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> Ember's Collection of Fine Paintings, Mostly 3D art
X-M-O
post Jul 14 2011, 09:50 AM
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QUOTE (Ember @ Jul 14 2011, 06:50 AM) *


Made these rocks (modelled, sculpted, textured [well I used my rock texture mostly tongue.gif], imported to UDK) in a few hours today.






I didn't know there were rock formations like that in heaven! D=
(Really bright image, lol.)

Anyway, the rocks look amazing. Like something you'd find in a cave. =]


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Ember
post Jul 19 2011, 03:11 AM
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Just posting a few screenshots of the Unreal map that my class have been working on for some time. It's finally almost finished so yeah. Not all the stuff in these screenshots were made by me (although I did do all the base textures for most of it). If it was made by me, I've most likely posted it in this thread before.

Engine screenshots




In-Game screenshots




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X-M-O
post Jul 19 2011, 11:57 AM
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Wow, those look like commercial games! Excellent quality, and the weapons look great as well. =D
The entire environment resembles a jewel cave with a research/mining facility in it. Though I'm not sure why a war is going on down there, lol.

Absolutely brilliant work, Ember/team! =D


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Ember
post Jul 20 2011, 07:04 PM
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Thanks.

We didn't make the weapons though, lol. They're default UDK stuff. As are the robots. And the UI. Other than that, all us.


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X-M-O
post Jul 20 2011, 07:55 PM
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Oh, in that case... the weapons, robots, and UI look terrible! wink.gif


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Ember
post Jul 27 2011, 07:04 AM
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Made another wall panel - this time more modular. Going to make modular pieces for an entire environment I guess. Because I feel like it.



Also, mods all done and dusted. We presented it at Av-Con in Adelaide and it was very well received so I'm pleased with that and pleased that it's all over now. smile.gif


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X-M-O
post Jul 27 2011, 04:54 PM
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In Adelaide? I didn't know you lived in Australia! D=
I've friends in Perth, about 1,000 miles away from there, lol. XD

Anyway, cool that you are in the nice weather (compared to here, Texas). tongue.gif


On a side note, and more on topic, what is the purple area of the top-right image? Looks like something, but I can't make it out. tongue.gif


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Ember
post Jul 27 2011, 05:42 PM
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That's the normal map.


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X-M-O
post Jul 27 2011, 05:56 PM
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Oh, it just looked like it was being melted by a purple laser or something. Must be my perspective... D=


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Ember
post Aug 9 2011, 10:12 PM
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Here's the corner and the floor smile.gif




And a turret biggrin.gif


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X-M-O
post Aug 12 2011, 04:00 PM
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Always the best! =D
Love the turret, now time to make it shoot stuffs! >:3


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Ember
post Sep 7 2011, 02:28 AM
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Bad news sad.gif Recently I've had TWO flash drives die on me, resulting in the loss of substantial amounts of work. Two things that were completely lost and I must re-do from scratch are these:


This was just a test in class, completed in 45 min. Nothing special, not worried about losing it.

Railway Tracks

However I'm sad that I lost this. This texture has a style I've been worried about getting right for ages and I think I pulled it off in this instance but now it's gone. :\ I can completely remember how I did it so hopefully it will be easy to replicate over and over.


Thirdly, I lost some progress on this model, but not all. I just have to redo a lot of UVing, which isn't a huge deal.

Train


The train and the tracks are both part of a project I'm working on which you can read all about/view progress HERE.


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MagitekElite
post Sep 7 2011, 09:43 PM
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First let me say your work is bloody fantastic! I love all of your work, very awesome stuff!

QUOTE (Ember @ Jul 11 2011, 01:52 AM) *
I.. think I've finished the queen. FINALLY.

Here's a marmoset render of her front end


Dear lord this scared me! But it a good way, promise! I really like how realistic this looks, and I agree with the poster who said it kinda had a seahorse likeness too it. Well, either way I love it.

I hate bugs. laugh.gif

@http://fc02.deviantart.net/fs70/i/2011/222/b/2/turret_by_ember2inferno-d465p1x.jpg

ohmy.gif ohmy.gif ohmy.gif ohmy.gif ohmy.gif

Amazing!

