edited by heartlessmushroom: Sep 15 2012, 07:04 PM