Why don't people make games that look this good? sweat.gif

Awesome job, Ember! Keep up the good work! thumbsup.gif


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X-M-O
post Sep 7 2011, 11:41 PM
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Your "test" grassy image looks really good; it resembles some of the things I've seen in the Spiral Knights on-line game.
Definitely of good enough quality to be sold to a professional gaming company. wink.gif

The train looks absolutely perfect and reminds me of some of the older trains I've come across a few years ago. ^^
The tracks look really good too.
Of course, if you were to have about 6 different textures for the wood grain it'd look less pattern-ish. (If you get what I mean.)


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Ember
post Sep 8 2011, 12:41 AM
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QUOTE (MagitekElite @ Sep 8 2011, 03:13 PM) *
Why don't people make games that look this good? sweat.gif

Haha, they do! Just not on consoles

Actually I guess the main reason not every prop in a game looks so detailed is that they have to keep the platform they're working on in mind. Eg the Wii's rendering power is not as good as the 360/PS3 and they aren't as good as a high end PC. Which is why you get PC exclusive games occasionally that just like awesome for their time (Crysis). Also, it takes too long to make everything stupidly high detail.

Thank you happy.gif

QUOTE (X-M-O @ Sep 8 2011, 05:11 PM) *
The train looks absolutely perfect and reminds me of some of the older trains I've come across a few years ago. ^^
The tracks look really good too.
Of course, if you were to have about 6 different textures for the wood grain it'd look less pattern-ish. (If you get what I mean.)

Thank you, XMO. If I'd put 10 different looking wood textures on each plank they'd have all been very low resolution (and it would've taken me a lot longer). They've all got the same texture stacked onto one and other, but I've added some variation by flipping the planks on the X and Z axis biggrin.gif

Anyway, here, have a quick crate;



EDIT: Make that a quick crate and a quick barrel;



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X-M-O
post Sep 8 2011, 08:30 PM
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Wow, how many tris are on that barrel? The cylindrical surface is smooth and almost seamless. I'm used to 8 tris on a barrel... damn PS2 graphics... XD

The crate looks amazing! You should do a rendition of a Donkey Kong explosives crate. wink.gif


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MagitekElite
post Sep 8 2011, 08:36 PM
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I don't know what tris is, but I think they look fantastic. They look like something a PS3 could render. I really love that crate! xD

Do I see Russian on the crate? It looks like I see /Вки/ on there :33


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Ember
post Sep 8 2011, 09:00 PM
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88 tris on the barrel, which is pretty low. It's just a simple cylinder with 16 sides and at the top it has a small cylinder with 8 sides.

100 tris on the crate.


And yes, Russian, because they belong in a scene that is set in Russia smile.gif It says "Store High In Transit" according to Google Translate.


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MagitekElite
post Sep 8 2011, 09:41 PM
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Sweet, its set in Russia at a point? Awesome. cool.gif Well, Russian has a pretty free syntax order, so I doubt the translator got it wrong. smile.gif

I can't wait to see more of this. I will keep my eyes peeled! happy.gif


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The Project Zelda Engine!

Support, Projects & More!

Vacant Sky -- truly the best game made with the RM game makers ever!
LoMatsul's RPGVX Spriting Tutorial! Great for "newbies".
Lits' Sprite Emporium!
Text Editor & Guard Watching Script by Night_Runner
Thunderstorm Engine!
Final Fantasy 6 Tileset Ripping
Black Moon (Prophecy)
Mystic Studio!
Legacy's Ruby/RGSS Tutorial
Save-Point (a RPG VX/XP Community!)
RPG Creation (Game Creation (all makers))
RM/RPG World Community


Final Fantasy VI: Esper Realm (since 2003)
Black Moon (Prophecy) [since 2004]
Secret Project (still under thought and construction) [New!]
----------

Want a awesome program to make sprites with? Try out GraphicGale! The best editor/graphic program for RPG Game Maker XP/VX use!
___________________________________________________________________________
VX char creator for females. | XP male/Female char creator.
VX char creator for males. | Ragnarok Online char creator | RMVXP Forums
| RPG VX Resources -- extremely good!
| RPG-Maker.fr find sprites of all things! | RPGCreation -- a great, new forum! | | ChaosProject








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Ember
post Sep 14 2011, 08:19 AM
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Train update

Bit of an update on the train here. I can move onto texturing this now. Yay!


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